IMD 1.16: 1/06/2007 9:59:29 FOGCPM.167 --FOGCPM167JOURNEY COM JOURNEY COM !"JOURNEY COM#$%&'()*+,-./012-04-00 87 -CPM167 DOCJOURNEY SSS3VJOURNEYCOM456789:;<=>?@ABCVJOURNEYCOMDEFGHIJKLMNOPQRSVJOURNEYCOMTUVWXYZ[\]^_`abcVJOURNEYINSdefghijklmnopqrsVJOURNEYINStuvwxyz{|}~VJOURNEYINSREADME VMAZE COMVMAZE COM0VMAZE DOC7VMAZE HLPVMAZE NOTThis is the disk name. *K͞+5'+FÎr ͖ 8{ Ăw#w#w^#V#*~#fo^#*~#fo^#V#*n^#*n^#V# ~#fo^#& ~#fo!+!#!+!#!+!+}|z{|}|z7||7zZZ)|/g}/o#|͉k|/g}/o#ɯ2qZZk:q|/g}/o#|/g}/o#:q<2qqDM!xxGyO҃)v|͔`i|)Öxڷz/W{/_ѯzW{_=yOxGæ2qZZ͉M|}ȯ|g}o)|/g}/o#z/W{/_!9~#fo! ! ! ! ! ! !9~#A"s!`*"!"!Y">2>2>22!"!"!@"!" ʞ!F#x±~#±!b2r~# "2r+}|~#G:rx"2r+w# +6#!6#2w2x*s!>r<o&F=-` r'~h6!+`W?_!~7z?` :>ª@w#G.¶ww#?*>?w#> w#.7:77!a{   `OE!y6$ -7rBo&))T])))!y|g}os! ~#fos#r!*&#kG*&! s#r! n*ѯgW+! s! ~5o}F͐n&|g}o|͐n&|g}os! n! nѯgWsF͐n&|g}os! ~#fos#r*&kG*&+! s#r*&+! nѯg`is`i~5o}͐n&|g}o|͐n&|g}os! n`inѯgWs! ^#Vr+sn&|g}os}*&kG*&#! s#r! n*ѯgW+`is`i~5o}ʆ͐n&|g}o|f͐n&|g}os! n`inѯgWsÆ! ^#Vr+sn&|g}os*&+kG!9DM! ! s#r͐|K! ^#Vr+s͐~#fon}-͐~#fo#n}S͐~#fo##n}!̀4͐~#fon#|8͐~#fo!& !͐~#foQs 3! 6|ž;!* |қ! ~4o&@|g}o|ʘ!!"ÛͶ!WͶ!}2*} !!X!! !7 f! ,|͍!!N 3 ͟"Q!9(C) 1982, Dan SundayCan't find "%s" File to save game in: Try using a new diskette in drive B:!9DM!["!![!u!>2>2!""!"" {2{2 {2{2{2&"!"{25{23{24{22{21{20{2>{2<{2;{2:{29{27{2={26{2?{2F{2E{2D{2C{2B{2A{2@>2>2! "! "! "!3 "!O "!k "! ">2>2>2>2͍͝! ! !ͫͲ! !!ͫ! !!ͫ! !!ͫ!9 !!ͫ!` !! ͫ! !! ͫ! !! ͫ! !! ͫ! !!ͫ۲! !!ͫ!! !ͫ! ! !ͫ>2!?!!ͫ*}» |¦ ;Ø !U! !Ð ͍!K!! m"ͥ!9?BKJHSWZLGECRONMFTVAYQIXUPD?000010031001100Z2110000040?123456789:;<=>?@ADMZakpz~~?1223334345547666367489==???89;=ADGJLMaAPQRSEVWAKafm~z?23457897=8J9AKCMOPD7QazZ~~BCDEFGHIJKLMANPOLFPKHQRSPWT!! USER SUPPORTED SOFTWARE !!Please give free copies of this programto your friends. This program may notbe sold for profit without permission ofthe author. If you use and enjoy thisprogram, please send a donation to theprogramming efforts of:Dan Sunday7272 Candleshine CourtColumbia, MD 21045What name will you use in this adventure ?Copyright (C) 1982, Dan Sunday.All Rights Reserved Worldwide.Type Name: You are entering the lost city !!!!x9DM!͐`is#rz–!#͐! s#r!! ͐++|ʿ! 6! ! s#r! ~5o}͐͐! ^#Vr+s! ^#Vr+snsâ͐͡!#!9!9DM͐ n}D!͐ ͤ`is#r͐! s#r͐͐ Ҿ!͐͐̿+|ʩ!3͐͐͡ !! ~#fos#r_͐͡!!9Diskette Full!9DM!"0`i6`in&|`in&)))))06`i4!!!!!!!!!͡!9!! !!!(!/!;!F!͡!9!O!W!b!l!v!}!!!͡!9!!!!!!!!!͡!9!!!!&!,!1!8!<!͡!9!D!U!`!k!v!!!!͡!9!!8Gtrap detection!NXdexterity!_esleep!lvpolymorph!}Èdrain life!×healing!çstriking! ͡!9!beacon!beacon!lantern!lantern!flashlight!torch!flare!")candle! ͡!9!>Kregeneration!R^aggravation!essee invisible!zÉslow digestion!Ûprotection!êstealth!ÿteleportation!power! ͡!9!eternal light!genocide monster!sustain power!#2trap detection!9Kprevent confusion!Rarepel monsters!hwpreserve skill!~Ïeternal darkness! ͡!9`i6`in&|! 6! n&|`in&)))))2! n&))w#w! 4ö`i4â!purple! black!white! 'orange!.4green!;?red!FKblue!RYyellow!ͧ!9!nvancient!}Äsealed!Ôcrumpled!äofficial!ópapyrus!egyptian!manilla!dead sea!ͧ!9!glass! copper!teak!'mahogeny!.5bronze!<Bmaple!IOsteel!VZoak! ͧ!9!owdiamond!~Æemerald!Ösapphire!æplatinum!òjade!þgold!silver!turquoise! ͧ!9!crescent!star shaped!diamond!$.snowflake!5:oval!AGround!N[heart shaped!bnpear shaped! ͧ!9!9 \$+"%&}^|*=!@a monster pita nerve gas trapa space warpa hammer trapa poison needle trapa chutea tax trapquicksanda steaka pizzaa hamburgera sandwicha tacoa milkshakean eggrollan appleamnesiagain skillconfusionquicknesspoisonrestore powergain powerhealingremove cursemapstrengthen weaponstrengthen armorteleportationmagic detectiongold detectionidentityplate mailtungstenmagnesiumsteelironbronzetinleathertwo-handed swordlong swordbattle axewar hammershort swordmacehand axeclubenchantment!9DM! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐ s#r! n&)))))2 ##͐ s#r! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐s#r!9DM`i6! 6! 6! 6! 6! 6! 6! 6! 6! ~5o}n;! s! n&|g}o! s! n&|g}o! s! n&`in! s! n&`i! n&`ins! n&`i! ns! n&)))))2`in&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐ s#r! 9!9DM0`is#r! 6@! ~5o}͐͐#͐###sss`i^#V!r+sû! s#r! 6! ~5o} ! ^#Vr+s6>2!Z>2,>2>28;|g}o! s! n}29>2:! n&##}2;! n&##}2>2*>2>2<;|g}o! s! n}2=>2>! n&##}2?>2+>2)>2> 2@>2A>2B{2{2C>2 >2{2/{2.{2-!9!"͝!!!ͫ!! !ͫ!#!!ͫ!)! !ͫ!0!(!ͫ!6!.!ͫͲ!=!!ͫ*|ک!"! !*UMI*&|>d2! !*&!0!R۲!D!!m"Ͷ!GOLDARMORPOWERENERGYSKILLWISDOMLevel *|n*#"*"N*|*|ڈ!'"! !*!!R!0!*!!R! !*!!R*&|>d2! !*&! !R*&|)>d2! !*&!!R*&|]>2! !*&!!R!/!"!t*&|ڠ>2! !*&!#!R!9DM*|!}"! 6  ! 6*`is#r͐| ! 4`i~#fos#r! !*!(!R! n*}I {!! n&# ?;|g}o! s#r! n*ѯgW !!3*͐ҩ ͐}2 *;|g}o}2**&}2&!!!3*͐!͐}2&!*;|g}o}2! n}2*&|B!>d2! !*&!0!R**ѯgWx!*}2I!9You are wiser than before.Your wisdom decreases.*7|!!"!""* |!!"!""*|!!"!""!!"FAINTINGSTARVING HUNGRY !9DM͐|?"͐`is#rH"!d"`is#r͐!!ͭ!9 !9DM͐! n&! n&ͫ!!!9DM!3! s! s! s`is*&'}2*}7-#8:# :#9A#4N#N#6W# W#1`#2o# o#3x#5ʇ#\ʐ#/ʐ#%7%=%`i6! 6C%`i6C%`i6! 6C%! 6C%! 6C%! 6! 6C%! 6C%! 6! 6C%e)͘*Ø(*&3k*&n! s! n&@|g}o|#! n&?|g}o))0n}#!(3Ø(*}\$*| $!(3Ø(*#"?$*}4$*+"|1$!̀4?$!(3Ø(**S$*"͍*}\¥$!(!! ͫ! )!!ͫ!)!!ͫ!!$! )!! ͫ!.)!! ͫ!1)!!ͫ!!3>2{20{22{21Ø(!@)!!ͫY|,%!̀4!3Ø(Ø(p-Ø(*3}ʴ%;|g}o`is;|g}o! s;|g}o! s;|g}o! s`in! n}´%! n! n}´%C%*! nѯgW`inѯg3k*! nѯgW! nѯg! s#r͐n&@|g}o|'&͐n&|g}o|]'`in}s&*&+3k*&n! s!@|g}o|s&! n&|g}o|]'! n}&*&#3k*&n! s!@|g}o|&! n&|g}o|]'! n}'*&3k*&+n! s!@|g}o|'! n&|g}o|]'! n}n'*&3k*&#n! s!@|g}o|n'! n&|g}o|n'*3}k'C%n'Ø(e)||'͘*Ø(͐n&@|g}o|'͐n& |g}o|'͐n&|g}o*}2͘*Ø(*0}'!T)3Ø(*! n`inѯgW}2*! n! nѯgW}2͐n&@|g}o|r(͐n& |g}o|r(͐n&|g}o|r(͐6!c)*&*&m"!"͐n&@|g}o|ʒ(͘a͘*Ø(!9There are no stairs hereYou can't go down any furtherYou can't go upstairs without the ARKYou are goingdownthe stairs....You are goingupthe stairs....Really QUIT (Y/N) ?You can't move *3}r)!35*4}~)!45*6}ʊ)!65*5}ʴ)!55*5&|ڱ)!Z*3!)*8|);|g}o|);|g}o}25*1}*!15!d*3*}2!*2}%*!25!*3*}2!*7}S*!85n}S*f;|g}o}28!!You faintYou are stuck in quicksandYou are stuck in the Gel!9DM*}ʯ*!5 +z| +*|ͩ**6*!}2*;|g}o}2*.7| +*&}2*.#".*>})+*})+!5H+*}2**ѯgWH+!4I*-}ʹ+*-&))0#n}¹+*-&))0###n}ʉ+*-&))0###5ù+! -3>2B!"*-&))0#6>2@!"*+}2,*.|g}o|2,!5n}2,>2* &|,!#-3!"! 5*&++}2!"*+&))0###* ʯg+s*4&|g}o|U,2r|U,!"*5}¤,*|m,!̀4*;}ʆ,*.|g}o|ʍ,*+"*>}ʤ,*|ʤ,*+"*8|,!<-3>25*+",* |,!P-3*+",*|,!a-3,-!!9Your amulet turns blackYour lamp becomes dimmerYou are FAINTING !!You are STARVINGYou are HUNGRY!9DM*}?-a-c-d-e-l-n.p .r,.t8.u>.wJ.zP.\.͐.w.!3w.8=! sg.XT! sg.VS! sg.!!!)]!H!4w.?Hw.h! sg.W! sg.Dw.͘>! sg.i?w.I! sg.!.3w.! n}w.e)͘*!9Invalid Command!9DM!/! s#r! 0! s#r! 0! s#r!0! s#r!J0! s#r!s0! s#r!0! s#r!0! s#r!0! s#r!1! s#r!"1! s#r!H1! s#r!l1! s#r!1! s#r!1! s#r!1! s#r!2!! s#r!&2!# s#r!K2!% s#r!o2!' s#r!2!) s#r!2!+ s#r!2!