IMD 1.15: 16/05/2007 7:44:06 fog gam 013         -FOG/GAM013ADVENTURMSG ADVENTURMSGq ATAB DAT !COMMON DAT"#KTAB DAT$LTEXT DAT%RTEXT DAT&STEXT DAT'TRAVEL DAT$()*ADVENTURDOC +DISK DOC,You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows outof the building and down a gully. You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. You are inside a building, a well house for a large spring. You are in a valley in the forest beside a stream tumbling   along a rocky bed. You are in open forest, with a deep valley to one side. You are in open forest near both a valley and a road. At your feet all the water of the stream splashes into a  are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading 2-inch slit in the rock. Downstream the streambed is bare rock. You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in on. You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is  concrete. A dry streambed leads into the depression. You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west.You are crawling over cobbles in a low passage. There is a filled with wisps of white mist swaying to and fro almost asif alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. The crack is far too small for you to follow.  dim light at the east end of the passage. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. This is a low room with a crude note on the wall. The note  leads upward and west. A note on the wall says "magic word XYZZY". You are in an awkward sloping east/west canyon. You are in a splendid chamber thirty feet high. The walls says, "You won't get it up the steps". You are in the hall of the mountain king, with passages off in all directions. You are at the bottom of the pit with a broken neck.   You didn't make it. The dome is unclimbable. You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the !!You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. !"There is a large "Y2" on a rock in the room's center. You are in a jumble of rock, with cracks everywhere. room. You are at the bottom of the eastern pit in the twopit room.There is a small pool of oil in one corner of the pit. You are at the bottom of the western pit in the twopit room.##You're at a low window overlooking a huge pit, which extendsup out of sight. A floor is indistinctly visible over 50 ##feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust There is a large hole in the wall about 25 feet above you. You clamber up the plant and scurry through the hole at the top. You are on the west side of the fissure in the hall of ##around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25##feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at mists. You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. You are in the south side chamber. #$you. You are in a dirty broken passage. To the east is a crawl. $$To the west is a large passage. Above you is a hole to another passage. You are in the west side chamber of the hall of the mountainking. A passage continues west and up here.  >$< You can't get by the snake. %%You are on the brink of a small clean climbable pit. A crawl leads west. &&You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.   ''You are in a large room full of dusty rocks. There is a bighole in the floor. There are cracks everywhere, and a '(passage leading east. You have crawled through a very low wide passage parallel to67Dead end. You are in a maze of twisty little passages, all alike. 89Dead end. You are on the brink of a thirty foot pit with a massive ()and north of the hall of mists. You are at the west end of hall of mists. A low wide crawl ))continues west and another goes north. To the south is a little passage 6 feet off the floor. 99orange column down one wall. You could climb down here but you could not get back up. The maze continues at this 9:level. Dead end. *+You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. ,-You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. ;;You have crawled through a very low wide passage parallel toand north of the hall of mists. <<You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants ./Dead end. Dead end. 01Dead end. You are in a maze of twisty little passages, all alike. <=up. To the north a round two foot hole slants down. You are at the west end of a very long featureless hall. =>The hall joins up with a narrow north/south passage. You are at a crossover of a high N/S passage and a low E/W 23You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. 