- s#r`i6`in&|/`in&)! ~#fo!K`in&ͭ`i4Ù/!H!4!/9 COMMAND AND SYMBOL SUMMARYA = Again (message)C = Carry Lamp \ = Go downstairsD = Drink / = Go upstairsE = Eat ^Q = Quit the gameL = List Pack ^S = Save the gameN = Name ^R = Refresh screenP = Put downR = Read SYMBOLST = Take off \ stairsU = Use Weapon $ goldW = Wear + trapZ = Zap Wand " food % potion NUMERIC KEYPAD & scroll(move in direction) ^ weapon } armor 7 8 9 * lamp \ | / | wand 4 - 5 - 6 = ring / | \ ! amulet 1 2 3 @ the ARK!9DM͐|ʕ33͐!!ͫX!!͐͋#}2`i6#6*`i^#Vr+szb3P3! s#r! ^#Vr+s! ^#Vr+sns{ʒ3l3ê3!!X>2!!!9!9DM*}4! 4!(!ͭ`is`in} 4`in} 4`in}03!9-> MORE....!C4Z4!!|>4/4WaPress RETURN when done!9DM۲͐!T!ͫX!9DM͍! n}«4!""! 6I5ñ4! 6! n}¿4 ;͍۲!::`is#r! n}4!d:`is#r 5! n}4!:`is#r 5! n&͝!h>!eͽP`is#r͐#|h=!A>͐n! s! n&))0n! s*+}ʼ=*+&))0###*&|g}o* ѯg+s! n}2+*+&))0###n}2!"*&|g}o#}2 * &)+}2!"! n&))0##n&|g}os! n&!>͚j3!A>!9Carry what ? (ESC to Cancel) You have no lamps to carryYou're now carrying !9DM!?!!?͐n! s! n&))0n! s! n}2*! n&!W?͚j3!?!9Use which weapon ? (ESC to Cancel)You have no weapons to useYou're now using !9DM!}C!C!gͽP`is#r͐#|™?!tCe)͘*͐n! s! n&))0n! s! n&))0#n! s! n}6@*,}?!C3!tC! n}2,*,&))0###n}2! n&))0##n&|g}os! n} gA*.}_@*/}_@!C3!tC*.}s@! n}2.|@! n}2/! n}ʭ@ʿ@@@@@A`AgA*&###}2gA!74;|g}o}28gA!94gA!:4gA!;4gA!<4*<}A!"gA!=4! 6!7 s#r! ~5o}]A!~#fo͐7n&n}FIA͐76!7 ^#V!r+sAgA!>4gA! n} XC*-}ʈA!D3!tC! n}2-! n}AAAAABB@CXC!">2@!"XC>2AXC>2BXC>2C>23XC>2D!"XC>2EXC!*D3!DD3Y}2F*Fɯg|JB*F&|JBMBB!3*F&mo!sD! ȸ! 3! 6!7 s#r!6 6! ~5o}C*F!~#fo͐7n&n}B͐76͐7##n&3k͐7###n&͐7ns!6 6!7 ^#V!r+sÎB!6 n}C!"!D3>2-͐Cj! n&))06!tC!">2?!"XC! n&!D͚j3!tC!99Wear what ? (ESC to Cancel) You have nothing to wearSorry! You're already wearing ArmorSorry! You're already wearing two RingsSorry! You're already wearing an AmuletThis is a genocide amuletWhich monster (A-Z) do you want to genocide ? The %s no longer exists!The genocide amulet disappears in a puff of smoke!You're now wearing !9DM!G!G!hͽP`is#r͐#|E!âGe)͘*͐n! s! n&))0n! s! n&))0#n! s! n&))0##n&|g}o|oE!G3!âG! 6! n}¸E*,! n}¸E{2{2,! n&!H͚j3!âG! n} ¡F*.! n}E>2.E*/! n}E>2/EcG! 6! n}+F[FgFnFuF|FʓFʚFáF*}XF*&|IF>2UF*&+++}2áF!75>28áF!95áF!:5áF!;5áF!<5*<}F!"áF!=5áF!>5áF! n} cG*-! n}F>2-FcG! 6! n}FGG%G-G=GEGKGcG!">2@!"cG>2AcG>2BcG>2CcG>2D!"cG>2EcG!âG!">2?!"cG! n}†G! n&!H͚j3ÜG! n&!1H͚j3!âG!9Takeoff what ? (ESC to Cancel)You aren't wearing anythingThat's CURSED !! You can't take it off.You took off You aren't wearing You took off !9DM!kI!I!iͽP`is#r͐#|oH!bI͐n! s! n&))0n! s! n&))0#n! s! n} H! n! sH! n} H! ng! sH!I3! n&)))))0! s#r!I!!ͫ!A! ͐͐n}TI! n&)))))2! n&))͐s#r!3!bI!9Name what ? (ESC to Cancel) You don't have anything to nameSorry! You can't name that!Call it: !9DM!O!O! ͽP`is#r͐#|I!äO͐n! s! n&))0n! s! n&))0#n! s! n&))0###! s#r͐ n}jJ!O3!äOoJ͐ 5! 6! n}ʦJfKʢKL N O6OGOiO*&+! s! n*&#cK*&+! s! n*&#[K! n&3k! n&! s#r͐n&@|g}o|5K͐n& |g}o|8KSK͐n&|g}o! 6! 4J! 4òJiO!4*;|g}o}2*}2I>23! 6!P3iO!P3*&+! s! n*&#ڷL*&+! s! n*&#گL! n&3k! n&! s#r͐n&@|g}o|9L͐n& |g}o|25!LAMP -------->ARMOR ------->RIGHT HAND -->LEFT HAND --->AMULET ------> %c.%sUSINGPACK LIST!9DM!!`i6`i~5o}ʏa!H`in&Xpa!9!9DM*&3k*&! s#r͐n&?|g}o`is`in&))0n! s! n}db*`in&))0###n&))))"*|7b*|-b*#"*"M͐6`in&!c͚j3`in&))06éc! n}®b`in&!c͚j3͐n&|g}os`in&))0#n&céc! n}b`in&!c͚j3éc*)&|b!c3éc*)! s! n! n&n&))0nѯgWKc! n&|Kc! n&#! n&ns! 5b! n&|ec`in}2xc! n&#`ins! n} ‹c{>2!)4͐6`in&!c͚j3!9You found You fell into You found Sorry, your pack is fullYou found !9DM͐>d>jd>d>ʁd>+d>d>7d>e>Cd>4e>Od>he>[d>ne>gd>ʳe.f;|g}o}21.f*|ʚd*+"*'"**"*|d*#"*"!7f3M.f*#"͍!Wf! !ͫ!33.f*E}e!yf3.f*}"e.f!5!f3.f*&}2*}2!f3I*}ee!̀4.ff.f*A}ʁe!f3.f*|ʐe*+"**"!f3.f!!͕! s`i6`in! nѯgW#f*! s*! s! ! g|f̚! n&! n&v`i4e!".f!9The IRS takes some of your goldYou are falling down a chute.....but nothing happensThe poison makes you weakerYour energy is drainedbut nothing happensBrain damage makes you less skillful!"0{22{21{20!"!9DM͐n! s͐ n! s`i6`in&|g͐! n&##! n&+͕s͐ ! n&##! n&+͕s͐n! n}²g͐ n! n}²gg͐n&3k͐ n&n}g!g`i4?g͐! ns͐ ! ns!g!9!9DM*&3k*&! s#r͐n}Gh!i3!i!>i!^i!)ͽP! s#r͐#|qh!i͐n! s! n*,}ʼh! n*-}ʼh! n*.}ʼh! n*/}h!i3!i! n&!i͚j3! n&͹i͐! ng@|g}os͐Cj!i!9Sorry, something's there already.Put down what ? (ESC to Cancel)You don't have anything in you pack!Sorry! You have to take that off firstYou put down !9DM! n&))0n} i 2+!"{2{2 !"Aj>2!9DM! n`is`in*)ѯgW҃j`in&`in&#ns`i4Tj!)~5o&6!9!9DM!n! s#r͐))0n! s͐))0#n! s͐))0###n! s#6! n} k! ~#fo|g}os#r3k! n} 3k! ~#fo! n&#s#r͐ |Rk`i6-͐ ! s#rVk`i6+!:n! s#r! n&)))))2! n&))~#fo! s#r! 6͐|k! n&)))))2! n&))##~#fo! s#r! 6!=n! s#r! n}l6lglglʈlʖlʤlʺl l l 5m gm umÎm!>n! s#r!In! s#rÙm͐))0###n&))))͐!Jn͐ȸ͐m͐͐!_n͐ȸ͐m!dn! s#rÙm!kn! s#rÙm!rn! s#r!xn! s#r͐))0##n&|g}o|lmlÙmm! n}'m͐! s#r!~n!  s#r͐))0##n&|g}o|$mm2m!n! s#rÙm! n}Ym͐! s#r!n! s#rdm!n! s#rÙm!n! s#rÙm!n! s#r!n! s#rÙm!n! s#r͐͐͐͐!n͐ȸ͐m͐͐͐ `in&͐͐!n͐ȸ!9͐m!9 a the stairs%s%d pieces of GOLD!%s%spotionscrollsome armorwand ofwandring ofringamuletthe ARKBUG%s%s%s %s%s%s%c%d %s %s!9DM!4o! s#r!~#fo! n&kn&n&mo`is#r͐ ͐͐!fo͐ȸ͐+o!9 %s%s%s!9DM! n}ApB pCpD$pE0pF20*&)! s!~#fo! n&n&! s! n! nѯgWͩz! n&z! n! s! n&! n&͍! s*&|ͯ{!{*ȯg! s! n! nѯgWͩ6{! n&;{! n! s! n}Dm{! n;|g}osÆ{*:}ʆ{! n&s! n}º{!͐ n&|g}o!n3!*#! s!~#fo! n&n&! s! n! nѯgWͩ|! n& |! n! s! n! nѯgWͩ1|! n&6|! n! s!͐ n&|g}o!n3! n}Rʺ|*! 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~6*u*+"*"*u#"uM#7*\!*7:)~:,"s!"u*|*u2*~# "*s*u2#"u*+"7**:OzLq#D7*+++:G_*DM!po&  ‰ > _ ™l!9DM͐͐͐·!ز·m!·)!·(!9DM`ERIC OF ULMc GERIC OF ULM` GERIC OF ULMKELRIC OF ULM0ý:ҷ=!Ҿý^T!~ ?#ˆK{`O> K{͘A͒͢>:͒͢ ]̓>2y8 7!~ (*K͞+ž5'+FÎr ͖ 8{ Ăw#w#w^#V#*~#fo^#*~#fo^#V#*n^#*n^#V# ~#fo^#& ~#fo!+!#!+!#!+!+}|z{|}|z7||7zZZ)|/g}/o#|͉k|/g}/o#ɯ2qZZk:q|/g}/o#|/g}/o#:q<2qqDM!xxGyO҃)v|͔`i|)Öxڷz/W{/_ѯzW{_=yOxGæ2qZZ͉M|}ȯ|g}o)|/g}/o#z/W{/_!9~#fo! ! ! ! ! ! !9~#A"s!`*"!"!Y">2>2>22!"!"!@"!" ʞ!F#x±~#±!b2r~# "2r+}|~#G:rx"2r+w# +6#!6#2w2x*s!>r<o&F=-` r'~h6!+`W?_!~7z?` :>ª@w#G.¶ww#?*>?w#> w#.7:77!a{   `OE!y6$ -7rBo&))T])))!y|g}os! ~#fos#r!*&#kG*&! s#r! n*ѯgW+! s! ~5o}F͐n&|g}o|͐n&|g}os! n! nѯgWsF͐n&|g}os! ~#fos#r*&kG*&+! s#r*&+! nѯg`is`i~5o}͐n&|g}o|͐n&|g}os! n`inѯgWs! ^#Vr+sn&|g}os}*&kG*&#! s#r! n*ѯgW+`is`i~5o}ʆ͐n&|g}o|f͐n&|g}os! n`inѯgWsÆ! ^#Vr+sn&|g}os*&+kG!9DM! ! s#r͐|K! ^#Vr+s͐ ~#fon}-͐ ~#fo#n}S͐ ~#fo##n}!4͐ ~#fob#|8͐ ~#fo!9 !͐ ~#foQ͇ ͬ! 6c|ž'!* |қ! ~4o&@|g}o|ʘ!"Ûͥ!Wͥ!p}2*} !!}Ų!!}!! !J Ӳ!  | !!b ͉3 ̈́"Q!9Copyright, Dan Sunday 1982Can't find "%s" File to save game in: Try using a new diskette in drive B:!9DM!["!![!u!>2>2!""!"" {2{2 {2{2{2&"!"{25{23{24{22{21{20{2>{2<{2;{2:{29{27{2={26{2?{2F{2E{2D{2C{2B{2A{2@>2>2! "! "! "!; "!W "!s "! ">2>2>2>2 ! !!:! !!! ! !! ! !!M ! !! ! !! !! ! !! ! !!  ! !!:! !!!!!>2!2!!*}½ c|¨ 'Ú !U! !HÒ !>!! :͙!9?BKJHSWZLGECRONMFTVAYQIXUPD?000010031001100Z2110000040?123456789:;<=>?@ADMZakpz~~?1223334345547666367489==???89;=ADGJLMaAPQRSEVWAKafm~z?23457897=8J9AKCMOPD7QazZ~~BCDEFGHIJKLMANPOLFPKHQRSPWT !! VIXEN JOURNEY !! USER SUPPORTED SOFTWAREPlease give free copies of this program to your friends.This program may not be sold for profit without permissionof the author. If you enjoyed playing this game, pleaselet me know:Dan Sunday7272 Candleshine CourtColumbia, MD 21045 What name will you use in this adventure ? Copyright, Dan Sunday 1982.All Rights Reserved Worldwide.Type Name: You are entering the lost city !!!!x9DM!͐`is#rzŠ!͐! s#r!! ͐-+|ʳ! 6! ! s#r! ~5o}͐͐! ^#Vr+s! ^#Vr+snsÖ͐ͣ!!9!9DM͐ n}8!͐ ͦ`is#r͐! s#r͐͐ Ҳ!͐͐ο+|ʝ!͉3͐ͣ͐ !! ~#fos#rS͐ͣ!!9Diskette Full!9DM!z"0`i6`in&|`in&)))))06`i4!!!!!!!!!͕!9!!!!!!#!/!:!͕!9!C!K!V!`!j!q!!!͕!9!!!!!!!!!͕!9!!!!! !%!,!0!͕!9!8!I!T!_!j!v!{!!͕!9!!,;trap detection!BLdexterity!SYsleep!`jpolymorph!q|drain life!Ëhealing!Ûstriking! ͕!9!÷beacon!beacon!lantern!lantern!flashlight!torch! flare!candle! ͕!9!2?regeneration!FRaggravation!Ygsee invisible!n}slow digestion!Ïprotection!Þstealth!óteleportation!power! ͕!9!eternal light!genocide monster!sustain power!&trap detection!-?prevent confusion!FUrepel monsters!\kpreserve skill!rÃeternal darkness! ͕!9`i6`in&|! 6! n&|`in&)))))2! n&))w#w! 4ê`i4Ö!purple!black! white!orange!"(green!/3red!:?blue!FMyellow!͛!9!bjancient!qxsealed!Ècrumpled!Øofficial!çpapyrus!÷egyptian!manilla!dead sea!͛!9!glass!copper! teak!mahogeny!")bronze!06maple!=Csteel!JNoak! ͛!9!ckdiamond!rzemerald!Êsapphire!Úplatinum!æjade!ògold!silver!turquoise! ͛!9!crescent!star shaped! diamond!"snowflake!).oval!5;round!BOheart shaped!Vbpear shaped! ͛!9!9 \$+"%&}^|*=!@a monster pita nerve gas trapa space warpa hammer trapa poison needle trapa chutea tax trapquicksanda steaka pizzaa hamburgera sandwicha tacoa milkshakean eggrollan appleamnesiagain skillconfusionquicknesspoisonrestore powergain powerhealingremove cursemapstrengthen weaponstrengthen armorteleportationmagic detectiongold detectionidentityplate mailtungstenmagnesiumsteelironbronzetinleathertwo-handed swordlong swordbattle axewar hammershort swordmacehand axeclubenchantment!9DM! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐ s#r! n&)))))2 ##͐ s#r! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐s#r! n&)))))2##͐s#r!9DM`i6! 6! 6! 6! 6! 6! 6! 6! 6! ~5o}b'! s! n&|g}o! s! n&|g}o! s! n&`in! s! n&`i! n&`ins! n&`i! ns! n&)))))2`in&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐s#r! n&)))))2! n&))͐ s#r! 9!9DM0`is#r! 6@! ~5o}͐͐#͐###sss`i^#V!r+sï! s#r! 6! ~5o}! ^#Vr+s6>2!ӕ>2,>2>28'|g}o! s! n}29>2:! n&##}2;! n&##}2>2*>2>2<'|g}o! s! n}2=>2>! n&##}2?>2+>2)>2> 2@>2A>2B{2{2C>2 >2{2/{2.{2-!9:i!͋͜!!!! !!!!!!!+!!!3!!$!9!͟!,!!!*|ڝ!"! !*ͭ<8ͯ*&|>d2! !*&!;!ͪ!3!!!\"ͥ!GOLDARMORPOWERENERGYSKILLWISDOM Level *|]*#"*"=*|ʲ*|w!'"! !*! !ͪ!0!*!!ͪ! !*!!ͪ*&|>d2! !*&!!ͪ*&|>d2! !*&!!ͪ*&|L>2! !*&!*!ͪ!/!-!̶*&|ڏ>2! !*&!.!ͪ!9DM*|!}"! 6 ! 6*`is#r͐| ! 4`i~#fos#r! !*!3!ͪ! n*}8 j!! n&# ?'|g}o! s#r! n*ѯgW !s!͉3*͐Ҙ ͐}2ô *'|g}o}2**&}2!!!͉3*͐ ͐}2!*'|g}o}2! n}2*&|1!>d2! !*&!;!ͪ**ѯgWg!*}28!9You are wiser than before.Your wisdom decreases.*7|ҽ!!!"!* |!!!"!*|!!""!!"FAINTINGSTARVING HUNGRY !9DM͐|."͐`is#r7"!S"`is#r͐!!!!9 !9DM͐! n&! n&4!9DM!͉3! s! s! s`is*&)}2*}f" #g## (#v1# @#bI#.X#\a#/a#ʬ$$$`i6! 6$`i6$`i6! 6$! 6$! 6$! 6! 6$! 6$! 6! 6$)8*F(*&3k*&n! s! n&@|g}o|ʱ#! n&?|g}o))0n}ʼ#!O(͉3F(*}\#*|#!h(͉3F(*#"$*}$*+"|$!4$!(͉3F(**$$*" !(!! *}\l$!(!$!!(!)!Ð$!(!$! !(!'!:ͬ>2{20{22{21F(!(!!4p[|$!4!͉3F(F(-F(*3}b%'|g}o`is'|g}o! s'|g}o! s'|g}o! s`in! n}b%! n! n}b%$*! nѯgW`inѯg3k*! nѯgW! nѯg! s#r͐n&@|g}o|%͐n&|g}o| '`in}!&*&+3k*&n! s!@|g}o|!&! n&|g}o| '! n}o&*&#3k*&n! s!@|g}o|o&! n&|g}o| '! n}ʽ&*&3k*&+n! s!@|g}o|½&! n&|g}o| '! n}'*&3k*&#n! s!@|g}o|'! n&|g}o|'*3}'$'F()|*'8*F(͐n&@|g}o|v'͐n& |g}o|v'͐n&|g}o`*}28*F(*0}ʉ'!(͉3F(*! n`inѯgW}2*! n! nѯgW}2͐n&@|g}o| (͐n& |g}o| (͐n&|g}o| (͐6!)*&*&\"!͋͐n&@|g}o|@(a8*F(!9There are no stairs hereYou can't go down any furtherYou can't go upstairs without the ARKYou are goingdownthe stairs....upthe stairs....Really QUIT (Y/N) ?You can't move *3})!35*4})!45*6}*)!65*5}T)!55*5&|Q)!)͉3!Å)*8|҅)'|g}o|…)'|g}o}25*1}ʥ)!15!*͉3*}2!*2})!25!*͉3*}2!*7})!85n})Qg'|g}o}28!!You faintYou are stuck in quicksandYou are stuck in the Gel!9DM*}O*!5ë*|ʫ**|ͩs**6v*!}2*'|g}o}2*.7|ګ**&}2*.#".*>}**}*!5**}2**ѯgW*!48*-}Y+*-&))0#n}Y+*-&))0###n})+*-&))0###5Y+!,͉3>2B!͋*-&))0#6>2@!͋*+}+*.|g}o|+!5n}+>2* &|ڶ+!,͉3!͋! 5*&++}2!͋*+&))0###* ˯g+s*4&|g}o|+ͫr|+!͋*5}D,*| ,!4*;}&,*.|g}o|-,*+"*>}D,*|D,*+"*8|g,!,͉3>25*+"ß,* |…,!,͉3*+"ß,*|œ,!-͉3ß,â,ͥ!!9Your amulet turns blackYour lamp becomes dimmerYou are FAINTING !!You are STARVINGYou are HUNGRY!9DM*}?`-af-cq-d}-eʉ-lʕ-nʽ-p-r-t-u-w-z--F..!͉3.{=! s .͒T! s .͏S! s .!!!)^|·-!#.͉3.͍4.͆H.`h! s .W! s .E.>! s .ͮ?.J! s .!6.͉3.! n}.)8*!9Your pack is emptyInvalid Command!9DM!/! s#r!/! s#r!/! s#r!/! s#r!0! s#r!D0! s#r!y0! s#r!0! s#r!0! s#r!0! s#r!%1! s#r!U1! s#r!1! s#r!1! s#r!1! s#r!2! s#r!?2!! s#r!o2!# s#r!2!% s#r!2!' s#r!2!) s#r!(3!+ s#r!X3!- s#r`i6`in&|҇/`in&)! ~#fo! `in&`i4R/͍4!/9 VIXEN JOURNEY COMMAND AND SYMBOL SUMMARYA = Again (last message)C = Carry a Lamp \ = Go downstairsD = Drink a Potion / = Go upstairsE = Eat Food ^Q = Quit the gameL = List Pack Contents ^S = Save the gameN = Name an Object ^R = Refresh screenP = Put down an ObjectR = Read a Scroll SYMBOLST = Take off Something \ stairsU = Use a Weapon $ goldW = Wear Something + trapZ = Zap a Wand " food % potion MOVEMENT COMMANDS & scrollUse arrow keys for ^ weaponup, down, left, right } armor. = Wait * lampF = up + left | wandG = up + right = ringV = down + left ! amuletB = down + right @ the ARK!9DM͐|414͐!!Ų4͍͐#}2`i6#6*`i^#Vr+sz33! s#r! ^#Vr+s! ^#Vr+sns{ 43%4!!}Ų>24!9!9DM*}x4!4!B!4p`is`in} x4`in} x4`in}0V4!9-> MORE....!44p|ʥ4Ö4 Press RETURN when done!9DM ͐!!Ų:!!}!9DM! n}&5!""! 65,5! 6! n}:5͘; !:`is#r! n}c5!:`is#rÛ5! n}z5!:`is#rÛ5! n&!>!eQ`is#r͐#|«=!Ä>͐n! s! n&))0n! s*+}=*+&))0###*&|g}o* ѯg+s! n}2+*+&))0###n}2!͋*&|g}o#}2 * &)+}2!͋! n&))0##n&|g}os! n&!>k͉3!Ä>!9 Carry what ? (ESC to Cancel) You have no lamps to carryYou're now carrying !9DM!]?!?!fQ`is#r͐#| ?!T?͐n! s! n&))0n! s! n}2*! n&!?k͉3!T?!9 Use which weapon ? (ESC to Cancel)You have no weapons to useYou're now using !9DM!C!C!gQ`is#r͐#|?!ùC)8*͐n! s! n&))0n! s! n&))0#n! s! n}{@*,}=@!C͉3!ùC! n}2,*,&))0###n}2! n&))0##n&|g}os! n} ¬A*.}ʤ@*/}ʤ@!D͉3!ùC*.}¸@! n}2.@! n}2/! n}@AA&A-A4ALAʥAìA*&###}2ìA!74'|g}o}28ìA!94ìA!:4ìA!;4ìA!<4*<}IA!͋ìA!=4! 6!7 s#r! ~5o}ʢA!~#fo͐7n&n}FʎA͐76!7 ^#V!r+s`AìA!