45You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. >?one. Dead end. @@You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to  @@make a walking passage going west. There is also a large room above. The air is damp here. AAYou are in bedquilt, a long east/west passage with holes everywhere. _ To explore at random select north, south, up,FGYou are in a secret N/S canyon above a sizable passage. You are in a secret canyon at a junction of three canyons, GGbearing north, south, and SE. The north one is as tall as the other two combined. ABor down. You are in a room whose walls resemble swiss cheese. BBObvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block. HIYou are in a large low room. Crawls lead north, SE, and SW.Dead end crawl. JJYou are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you CCYou are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to CCdescend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes allJKmay not be able to get back up. You are at a wide place in a very tight N/S canyon. LMThe canyon here becomes too tight to go further south. You are in a tall E/W canyon. A low tight crawl goes 3 feetCCover, but the only big one is on the wall directly over the west pit where you can't get to it. DDYou are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and MNnorth and seems to open up. The canyon runs into a mass of boulders -- dead end. OOThe stream flows out through a pair of 1 foot diameter sewerpipes. It would be advisable to use the exit. DDwest there once were large passages, but they are now filledwith boulders. Low small passages go north and south, and DEthe south one quickly bends west around the boulders. You are in a secret N/S canyon above a large room. PQYou are in a maze of twisty little passages, all alike. Dead end. RSDead end. You are in a maze of twisty little passages, all alike.   TUYou are in a maze of twisty little passages, all alike. Dead end. VWDead end. You are in a maze of twisty little passages, all alike. __cascades over a sparkling waterfall into a roaring whirlpoolwhich disappears through a hole in the floor. Passages exit_`to the south and west. You are in the soft room. The walls are covered with heavy XXYou are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which youXYcan see a profusion of leaves. There is nothing here to climb. Use "up" or "out" to leave ``curtains, the floor with a thick pile carpet. Moss covers the ceiling. aaThis is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to YZthe pit. You have climbed up the plant and out of the pit. [[You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to aathe north, another passage leads SE, and a hands and knees crawl leads west. bbYou are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, [\climb up. There is a passage leading back to the north. You are in the giant room. The ceiling here is too high up \\for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the bbstrange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the bcsouth and west. You are in an alcove. A small NW path seems to widen after \]inscription, "FEE FIE FOE FOO" [sic]. The passage here is blocked by a recent cave-in. ^_You are at one end of an immense north/south passage. You are in a magnificent cavern with a rushing stream, whichcca short distance. An extremely tight tunnel leads east. Itlooks like a very tight squeeze. An eerie light can be seencdat the other end. You're in a small chamber lit by an eerie green light. An   ddextremely narrow tunnel exits to the west. A dark corridor leads NE. eeYou're in the dark-room. A corridor leading south is the only exit. llYou are at Witt's end. Passages lead off in *all* directions. mmYou are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. ffYou are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The fgair smells of sea water. You're in a large room carved out of sedimentary rock. The mmThe walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mmmirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of theggfloor and walls are littered with bits of shells imbedded inthe stone. A shallow passage proceeds downward, and a ggsomewhat steeper one leads up. A low hands and knees passage enters from the south. mmdwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. nnYou're at a low window overlooking a huge pit, which extendsup out of sight. A floor is indistinctly visible over 50 hiYou are in a long sloping corridor with ragged sharp walls. You are in a cul-de-sac about eight feet across. jjYou are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of nnfeet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust aroundnnthe window would seem to indicate that someone has been hererecently. Directly across the pit from you and 25 feet awayjjrecent digging are evident. A sign in midair here says "CAVE UNDER CONSTRUCTION BEYOND THIS POINT. PROCEED AT OWN jkRISK. [Witt Construction Company]" You are in a maze of twisty little passages, all different. nnthere is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. ooA large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it   ooto the floor, but having done so you would be unable to reach it to climb back up. ppYou are in a little maze of twisting passages, all different. ssnearby reads: "DO NOT DISTURB THE DWARVES!" An immense mirror is hanging against one wall, and stretches to the ssother end of the room, where various other sundry objects can be glimpsed dimly in the distance. qqYou are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly qqupward. The lake is fed by a stream, which tumbles out of ahole in the wall about 10 feet overhead and splashes noisilyttYou are at the southwest end of the repository. To one sideis a pit full of fierce green snakes. On the other side is tta row of small wicker cages, each of which contains a littlesulking bird. In one