>4ìA! n} C*-}A!GD͉3!ùC! n}2-! n}BB'B/B2@!͋ÝC>2AÝC>2BÝC>2C>23ÝC>2D!͋ÝC>2EÝC!pD͉3!D͉3p[}2F*Fʯg|ڏB*F&|ҏBÒBdB!͉3*F&o!D! ʸ! ͉3! 6!7 s#r!6 6! ~5o}HC*F!~#fo͐7n&n}4C͐76͐7##n&3k͐7###n&͐7ns!6 6!7 ^#V!r+sB!6 n}ZC!͋!D͉3>2-͐ͼj! n&))06!ùC!͋>2?!͋ÝC! n&!Ek͉3!ùC!99 Wear what ? (ESC to Cancel) You have nothing to wearSorry! You're already wearing ArmorSorry! You're already wearing two RingsSorry! You're already wearing an AmuletThis is a genocide amuletWhich monster (A-Z) do you want to genocide ? The %s no longer exists!The genocide amulet disappears in a puff of smoke!You're now wearing !9DM!G!H!hQ`is#r͐#|IE!G)8*͐n! s! n&))0n! s! n&))0#n! s! n&))0##n&|g}o|ʵE!-H͉3!G! 6! n}E*,! n}E{2{2,! n&!VHk͉3!G! n} F*.! n} F>2.:F*/! n}7F>2/:FéG! 6! n}qFʡFʭFʴFʻFFFFF*}ʞF*&|ҏF>2ÛF*&+++}2F!75>28F!95F!:5F!;5F!<5*<}F!͋F!=5F!>5F! n} ©G*-! n} G>2- GéG! 6! n}CG[GcGkGsGʃGʋGʑGéG!͋>2@!͋éG>2AéG>2BéG>2CéG>2D!͋éG>2EéG!G!͋>2?!͋éG! n}G! n&!dHk͉3G! n&!xHk͉3!G!9 Takeoff what ? (ESC to Cancel)You aren't wearing anythingThat's CURSED !! You can't take it off.You took off You aren't wearing You took off !9DM!I!I!iQ`is#r͐#|¶H!éI͐n! s! n&))0n! s! n&))0#n! s! n} I! n! s.I! n} &I! ng! s.I!I͉3! n&)))))0! s#r! J!!!A! ͐H͐n}ʛI! n&)))))2! n&))͐s#r!͉3!éI!9 Name what ? (ESC to Cancel) You don't have anything to nameSorry! You can't name that!Call it: !9DM!O!P! Q`is#r͐#|GJ!O͐n! s! n&))0n! s! n&))0#n! s! n&))0###! s#r͐ n}²J!8P͉3!O÷J͐ 5! 6! n}JʮKKMhNTO~OʏOñO*&+! s! n*&#ګK*&+! s! n*&#ڣK! n&3k! n&! s#r͐n&@|g}o|}K͐n& |g}o|€KÛK͐n&|g}o`! 6! 4K! 4JñO!4*'|g}o}2*}28>23! 6!IP͉3ñO!eP͉3*&+! s! n*&#L*&+! s! n*&#L! n&3k! n&! s#r͐n&@|g}o|L͐n& |g}o|„LL͐n&|g}ok! s#r͐ #n*ѯgWL͐ #n*ѯgWsL͐ #6͐n&|g}o͜! 4L! 4K*&}28! 6ñO*&+! s! n*&#KN*&+! s! n*&#CN! n&3k! n&! s#r͐n&@|g}o|©M͐n& |g}o|¬M;N!!! s!~#fo! n&n*F}MMìM͐n&|g}ok! ns͐n&|g}ok#!~#fo! n&ns! 6! 4GM! 4&M! n}eN!P͉3!͋ñO*&+! s! n*&#?O*&+! s! n*&#7O! n&3k! n&! s#r͐n&@|g}o|N͐n& |g}o|N/O͐n&|g}ok!!s! 6! 4ÕN! 4tN! n}QO!P͉3ñO*4!!!}24! 6!P͉3ñO!+[! 6ñO! !}26! 6!P͉3ñO! n}O! n&)))))2! n&))w#wO!P͉3!O!9 Zap what ? (ESC to Cancel) You don't have any magic wands to zapNothing happens!You feel better than beforeThe air is charged with energyYou cast a polymorph spellYou cast a spell of sleepYou feel quicker than beforeYou feel enchantedThe magic wand has no effect!9DM! s! s! n}g25!vT͉3͐ͼj! n&))06!9T!9 Eat what ? (ESC to Cancel) Your food is all gone!Thanks! That was delicious!9DM!V!V!Q`is#r͐#|T!þV͐n! s! n&))0#n! s! n&))w#w! n&!Wk͉3͐ͼj! n&))06! n}VUʙUUU'VCVrVʎVøV!4*'|g}o}2*}2!W͉38{23{20{22{21øV*}­U!3W͉3øV!4n*ѯgWU!4!CW͉3øV**}UøV*}2!aW͉3øV*E} V!W͉3øV*}VøV!5!W͉3øV*4!)!}24øV*C}VV!W͉3øV*3!! }23øV*#"*)"!W͉3ͯøV*A}ʡV!W͉3øV*"!W͉3ͯ!þV!9 Drink what ? (ESC to Cancel) You don't have anything to drinkYou just drank You feel better than beforeNothing happensYour muscles bulge with powerYou feel restored to your old selfbut nothing happensYou feel weaker nowbut nothing happensYour skill increasesbut nothing happensYour skill decreases!9DM!Z!Z!Q`is#r͐#|.X!Z͐n! s! n&))0#n! s! n&))w#w! n&!![k͉3͐ͼj! n&))06! n}XʣYʮYʹYʿYZ'Z2ZZ14!͉3!*[!<[!(Q`is#r͐#|XZ͐n! s! n&))0n! s! n&))0#n! s! n&)))))2! n&))w#w! n}kY! n}kY! n} ŠY! n&))0##n&|g}os! n&!`[k͉3Z![Z![ZQgZ*,}Z*,&))0###4*,&))0##n&|g}os!4!i[͉3Z**}$Z**&))0###4![͉3Z!m[Z*,}WZ*,&))0##n&|g}os*.}|Z*.&))0##n&|g}os*/}ʡZ*/&))0##n&|g}os*-}Z*-&))0##n&|g}os![͉3Z!Z!9 Read what ? (ESC to Cancel) You don't have any scrolls to readThis is Identify what ? You don't have anything to identifyThis is Your armor shines with light.Your weapon glows brightly.You feel blessed with good fortune!9DM! n! s`i6#6! s#r`i^#Vr+sz^! n}m\+ʣ\\5]]͐n&@|g}o|_\͐n&?|g}o))0n}\\͐n&|g}osà\͐n& |g}o|w\à\͐n&|g}o|ʠ\͐n&|g}os]͐n&@|g}o|\͐n&?|g}o))0n}\͐n&|g}os]͐n&@|g}o|2]͐n&?|g}o))0n}2]͐n&|g}os]͐n&@|g}o|ʀ]͐n&?|g}o))0n&|ڀ]͐n&|g}os͐n& |g}o|]͐n&|g}okn&@|g}o|]͐n&|g}okn&|g}os]! ^#Vr+s[i!͋!9!9DM! 6! 6`i6! 6`in&|``in&n! s}\^`! n&))0n! s! n&))0#n! s! n}h^! n*,}^! n*-}^! n*.}^! n*/}^`Ô_! n}(O_! n}^! n}^! n} $_! n&))0##n&|g}o|!_`L_! n&)))))2! n&))~#fo|L_`Ô_! n})ʔ_! n! n}ʔ_! n͐ʔ_! n͐ʔ_`! n}§_! 6! n**}_!2a! s#r]`! n*+}_!Aa! s#r]`! n*,}_!Pa! s#r]`! n*.}`!_a! s#r]`! n*/}8`!na! s#r]`! n*-}U`!}a! s#r]`! w#w͐|ʃ`͐!! n&! 6!a! s#r! n&!ak`ingA!a͐ʸ͐!! ~4o&`i45^! n&|a͜! n}a!a!!!a!!!͟! n&++)a! 9WEAPON ------>LAMP -------->ARMOR ------->RIGHT HAND -->LEFT HAND --->AMULET ------> %c.%sUSINGPACK LIST!9DM*&3k*&! s#r͐n&?|g}o`is`in&))0n! s! n}¥b*`in&))0###n&))))"*|xb*|nb*#"*"<͐6`in&! dk͉3`in&))06d! n}b`in&!dk͉3͐n&|g}os`in&))0#n&Sdd! n}c`in&!$dk͉3d*)}4c*)&#|4c!/d͉3d*)}ʢc*)! s! n! n&n&))0nѯgWҟc! n&|ҟc! n&#! n&ns! 5Fcèc! 6! n}½c`in}2c! n&#`ins! n} c͋>2!)4͐6`in&!Hdk͉3!9You found You fell into You found Sorry, your pack is fullYou found !9DM͐>kd>d>wd>d>ƒd>2e>d>\e>›d>ʌe>§d>e>³d>e>¿d> fÆf'|g}o}21Æf*|d*+"*'"**"*|$e*#"*"!f͉3<Æf*#"!f! !!͉3ͬÆf*E}oe!f͉3Æf*}zeÆf!5!f͉3Æf*&}2*}2!g͉38*}½e!4ÆfQgÆf*A}e!g͉3Æf*|e*+"**"!,g͉3ͯÆf!!! s`i6`in! nѯgW{f*! s*! s! ! ug|ufE! n&! n&`i4"f!͋Æf!9The IRS takes some of your goldYou are falling down a chute.....but nothing happensThe poison makes you weakerYour energy is drainedbut nothing happensBrain damage makes you less skillful!͙͋{22{21{20!͋!9DM͐n! s͐ n! s`i6`in&|7h͐! n&##! n&+s͐ ! n&##! n&+s͐n! n} h͐ n! n} h1h͐n&3k͐ n&n}1h!Wh`i4×g͐! ns͐ ! ns!Wh!9!9DM*&3k*&! s#r͐n}ʟh!ti͉3!ki!i!i!)Q! s#r͐#|h!ki͐n! s! n*,}i! n*-}i! n*.}i! n*/}"i!i͉3!ki! n&!jk͉3! n&j͐! ng@|g}os͐ͼj!ki!9Sorry, something's there already. Put down what ? (ESC to Cancel)You don't have anything in your pack!Sorry! You have to take that off firstYou put down !9DM! n&))0n} 2+!͋{2{2 !͋új**! n}ʭjúj>2*új>2!9DM! n`is`in*)ѯgWj`in&`in&#ns`i4j!)~5o&6!9!9DM!n! s#r͐))0n! s͐))0#n! s͐))0###n! s#6! n} …k! ~#fo|g}os#rìk! n} ʬk! ~#fo! n&#s#r͐ |k`i6-͐ ! s#rk`i6+!n! s#r! n&)))))2! n&))~#fo! s#r! 6͐|Al! n&)))))2! n&))##~#fo! s#r! 6!n! s#r! n}ʖlʯlllmmm3m Ym \m ʮm m mn!n! s#r!n! s#rn͐))0###n&))))͐!n͐ʸ͐xn͐͐!n͐ʸ͐xn!n! s#rn!n! s#rn!n! s#r!n! s#r͐))0##n&|g}o|Vm?nYmn?n! n} m͐! s#r!n! s#r͐))0##n&|g}o|ʝm?nëm!n! s#rn! n}m͐! s#r!o! s#rm! o! s#rn!o! s#rn!o! s#r!o! s#rn!!o! s#r͐͐͐͐!%o͐ʸ͐xn͐͐͐ `in&͐͐!/o͐ʸ!9͐xn!9 a the stairs%s%d pieces of GOLD!%s%spotionscrollsome armorwand ofwandring ofringamuletthe ARKBUG%s%s%s %s%s%s%c%d %s %s!9DM!o! s#r!~#fo! n&kn&n&o`is#r͐ ͐͐!o͐ʸ͐äo!9 %s%s%s!9DM! n}AypBʅpCʑpDʝpEʩpFʵpGpHpIpJpKpLpM qNqO!qP-qQ9qREqSQqT]qUiqVuqWʁqXʍqYʙqZʥqñq!q`is#rúq!q`is#rúq!q`is#rúq!q`is#rúq!q`is#rúq!q`is#rúq!q`is#rúq! r`is#rúq!r`is#rúq!(r`is#rúq!/r`is#rúq!6r`is#rúq!Ar`is#rúq!Gr`is#rúq!Mr`is#rúq!Rr`is#rúq!^r`is#rúq!er`is#rúq!rr`is#rúq!xr`is#rúq!~r`is#rúq!r`is#rúq!r`is#rúq!r`is#rúq!r`is#rúq!r`is#rúq!r`is#r͐q!9AnhkhegBatCentaurDragonElephantViolet FungusGelatinous CubeHobgoblinInvisible StalkerJackalKoboldLeprechaunMimicNomadOgrePurple WormQuasitRust MonsterSnakeThiefUmber HulkVampireWaspXornYetiZombieBUG!9DM! 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s#r**&))0###n! s**}! ~#fo! nѯgs#r͐ ͐ ! s#r**}X͐|ͩJ͐M!! s#rÍ͐|ʍ͐! nѯgͩ~͐Å! n&! s#r͐n}Ã! n}Fʰ͐6! n}MÃ!͋! n}FӃ>20͐|!}͐!~>o͉3t͐*ѯgͩ͐*&! s#r͐#n͐=͐#6S͐#n͐s!͐!>o͉3͐͜!9You missed the You hit the !9DM͐ k`is#r͐n! s!~#fo! n&n! s͐#n}͐##n! s͐###n! s! n&3k! n&͐ns! n}F9>2014>2!͐ !>o͉3͎! s{@ʺ! n}TʀQʰLą! n&,! n&))0###!@!s'|g}o|ąú! n&͢! n&))0n! s! n}ą! n}ą! n}ą! n} ąú! 6! ~5o}ʺ͐##n! s͐###n! s! n}d! ! ug|d! n*}…! n*}…! n&3k! n&! ng@|g}osú!͋*!~#fo! n&n&"ͯ͐6! 9You killed the !9DM! n! nѯgW####`is!`inѯg! s! n! n&#[!ã! n! nѯgWs! n&|ͩҐ! n&#Ó!! s! n&ã!9͸͙ͤ*&|*ɯg }2>2*}2!".c|p!9DM{2{2{2{2{2{2{2*} O*'|g}o|O!5`i6#6! s#r`i^#Vr+sz*|͐n&@|g}o|ʫ͐n&?|g}o))06͐n& |g}o|͐n&|g}okn! s{! n&?|g}o))06! ^#Vr+s6`!9!9DM`i6`in&|! 6! n&|݉`in}t`in}t! n}t! n}2’`in&3k! n&6Չ! n&|g}o|ʺ`in&|g}o|Չ`in&3k! n&6! 4=`i4)!9!9DM>2!!!6'|g}o'|g}o###3*}Ɗ'*ѯg}2*&)! s#r͐ n`is͐ #n! s!5͐ *&)ns͐ #*&)#ns! n&`in&͓! n&`in&31*|Պ**))! s! ~5o}*' ! s'! s! n&! n&͓! 9!9DM! n&k! n&`is#r͐n&|g}os! n&|Ң!͐#! n&#! n&;! n}ы!͐! n&! n&+;! n}!͐+! n&+! n&;! n&|2!͐! n&! n&#;!9!9DM͐n}x*&)! 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^#Vr+s`ins͐6!9!9DM͐n}m! ^#Vr+sn&wK!9DM! n&Aͯښ! n&Zͯ!9DM! n&aͯɼ! n&zͯ!9DM͐͐ ͐^#Vr+s͐  0͐7s!&h͐ ͐͐ ͉͐ͼ`is͐ ͐͐ )͐ͼ`in&#&h!9!9DM! n&0ͯڜ! n&9ͯ!9DM`iw#w͐~#fon&q}͐ ?͐^#Vr+snѯg`is#rî͐!9**  !\&!7*|=*"ݾ*"߾*"|g*C!Z ##N"ݾ"߾":ݾ2ݾ!6#t!־ ~W!~w# zҮ!ݾw# ¤† ~!ݾ㾯?/w#+~g:oŇ7,2q*&:q):%=%=r:qo&7:)~:,"s!"u*|ʃ**sˆ! ~ƒ6*u*+"*"*u#"uO#7*\!*7:)~:,"s!"u*|*u4*~# "*s*u4#"u*+"7**:OzNq#F7*+++:G_*DM!ro&  ‹ > _ ›Ӣ*@}! s! sӢ* ! s*! s*! nѯgW+! s*! nѯgW#! s    JOURNEY     a video fantasy  (Version 1.2) Daniel M. Sunday 7272 Candleshine Court Columbia, MD 21045 USA     COPYRIGH NOTICE   Copyright Danie M Sunda 1982 Al right reserve worldwide N par o thi publicatio ma b reproduced store i retrieva system o transmitted i an for o b an means electronic mechanical photocopying recording o otherwise withou th prio writte permissio o Danie M Sunday 727 Candleshin CT. Columbia M 2104 USA. Thi documen i bein distribute a par o "Use Supporte Software distribution A such permissio i give t cop an distribute i providin tha thi i no don fo profit Further permissio i explicitl no grante t modif thi documen i an way fo profi o otherwise.    DISCLAIMER   Danie M Sunda make n representation o warrantie wit respec t th content hereo an specificall disclaim an implie䠠 warrantie o merchantabilit o fitnes fo an particula purpose Further Danie M Sunda reserve th righ t revis thi publicatio an t mak change fro tim t tim i th conten hereo withou obligatio t notif an perso o organizatio o suc revisio o changes. CP/M is a Trademark of Digital Research of Pacific Grove, CA.     CONTENTS     TOPICS Page  Overview .................................. 1 Objective ................................. 2 Starting the Game ......................... 2 The Status Line ........................... 2 Moving Around ............................. 3 Messages .................................. 4 The Pack .................................. 4 Items ..................................... 5 Monsters .................................. 7 Fighting Monsters ......................... 7 Saving Games .............................. 8 The Scoreboard ............................ 8     APPENDICES  1. Journey Symbols .................. 9 2. Journey Commands ................. 10 3. Journey Items .................... 11 4. Journey Monsters ................. 13  Journey (Version 1.2)    OVERVIEW   JOURNEY i ful scree vide fantas game I JOURNE yo ar travelin throug los cit burie beneat th earth Eac leve o th cit i mappe ou o th vide scree a yo explor it Whil playing you curren statu i displaye o th to tw line o th screen Message appea o th botto lin o th screen Th res o th scree i use t displa th MAP o th leve yo ar o an you positio i th map Thi ma show th layou o th part o th cit tha yo hav explored However unles som specia magi ha bee invoked yo ca onl se thing (magi item an monsters i you immediat vicinity Ho fa yo ca se i determine b th strengt o you LAMP You lam wil gro dimme wit tim (measure b th numbe o move yo make) Don' worr though yo wil fin othe lamp a deepe level o th city. Whil movin around yo wil discove GOLD an man type o MAGI ITEMS B carefu though ther ar als TRAPS yo ma fal into Th amoun o gol yo fin i you score Magi item yo fin ca b carrie i you PACK The ca the b use a an tim yo nee them Thi includes scrolls potions weapons armor lanterns wands ring an amulets Thes item giv yo differen power o d somethin specia fo you Th comman se o th gam let yo rea th scrolls drin th potions etc. Yo wil als encounte MONSTERS tha yo wil hav t figh an defea t continu o you way Ther ar man kind o monster wit differen abilitie an specia attacks Th outcom o an battl wit on o mor monster i determine b you curren power wisdom skill armo an weapon Also som o th magi item ca hel yo i combat I yo defea monster you skil increase an yo ca continu o you way Bu i monste defeat an kill you th gam ends. Afte yo hav completel explore leve an foun th STAIRS yo ca g dow t th nex leve o th city A yo trave t deepe level th monster becom mor ferociou an harde t conquer However th magi tha yo wil fin als become mor powerfu an yo wil hav greate skil an wisdom Somewher dee i th cit i th ARK I yo ca fin th ARK i wil giv yo th powe t trave u th stair a wel a down an t escap fro th underworl wit you treasures. 1 Journey (Version 1.2)    OBJECTIVE   Th mai objectiv o JOURNEY i t fin th ARK an escap fro th underworld I yo ca d thi yo ar TOTA̠ WINNER Th secondar objectiv i t collec a muc gol a possible Th amoun o gol yo fin i you scor i th game Th longe yo ca survive th mor gol yo wil find.    STARTIN TH GAME   Th gam i starte b executin th progra JOURNEY.COM So wit th JOURNEY diskett o driv A i respons t th CP/ promp "A> typ "JOURNEY an the pres RETURN Th diskett wil whir fo whil an the yo wil b presente wit th initia scree welcomin yo t th game A thi point yo ar aske t identif yoursel b typin i you name Afte doin thi an pressin RETURN th firs leve o th cit wil b generate an JOURNEY wil begin. Th firs gam scree tha yo wil se show th oute wall o th leve o th cit tha yo hav jus entered Abov thi ar displaye tw line o informatio abou you curren status You positio i th ma an th are li u b you lanter ar als shown Yo ar no read t star explorin thi level Yo ca ge lis o th initia content o you  pack Thi i don b typin 'L fo "List" Doin thi wil eras th scree an the displa wha yo hav i you pack Afte readin thi list pressin RETUR wil retur yo t th game. summar o th JOURNEY comman se i als available Thi ca b gotte b typin th '? key Th ma wil the b replace b hel summary Afte examinin thi information pressin RETUR wil retur yo t th game.    