corner is a bundle of black rods with qqinto the water somewhere within the mist. The only passage goes back toward the south. rsDead end. You are at the northeast end of an immense room, even largerttrusty marks on their ends. A large number of velvet pillowsare scattered about on the floor. A vast mirror stretches ttoff to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "TREASURE VAULT: Keys ssthan the giant room. It appears to be a repository for the "ADVENTURE" program. Massive torches far overhead bathe thessroom with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of tuin main office." You are on one side of a large, deep chasm. A heavy white uumist rising up from below obscures all view of the far side.A SW path leads away from the chasm into a winding corridor.ssyoung beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a sscollection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign vvYou are in a long winding corridor sloping out of sight in both directions. wwYou are in a secret canyon which exits to the north and east.   xxYou are in a secret canyon which exits to the north and east. yyYou are in a secret canyon which exits to the north and east. ~~blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash~~and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all zzYou are on the far side of the chasm. A NE path leads away from the chasm on this side. {{You're in a long east/west corridor. A faint rumbling noisecan be heard in the distance. ~~other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, ~~which scatter the murky light into sinister apparitions uponthe walls. To one side is a deep gorge, filled with a ||The path forks here. The left fork leads northeast. A dullrumbling seems to get louder in that direction. The right ||fork leads southeast down a gentle slope. The main corridorenters from the west. ~~bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire ~~crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far }}The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be }}trembling. Another passage leads south, and a low crawl goes east. ~~off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in~~the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its ~~You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava ~~come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a~~own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to ~the south. You are in a small chamber filled with large boulders. The   walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. You are walking along a gently sloping north/south passage You are in a twisty maze of little passages, all different. You are in a little twisty maze of passages, all different. You are in a maze of little twisting passages, all different. lined with oddly shaped limestone formations. You are standing at the entrance to a large, barren room. Asign posted above the entrance reads: "CAUTION! Bear in room!" You are in a maze of little twisty passages, all different. Dead end. end You're at end of road again. You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. You're at hill in road. You're inside building. You're in valley. You're in forest. You are in a maze of twisting little passages, all different. You are in a little maze of twisty passages, all different. You are in a twisting maze of little passages, all You're in forest. You're at slit in streambed.  You're outside grate. You're below the grate. different. You are in a twisting little maze of passages, all different. You are in a twisty little maze of passages, all different.  You're in cobble crawl. You're in debris room. You're in bird chamber. You're at top of small pit.   You're in hall of mists. You're on east bank of fissure. You're in nugget of gold room. You're in hall of mt king. JXYou're in secret E/W canyon above tight canyon. You're in narrow corridor. [\You're at steep incline above large room. You're in giant room. You're at west end of twopit room. You're in east pit. !You're in west pit. You're at "Y2". _`You're in cavern with waterfall. You're in soft room. abYou're in oriental room. You're in misty cavern. #$You're at window on pit. You're in dirty passage. ')You're in dusty rock room. You're at west end of hall of mists. cdYou're in alcove. You're in plover room. efYou're in dark-room. You're in arched hall. 9<You're at brink of pit. You're at east end of long hall. =@You're at west end of long hall. You're at complex junction. gjYou're in shell room. You're in anteroom. lmYou're at Witt's end. You're in mirror canyon. BCYou're in swiss cheese room. You're at east end of twopit room. DGYou're in slab room. You're at junction of three secret canyons. noYou're at window on pit. You're at top of stalactite. qsYou're at reservoir. You're at NE end.   tuYou're at SW end. You're on SW side of chasm. vzYou're in sloping corridor. You're on NE side of chasm. dThe grate is open. wicker cage There is a small wicker cage discarded nearby. black rod {|You're in corridor. You're at fork in path. }~You're at junction with warm walls. You're at breath-taking view. A three foot black rod with a rusty star on an end lies nearby. black rod A three foot black rod with a rusty mark on an end lies You're in chamber of boulders. You're in limestone passage. You're in front of barren room. You're in barren room. nearby. *steps dRough stone steps lead down the pit. Rough stone steps lead up the dome.  set of keys There are some keys on the ground here. brass lantern little bird in cage A cheerful little bird is sitting here singing. d There is a little bird in the cage. *rusty door dThere is a shiny brass lamp nearby. There is a lamp shining nearby. *grate The grate is locked. dThe way north is barred by a massive, rusty, iron door. The way north leads through a massive, rusty, iron door. velvet pillow A small velvet pillow lies on the floor.    *snake A huge green fierce snake bars the way! d >$< (chased away) *fissure here. tasty food There is food here. small bottle d>$< A crystal bridge now spans the fissure. The crystal bridge has vanished! *stone tablet dThere is a bottle of water here. There is an empty bottle here. There is a bottle of oil here. water in the bottle A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" giant clam >grunt!< There is an enormous clam here with its shell tightly oil in the bottle *mirror >$< *plant closed. giant oyster >groan!< There is an enormous oyster here with its shell tightly closed. There is a tiny little plant in the pit, murmuring "water, water, ..." dThe plant spurts into furious growth for a few seconds. There is a 12-foot-tall beanstalk stretching up out of the ddInteresting. There seems to be something written on the underside of the oyster. "spelunker today" There are a few recent issues of "SPELUNKER TODAY" magazine ,pit, bellowing "WATER!! WATER!!" The plant grows explosively, almost filling the bottom of ,the pit. There is a gigantic beanstalk stretching all the way up to   the hole. You've over-watered the plant! It's shriveling up! It's, it's... *phony plant (seen in twopit room only when tall enough) >$< *dragon dA huge green fierce dragon bars the way! Congratulations! You have just vanquished a dragon with d>$< The top of a 12-foot-tall beanstalk is poking out of the dwest pit. There is a huge beanstalk growing out of the west pit up to dyour bare hands! (Unbelievable, isn't it?) The body of a huge green dead dragon is lying off to one side. *chasm the hole. *stalactite >$< *shadowy figure A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! dPay troll!" The wreckage of a bridge (and a dead bear) can be seen at The shadowy figure seems to be trying to attract your attention. dwarf's axe There is a little axe here. d!the bottom of the chasm. *troll A burly troll stands by the bridge and insists you throw hima treasure before you may cross. dThere is a little axe lying beside the bear. *cave drawings >$< *pirate ddThe troll steps out from beneath the bridge and blocks your way. ">$< (chased away) *phony troll   #The troll is nowhere to be seen. >$< (bear uses rtext 141) There is a ferocious cave bear eying you from the far end ofthe room! 2>$< large gold nugget 3There is a large sparkling nugget of gold here! several diamonds dThere is a gentle cave bear sitting placidly in one corner. There is a contented-looking bear wandering about nearby. ,$>$< (dead) *message in second maze 4There are diamonds here! bars of silver 5There are bars of silver here! precious jewelry There is a message scrawled in the dust in a flowery script,reading: "This is not the maze where the pirate leaves his %treasure chest." *volcano and/or geyser 6There is precious jewelry here! rare coins 7There are many coins here! treasure chest &>$< *vending machine There is a massive vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." 8The pirate's treasure chest is here! golden eggs dThere is a large nest here, full of golden eggs! The nest of golden eggs has vanished! 'batteries There are fresh batteries here. d(Some worn-out batteries have been discarded nearby. *carpet and/or moss 9Done! jeweled trident :There is a jewel-encrusted trident here! ming vase   dThere is a delicate, precious, ming vase here! The vase is now resting, delicately, on a velvet pillow. ,The floor is littered with worthless shards of pottery. The ming vase drops with a delicate crash. Somewhere nearby is colossal cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with;egg-sized emerald There is an emerald here the size of a plover's egg! <platinum pyramid There is a platinum pyramid here, 8 inches on a side! commands of 1 or 2 words. I should warn you that I look at only the first four letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north", and "down" as "descend" or just "d" to distinguish it from =glistening pearl Off to one side lies a glistening pearl! >persian rug There is a persian rug spread out on the floor! "downstream". (Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) - - - d?The dragon is sprawled out on a persian rug!! rare spices @There are rare spices here! golden chain This is version A02, by Mike Goetz (NYACC) 4/23/80. A little dwarf with a big knife blocks your way. A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. dThere is a golden chain lying in a heap on the floor! The bear is locked to the wall with a golden chain! There is a golden chain locked to the wall! There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! None of them hit you! One of them gets you!    