THE STATUS LINE   Durin th game th STATU LINE a th to o th scree give informatio abou th followin items Gold Armor Power Level Energy Skil an Wisdom A th beginnin o th gam i looks like this.  GOLD ARMOR POWER Level 1 ENERGY SKILL WISDOM 0 4 11 11/ 11 0 0  A th gam progresses th value displaye wil chang t reflec you curren status Not carefull th value displaye fo ENERGY Th firs numbe i you curren energy Whe you ENERG drop t yo ar DEAD Th secon numbe i th maximu energ yo ca hav fo you presen leve o wisdom Thi 2 Journey (Version 1.2) maximu wil increas a you skil an wisdo increase You curren energ wil naturall increas t th maximu a yo mov around I wil decreas wheneve monste hit you Th amoun i decrease depend o bot th strengt o th monste yo ar fightin a wel a th armo yo ar wearing.    MOVING AROUND   Yo ca mov aroun i th ma b usin th arro key o som specia movemen key (se below) Th arro keys whe pressed wil mov yo i th selecte direction up down lef o right Th specia movemen key wil additionall allo yo t mov diagonall o t jus wait Whe yo pres th '. key yo mak mov i th gam bu you positio doe no change Thi i calle WAITING an i occasionall useful Th specia movemen key ar a follows.  F = up and left G = up and right V = down and left B = down and right . = Wait  A yo mov around you LAMP wil ligh u th are o th ma tha yo ca see Ligh wil no g throug wall o aroun corners Wall tha ar li u wil b displaye a hal intensit blocks Onc wal ha bee li up i wil remai lit Thi create MAP o wher yo hav been. Som wall ar actuall SECRE DOORS secre doo look exactl lik wal unti yo pus o it Yo d thi b movin int th wall I i i secre door th wal wil ope up Sometime yo wil se wall completel surroundin regio o th map Ther i alway secre doo tha wil le yo ge through I suc case yo hav t g aroun an pus agains wall unti yo fin th door. Whil movin around yo wil sometime fal int TRAP Fo example yo ma ge caugh i quicksan o fal int chut droppin yo dow t th nex level Trap canno b see befor yo mov int the (unles som specia magi i bein used) Afte fallin int tra however i wil b displaye i th ma a '+ sign. Afte leve ha bee completel explored yo ca g dow t th nex leve b movin o to o th STAIRS an pressin th '\ character Th stair ar represente i th ma b th '\ symbol Ther i on an onl on stairwa o eac level I yo d no se '\ displaye i th map yo hav no ye foun th stairs The ar probabl dow som passagewa o aroun som corne wher yo hav no ye looked. 3 Journey (Version 1.2) I yo hav foun an no posses th ARK yo ca als g u th stairs Yo d thi b typin '/ whil standin o to o th stairs.    MESSAGES   Th las lin o th scree i reserve fo messages Ther  ar man event i th gam tha requir messag explainin wha happened Fo example whe yo mov int trap messag wil tel yo whic tra i wa an wha happene t you Sometimes singl mov wil caus severa event t happe an severa message t b given Afte eac messag i given th promp "- More.... ma appea a th fa righ o th messag line Thi mean tha ther ar mor message waitin t b read Afte readin th curren message th nex messag ca b gotte b pressin eithe th SPACE ba o th RETURN key Th las messag displaye remain o th scree unti yo mak you nex move The i i erased Th mos recen messag ca b redisplaye b typin 'A fo "Again".    TH PACK   Yo hav pac fo carryin item tha yo find A an tim th content o th pac ca b examine b typin a 'L fo "List" Th PACˠ LIST wil indicat item tha yo ar currentl using Tha is i wil sho whic ARMOR yo ar wearing whic WEAPON yo ar using whic LAMP yo ar carryin an whic RINGS an AMULET yo ar wearing Thi i show b th entr unde th "USING colum pointin t th item A th star o th gam th PAC LIST wil loo a follows.    USING PACK LIST  A. a hamburger ARMOR ------------> B. some +1 iron armor WEAPON -----------> C. a +1 mace LAMP -------------> D. a +2 lantern  Afte readin th pac list pressin th RETUR ke return yo t th game. Thing ar pu int you pac whe the ar found A ite i foun whe yo mov int it positio i th map I sense yo "capture th ite an i i pu int you pack. You pac i limite i siz an ca carr 2 thing a most Afte thi limi i reached yo wil no b abl t pic u anythin els tha yo find Roo ca b mad i th pac b eithe usin u a ite o b puttin dow a item Item i th pac ca b pu dow b typin 'P an the selectin th desire 4 Journey (Version 1.2) ite fro th lis tha appear o th screen Afte selectin a item yo ar returne t th game.    ITEMS   Item ar show i th ma b symbo occupyin position Th item whic ar use i th gam an thei correspondin  symbol ar give i th followin table.    SYMBO ITEM  Gold Stairs + Trap " Food % Magic Potion & Magic Scroll } Armor ^ Weapon | Magic Wand * Lamp = Magic Ring ! Magic Amulet @ the ARK  Excep fo th stair an gol an traps al othe item ar picke u an pu i you pac whe yo mov o to o them Gol i picke u an increase you gol scor bu doe no tak u roo i th pack Thing i you pac ca b use a an time Usin a ite i th pac take on move T us a item yo pres singl comman ke fo wha yo wan t do Th comman se i a follows.    KEY COMMAND  C Carry a lantern D Drink a magic potion E Eat food L List contents of pack N Name a ring or amulet P Put down an item R Read a magic scroll T Take off armor, a ring or an amulet U Use a weapon W Wear armor, a ring or an amulet Z Zap a magic wand  Wheneve on o thes command i give b pressin th key lis o item tha ca b selecte fo th comman i displaye o th screen Fo example afte givin th 'R (Read comman al scroll i you pac wil b listed Yo ca the choos th ite tha yo wan t us fro thi list I yo decid tha yo don' wan t d anythin afte all th comman ca b cancelle 5 Journey (Version 1.2) b pressin th ESC o th RETURN key I thi i done n mov i mad i th game. Yo d no alway kno wha ite wil d whe yo firs pic i up I particular yo wil no kno th strengt o armo o weapon tha yo find Also yo wil no kno wha th potions scrolls wands ring o amulet tha yo fin ar goo for Thi mus b discovere b usin them Onc yo hav identifie an particula typ o item an othe item o tha typ wil alway b identified Ther i als som magi tha wil le yo identif items Asid fro usin specia magic th rule fo identifyin items are: (1 Potion an Scroll ar identifie whe yo us them. (2 Armo strengt i identifie whe yo wea it. (3 Weapo strengt ca onl b know throug magic. (4 Wand ar identifie i the hav n effec whe used. (5 Ring an Amulet ca onl b know throug magic. Ofte yo wil b abl t gues wha rin o amule doe whe yo wea it I so yo ca giv nam t th rin o amule s a t remin yo o it effect Thi i don wit th 'N (Name) command. Som item hav value associate wit them Thi valu indicate th strengt o th item Fo example + iro armo i unit stronge tha + iro armor Thi als applie t weapon an lamps + lam i burne ou an ca b pu down Th valu o wan give th numbe o charge lef o it Eac tim wan i zapped on charg i use up wan wit charge i use u an ca b pu down.    