A hollow voice says "PLUGH". There is no way to go that direction. I am unsure how you are facing. Use compass points or nearby objects. have the necessary resources right now. Do you really want to quit now? You fell into a pit and broke every bone in your body! You are already carrying it!  I don't know in from out here. Use compass points or name something in the general direction you want to go. I don't know how to apply that word here. I don't understand that! You can't be serious! The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. You can catch the bird, but you cannot carry it. I'm game. Would you care to explain how? Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. It is now pitch dark. If you proceed you will likely fall There is nothing here with a lock! You aren't carrying it! The little bird attacks the green snake, and in an astounding flurry drives the snake away. into a pit. If you prefer, simply type w rather than west. Are you trying to catch the bird? The bird is frightened right now and you cannot catch it no  You have no keys! It has no lock. !"I don't know how to lock or unlock such a thing. It was already locked. matter what you try. Perhaps you might try later. Are you trying to somehow deal with the snake? You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't#$The grate is now locked. The grate is now unlocked. %&It was already unlocked. You have no source of light.   '(Your lamp is now on. Your lamp is now off. ))There is no way to get past the bear to unlock the chain, which is probably just as well. 33and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also 33imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what *+Nothing happens. Where? ,-There is nothing here to attack. The little bird is now dead. Its body disappears. 33you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having 33trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are ./Attacking the snake both doesn't work and is very dangerous.You killed a little dwarf. 01You attack a little dwarf, but he dodges out of the way. With what? Your bare hands? 33attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game 33you can sometimes move long distances with a single word. For example, "building" usually gets you to the building 23Good try, but that is an old worn-out magic word. I know of places, actions, and things. Most of my 33vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter,33from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a33room to the north does not guarantee entering the next from the south. 33east, west, north, south, up, or down. I know about a few special objects, like a black rod hidden in the cave. These33objects can be manipulated using some of the action words that I know. Usually you will need to give both the object 34Good luck! It misses! 56It gets you! OK   78You can't unlock the keys. You have crawled around in some little holes and wound up 89back in the main passage. I don't know where the cave is, but hereabouts no stream can@@is quite easy if you detour around the spruce and berry bushes. ABWelcome to Adventure!! Would you like instructions? Digging without a shovel is quite impractical. Even with a 9:run on the surface for long. I would try the stream. I need more detailed instructions to do that. ;;I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things BCshovel progress is unlikely. Blasting requires dynamite. DEI'm as confused as you are. Mist is a white vapor, usually water, seen from time to time;<are. I don't know that word. =>What? Are you trying to get into the cave? EEin caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. FGYour feet are now wet. I think I just lost my appetite. ??The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I?@would recommend looking elsewhere for the keys. The trees of the forest are large hardwood oak and maple, HIThank you, it was delicious! You have taken a drink from the stream. The water tastes IIstrongly of minerals, but is not unpleasant. It is extremely cold. @@with an occasional grove of pine or spruce. There is quite a bit of undergrowth, largely birch and ash saplings plus @@nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travelJKThe bottle of water is now empty. Rubbing the electric lamp is not particularly rewarding. KLAnyway, nothing exciting happens. Peculiar. Nothing unexpected happens.   MNYour bottle is empty and the ground is wet. You can't pour that. OPWatch it! Which way? Z[>>> messages 81 thru 90 are reserved for "obituaries". <<< Sorry, but I no longer seem to remember how it was you got [\here. You can't carry anything more. You'll have to drop QQOh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this QRbefore. Do you want me to try to reincarnate you? All right. But don't blame me if something goes wr...... \]something first. You can't go through a locked steel grate! ^_I believe what you want is right here with you. You don't fit through a two-inch slit! RR --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and RSgasping, you emerge from the smoke and find.... You clumsy oaf, you've done it again! I don't know how long``I respectfully suggest you go across the bridge instead of jumping. abThere is no way across the fissure. You're not carrying anything. SSI can keep this up. Do you want me to try reincarnating youagain? TTOkay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. cdYou are currently holding the following: It's not hungry (it's merely pinin' for the fjords). deBesides, you have no bird seed. The snake has now devoured your bird. UUNow you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any UVorange smoke, do you? Okay, if you're so smart, do it yourself! I'm leaving! fgThere's nothing here it wants to eat (except perhaps you). You fool, dwarves eat only coal! Now you've made him gh*REALLY* mad!! You have nothing in which to carry it.   ijYour bottle is already full. There is nothing here with which to fill the bottle. klYour bottle is now full of water. Your bottle is now full of oil. wwYou can't fit this five-foot oyster through that little passage! xxI advise you to put down the clam before opening it. >Strain!< mnYou can't fill that. Don't be ridiculous! opThe door is extremely rusty and refuses to open. The plant indignantly shakes the oil off its leaves and yyI advise you to put down the oyster before opening it. >Wrench!< z{You don't have anything strong enough to open the clam. You don't have anything strong enough to open the oyster. pqasks, "water?" The hinges are quite thoroughly rusted now and won't budge. rrThe oil has freed up the hinges so that the door will now move, although it requires some effort. ||A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very ||good at identifying bivalves.) Whatever it is, it has now snapped shut again. ssThe plant has exceptionally deep roots and cannot be pulled free. ttThe dwarves' knives vanish as they strike the walls of the cave. }}The oyster creaks open, revealing nothing but oyster inside.It promptly snaps shut again. ~~You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the uuSomething you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. vvYou can't fit this five-foot clam through that little passage! ~main passage. There are faint rustling noises from the darkness behind you. Out from the shadows behind you pounces a bearded pirate!   "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. A sepulchral voice reverberating through the cave, says, There is a loud explosion, and a twenty-foot hole appears inthe far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everythingin its path, including you! "Cave closing soon. All adventurers exit immediately through main office." A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." There is a loud explosion, and you are suddenly splashed across the walls of the room. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you!It looks as though you're dead. Well, seeing as how it's soclose to closing time anyway, I think we'll just call it a day. The sepulchral voice entones, "The cave is now closed." As Most of them throw knives at you! All of them get you! Oh, leave the poor unhappy bird alone. I daresay whatever you want is around here somewhere. I don't know the word "stop". Use "quit" if you want to the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... There is a loud explosion, and a twenty-foot hole appears ingive up. You can't get there from here. You are being followed by a very large, tame bear. If you want to end your adventure early, say "quit". the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, wherea cheering band of friendly elves carry the conquering adventurer off into the sunset. To suspend your adventure such that you can continue later, say "suspend" (or "pause" or "save"). To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building,   though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in There is nothing here with which to fill the vase. The sudden change in temperature has delicately shattered the vase. It is beyond your power to do that. particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think I don't know how. It is too far up for you to reach. You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *DOES* happen, it means you're getting a bonus and have an opportunity to The shell is very strong and is impervious to attack. What's the matter, can't you read? Now you'd best start over. The axe bounces harmlessly off the dragon's thick scales. garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save time or The dragon looks rather nasty. You'd best not try to get by. The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow paper, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitlyask me to. Do you indeed wish to quit now? away. On what? Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say  "look". Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. With what? Your bare hands? Against *HIS* bear hands?? The bear is confused; he only wants to be your friend. For crying out loud, the poor thing is already dead! The bear eagerly wolfs down your food, after which he seems The troll deftly catches the axe, examines it carefully, andtosses it back, declaring, "Good workmanship, but it's not valuable enough." The troll catches your treasure and scurries away out of to calm down considerably and even becomes rather friendly. The bear is still chained to the wall. The chain is still locked. The chain is now unlocked. sight. The troll refuses to let you cross. There is no longer any way across the chasm. Just as you reach the other side, the bridge buckles beneathThe chain is now locked. There is nothing here to which the chain can be locked. There is nothing here to eat. Do you want the hint? the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. The bear lumbers toward the troll, who lets out a startled Do you need help getting out of the maze? You can make the passages look less alike by dropping things. Are you trying to explore beyond the plover room? shriek and scurries away. The bear soon gives up the pursuit and wanders back. The axe misses and lands near the bear where you can't get at it. There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. Do you need help getting out of here?   Don't go west. Gluttony is not one of the troll's vices. Avarice, however,is. Your lamp is getting dim. You'd best start wrapping this replacing the batteries. Your lamp is getting dim, and you're out of spare batteries.You'd best start wrapping this up. I'm afraid the magazine is written in Dwarvish. up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. Your lamp has run out of power. "This is not the maze where the pirate leaves his treasure chest." Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should i go ahead and read it anyway? There's not much point in wandering around out here, and youcan't explore the cave without a lamp. So let's just call it a day. There are faint rustling noises from the darkness behind It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." It says the same thing it did before. you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd besthie meself off to the maze to hide me chest!" With that, heI'm afraid I don't understand. "Congratulations on bringing light into the dark-room!" You strike the mirror a resounding blow, whereupon it shatters into myriad tiny fragments. vanishes into the gloom. Your lamp is getting dim. You'd best go back for those batteries. Your lamp is getting dim. I'm taking the liberty of You have taken the vase and hurled it delicately to the ground. You prod the nearest dwarf, who wakes up grumpily, takes onelook at you, curses, and grabs for his axe.   Is this acceptable? There's no point in suspending a demonstration game. Do you really want to suspend this game? Be sure to save (SAVE ADSAVE.COM 157) your core-image... you with his hands, and everything around you fades away into a grey nothingness. Very well. Break out of this and save your core-image. # You are obviously a rank amateur. Better luck next time. dYour score qualifies you as a novice class adventurer. You have achieved the rating: "experienced adventurer".  Be sure to save (SAVE ADSAVE.COM 157) your core-image... Very well. Break out of this and save your core-image. You may now consider yourself a "seasoned adventurer". You have reached "junior master" status. ,JYour score puts you in master adventurer class C. Your score puts you in master adventurer class B. ]Your score puts you in master adventurer class A. All of adventuredom gives tribute to you, adventurer grandmaster! A large cloud of green smoke appears in front of you. It clears away to reveal a tall wizard, clothed in grey. He fixes you with a steely glare and declares, "This adventure has lasted too long." 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Thi A0 versio ha on larg advantag ove th A0 release tha i tha th messag fil wa compresse t 63 (i use t b 128K) Note Thi i chang i th forma o th file n message wer deleted. Stan b fo th forthcomin B0 Adventur -- Thi on ha cav tha i twic a larg (it' 55 poin version) Al o th feature o th origina Adventur ar i thi version plu whol Hello Thi i th A02 versio o Adventure I i modificatio o th origina Adventur gam floatin aroun betwee CP/͠ users Thi versio correct severa flaw i th firs version Mos noticabl i th re-activatio o th bunc o ne rooms treasures an way fo th bumblin explore t ge himsel killed Mike Goetz &  SAVE.COM B must have at least 40K space. To restart the game, at the A> prompt, type B:ADSAVE See ADVENTUR.DOC for further information. Jim Woolley FOG Disk Librarian October, 1982  DISK.DOC -FOG/GAM.013 First Osborne Group (FOG) Games Disk This disk contains support files for the Adventure game AD.COM found on -FOG/GAM.014. This version was received from the Osborne Users Group (OUG) of the Washington D.C. area. To play Adventure, make a copy of this disk and SYSGEN system tracks to the copy. Place AD.COM in drive B and the copy of this disk in drive A. At the A> prompt, type B:AD This Adventure game is similar but more detailed than Adventure found on -FOG/GAM.001. In particular, you can interrupt a game for continuation at a later time. To interrupt play, use the SAVE verb. When the A> prompt appears, type SAVE 157 B:AD'