MONSTERS   Whil yo ar searchin throug th los city yo wil encounte man kind o monster roamin around Monster ar displaye i th ma b th letter o th alphabet on lette fo eac monste type Fo example a 'H i a Hobgoblin Monster wil chas yo an tr t attac an kil you Yo mus eithe evad an escap fro them o els fac the i combat figh an defea them I yo ca mak i t th stairs yo ca  g dow t th nex leve an n monster wil follo you Sometime yo ca ru aroun corne o dow passagewa an th monster wil los trac o you Othe time yo wil hav som specia magi ite tha wil hel yo t escape Mos o th time however yo wil hav t stan you groun an fight. Som monster ar aslee an wil no chas yo unles yo wak the up Som wil wak u i yo ge to nea them Other wil no wak u unles yo hi them Dependin o you circumstances yo ma o ma no wan t figh sleepin monster Som sleepin monster ar guardin treasures an defeatin the wil wi magi ite o som gol fo you. 6 Journey (Version 1.2) fe monster wil attac yo i specia ways Fo example WAS ma stin yo an thi wil caus you powe t decrease Par o th gam i t discove whic monster d what Also som magi wil onl wor agains certai monsters Again learnin wha magi item d an whe i i bes t us the i par o th game.    FIGHTIN MONSTERS   Yo figh monster b hittin the wit th weapo yo ar using Yo d thi b movin directl a th monste whe h i immediatel besid you Thi i th sam a takin blo i tha direction So i 'D (Dragon i immediatel t you left an yo mov left the yo wil tak swin a th Dragon Yo ma hi hi o yo ma miss Afte yo tak swin a monster i i the hi tur t tak swin a you Th progres o th battl i give b message a th botto o th screen Th outcom o th battl i determine b th relativ strength o yo an th monster Yo ar protecte b you armor You abilit t wi depend o you power skill wisdo an th weapo yo ar using. Yo los ENERGY eac tim monste hit you Th amoun o energ yo hav lef i displaye a th to o th screen Whe you energ drop t 0 yo ar dead I combat watc you energ carefully. Man magi item ca hel yo i combat Knowin wha you availabl magi i an ho t us i wil ofte determin th outcom o battle.    SAVING GAMES   I yo ar playin JOURNEY an wan t sto an continu som othe time you gam ca b save i file Yo ca the resum th save gam wheneve yo wish. T sav a ongoin game typ th comman '^S' Tha is hol th CTRL (Control ke dow an simultaneousl typ th 'S' Th progra wil no as yo (o th messag line fo th nam o fil t sav th gam in Typ i fil nam an pres RETURN You gam wil b save i tha file. T resum gam tha ha bee saved us th followin procedure Afte th CP/ promp "A>" typ "JOURNEY" the typ SPACE the typ th nam o th file th gam wa save i an the pres th RETURN key Tha is typ "JOURNE FILENAME an pres RETURN Th diskett wil whir fo whil an the yo wil fin yoursel bac i th exac situatio yo wer whe yo save th game. 7 Journey (Version 1.2)     THE SCOREBOARD   Th TOР 10 score ar recorde o th scoreboard You SCORE i th amoun o gol tha yo hav found Th scoreboar i show a th en o ever game I include informatio abou wh th playe was ho h wa killed wha leve h go dow t an ho wis h was I yo jus wan t se th scoreboar withou playin th game yo ca typ "JOURNE -S an pres RETURN i respons t th CP/ promp ">". Th scoreboar i store i th fil "JOURNEY.SSS" I thi fil i removed th curren scoreboar wil b lost Yo ma wan t d thi t star competition wit clea scoreboard 8 Journey (Version 1.2)    APPENDIX 1     JOURNEY SYMBOLS     SYMBOL MEANING   $ Gold \ Stairs + Trap " Food % Magic Potion & Magic Scroll } Armor  Weapon | Magic Wand * Lamp = Magic Ring ! Magic Amulet @ the ARK 9  Journey (Version 1.2)    APPENDIX 2     JOURNEY COMMANDS     KEY COMMAND EFFECT    Hel Displaycommansummary. A Again Redisplays the last message given. C Carry Carry a new lantern. D Drink Drink a magic potion. E Eat Eat some food. L List List the contents of the pack. N Name Name a magic ring or amulet. P Put Down Put down an item. R Read Read a magic scroll.  Tak Of Tak of armora rino a amulet. U Use Use a new weapon. W Wear Wear armor, a ring or an amulet. Z Zap Zap a magic wand. \ Down Go down the stairs. / Up Go up the stairs. ^Q Quit Quit the game. ^R Refresh Refresh the screen display. ^S Save Game Save the game in a file. 10 Journey (Version 1.2)    APPENDIX 3     JOURNEY ITEMS     TYPE KINDS   Trap quicksand tax trap chute poison needle trap hammer trap  space warp nerve gas trap monster pit Food apple (least filling) eggroll milkshake taco sandwich hamburger pizza steak (most filling) Potion healing gain power restore power poison quickness confusion gain skill amnesia Scroll identification gold detection magic detection teleportation strengthen armor  strengthen weapon map remove curse Armor leather 1 (weakest) tin 2 bronze 3 iron 4 steel 5 magnesium 6 tungsten 7 plate mail 8 (strongest) 11 Journey (Version 1.2) Weapon club (weakest) hand axe mace short sword war hammer battle axe long sword two-handed sword (strongest)  Wand striking healing drain life polymorph sleep dexterity trap detection enchantment Lamp candle (weakest) flare torch flashlight lantern beacon (strongest) Ring power teleportation stealth protection slow digestion see invisible aggravation regeneration Amulet eternal light eternal darkness  preserve skill repel monsters prevent confusion detect traps sustain power genocide monster 12 Journey (Version 1.2)    APPENDIX 4     JOURNEY MONSTERS     SYMBOL NAME   A Anhkheg B Bat C Centaur D Dragon E Elephant F Violet Fungus G Gelatinous Cube H Hobgoblin  I Invisible Stalker J Jackal K Kobold L Leprechaun M Mimic N Nomad O Ogre P Purple Worm Q Quasit R Rust Monster S Snake T Thief U Umber Hulk V Vampire W Wasp X Xorn Y Yeti Z Zombie 13  VJOURNEY.COM and JOURNEY.COM ---------------------------- Thi fil contain tw totall differen programs on fo th Osborne Vixen and one for the Osborne 01. VJOURNEY.CO͠ ha bee totall re-writte b Da Sunday th author specificall fo th Osborn Vixen I runnin o th Vixen, use VJOURNEY.COM and the same other support files. JOURNEY.CO i th olde versio fo th Osborn 01 an wil NO ru o th Vixen I usin th Osborn 01 us JOURNEY.CO͠ an the same support files. NOTE Muc thank mus g ou t Da Sunda fo takin th tim and re-writting the Journey program for the Osborne Vixen. Eric A. Shore 8015 S.W. 107th Ave, #303 Miami, Fl. 33173 (305) 595-5506 *͋ rU(C) 1985 by Tom P Jansing / 86 Mission Ave / St. Albert / Alberta / CanadaVMAZE.DAT <-ScoresVMAZE.HLP <-Instr'ns=<-CurPos (L&10)<-Y,X Positions <-Y,X Add<-Clr Scr(L&4)B4<-Curs On(L&4)C4<-Curs Off(L&4)<-Term Init(L&10)<-Term Exit(L&10)<-Beep<-Speed,1to9<-MHz<-Wall Chard<-New Life<-Lives<-- Between the arrows, some patch space for your use -->K2222222K      (( K((22(222(2((2Kd( b{cw$$!!   $)/49......... !"*!ͻH6I|;*#"ç*:ͼH#I|!!9H:ͼHV8*:ͼH#I|#!!9H:ͼHV8!!*ͻHVý!!V}2<:<ͼHj=|iO[!9ͻH-!9!1}Î!9!2}Î!9!3}Î!9!4}Î!9!5}Î!9!6}Î!9!7}Î!9!8}Î!9!9}Î!9!I}Î!9!E}Î!9!S}Î!9!C}Î!9!P}ÎÎ1JtbtB  mMhH  tT  uUiescp!9ͻH!!!!!!9!9T]H#I+ͻHI!9T]H+I#| !!9T]H#I+ͻHV:/ͼH|' :/ͼHM:/ͼH|ʈ !9**I!9!I!CI|ʈ s !9T]H#IQ :/ͼHM?$c !fA× Ñ *| ͎0j :ͼH%J|ʼ !":ͼH%J| :ͼH%J| A 1 fA!}27:ͼH%J| :ͼH%J| ! !|j =|' O}2|2 ' :ͼH|N :ͼH|N !Q !|Y j ; *͑# :ͼH|ʛ *+"9***F!%}ͧ:ͼH|ʻ **)I|ʻ !þ !| "!**ͧI)*IÚ D=%!}2Ô !}2}2!p}2!"!"":eͼH"!""!"*!$CI|i L *#"0 !*)!*)HIB !.}2*|ʃ *G*"*"!b!9**ͧII)H"4!)H"!)H"!9!!9H)HI!I}2!I}2!I| !}2}23 !}2!I}2!I|I !" O !" ! I|i * !ͧI" !@I}2:ͼH%J|ʚ :ͼH|ʔ !× *4"6!}2}2}2!"" ""͔$*| *+"*#"* #" *#"** #I| !"* *#I|0 !" *|0 *+"]8*!CI|0  *"*"!"*!CI|ʉ _ *#"C *#"+*ͻH}*#"+*#"+ͻH}U ͺͧ!"**CI|ê Õ LH!NI"LH!I"**F"**ͻH! #I|**!$}*#"ç !"**4CI|ʦ  LH!JI"LH!I"**F"**ͻH! #I|ʣ**!%}!<*)*I!n*)*I*#"!9!I*!CI|Z*B!,!")H"!"W!"!,!")H"W!,!")H"!"W!K"!,!")H"!9!IWW1Jm!&"! "!}2***FͻH! )I|ʜ*"m***F:ͼH}*aa!9! I*!9!!9HFIͻH!##I|!9T]H#I*!)I|T*!9H!͔I*!9H!͔I! }}!,I*!CI|!9! 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Insert Coin: That was a slug! *|q#!9*I*#"*+"B8]8*:YͼHI:YͼHI)I|Y#*#" !>!͡*!͔Ix8**͡*?$"*ͧI?$*"]8**͡!9!I!9H!9HCI|;$#!9T]H#Iì#:ͼH|5$!9!I*CI|2$$!9T]H#I#!9!9!9!9HIII#8$A#!9!9H!I:EͼHͧII!9!ICI|ʑ$Î$!9T]H#Im$~$!9:ͼH|ʲ$*6!Iõ$*6I:EͼHSͧI"*!:)H!n*)HͧII"=%J|%:ͼH|%*#"%A$O͟ͺrU!U!%WN"!!͋%!!͋%!!͋%!!)͋%!!M͋%*|ʈ%*Tr*|%! *K|®%3(!9H!9H!s'I%!͹(!9H!I!9*I*CI|&O?''->'%*=I|''8!q!͹(!q!)'(!q!(!U!,'WN"|g&3(*/I|ʇ&!q.'!9!I!.'*/I|ʯ&!q.'!9!I!.'*/I|&!q.'!9!I!.'*/I|&!q.'!9!I!).'!)I|'!q.'*T'% w*M!#I|g'! *M!#I|g'!j'!|r'3(!9!I!9!I!9HCI|,(ï'!9T]H#IË'!9H! ͧII!9HͻH!0/I|'!9HͻH!96I|'!'!|(!9H! 9HͻH!0͔II!9T]H#Iß'!O(>N!U>N!(>N% There's something wrong with the scores file "". Disk is full, or YOU CHEATED! Try erasing the file.!9T]H#I+!9T]H#I+ͻH}|(ù(!9HͻH|)!9T]H# I(!9T]H#I+!9T]H#I+ͻH}|/))ɠ !9͖!!͡!,>N!,>N!!͡!,>N!->N!(->N!P->N!x->N!->N!->N!->N!3!͡!.>N!9!I!"! ͡!0)>N!9!I!9H!CI|*@*!9T]H#I*!!!9! 9H ! 9HI͡!9!I!9H!CI|*Ø*!9T]H#Ir*!e)>N!!9T]H#I+)H!ͮ9È*!e)>N!"!9T]H#I͡!0)>N0*:ͼH|+*|+! +!|?+!!͡! .>N!! ͡*!ͮ9:ͼH|ʍ+!"!͡!4**ͧI)H>N!>!͡*x8â+!"!͡!,.>N**/!!͡! >N!! ͡!X.>N!>N! M!>N! M!>N! M!)>N! M!M>N! M!!͡!{.>N.!!͡:ͼH|s,!.v,!.>N!.>N! 9           tm                                                  Bonus Grid:Your score:Use direction keys to pick a starting spot.Hall of Fame: ================= I - Instructions E - Exit S - Adjust speed ( ) C - Continue...P - Play the game! What'll it be, Boss? !!͡*0M!9!9H !9HI!9!9HͧI"I!9H!9H͡!/>N!9H!9T]H#I͡! M!9H!9H͡! 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Complete instructions for customization are provided in this document. This version requires the CP/M-80 operating system and about 24k of memory. It is written in Small C and may eventually appear on other operating systems. Legal stuff: The compiled code (or any modified versions) of MAZE CHASE for CP/M-80 may be freely distributed subject to the following two restrictions: - It shall not be offered for sale without my prior written consent. Giving it away is OK, however. - The program shall not be distributed without this documentation file and the on-line help file, both in unmodified form. INSTALLATION MAZE CHASE comes distributed as 3 files, as follows: MCHASE.COM - The game itself. MCHASE.HLP - The on-line instructions. This file explains the game play in detail, and should be on the currently logged disk. MCHASE.DOC - You're reading it. (MCHASE.DAT) - This file will contain the game's high scores for posterity. This file is NOT included, as it'll simply be created if MAZE CHASE cannot find one by this name. To reset the scores to zero, simply erase this file. PATCHING To accommodate almost any terminal type, MAZE CHASE was designed to allow easy patching of the terminal functions it uses. The distributed version is configured for the common Lear Siegler ADM-3A codes, so owners of Kaypros, Osbornes, etc. should have little need to patch this program. For the rest of you, here's what's involved: CURSOR POSITIONING STRING This is located at 017Fh. The first byte will be the length of the cursor positioning string, and should be followed immediately by the string itself. The positions where the X and Y values will be inserted can contain anything for now. (X is the column number, starting with 0 for the left edge, and Y is the row number, starting with 0 for the top row). The current settings are: Address Value Description (hex) 017F 04 Length of the following: 0180 27 ESC (1) 0181 61 = (2) 0182 00 Y+offset goes here, as defined below. (3) 0183 00 X+offset, ditto. (4) 0184 00 (extra) ... 0189 00 End of patch string. Y AND X POSITIONS IN THE SEQUENCE These two bytes tell the program where to insert the Y and X values in the cursor positioning string. 019A 03 Y position is 3rd in sequence. 019B 04 X position is 4th in sequence. Y AND X OFFSETS Many terminals require a constant value to be added to the Y and X screen addresses. The following values will be added before insertion into the cursor positioning string: 01AC 20 Y offset, in hexadecimal (=32 decimal) 01AD 20 X# offset, " " " CLEAR SCREEN STRING This will be a byte containing the length of the string, followed by the string itself. If your terminal does not have a clear- screen function, you should set the length byte to 0, and code your own subroutine to, possibly, print 48 linefeeds. 01B8 01 Length of one. 01B9 26 CTRL-Z (1) 01BA 00 Extras 01BB 00 .. 01BC 00 .. CURSOR-ON AND CURSOR-OFF STRINGS (Optional) If your terminal allows the cursor to be turned on or off, patch these strings; otherwise leave the length bytes as 0. For a Kaypro, just set the length bytes to 3, as the codes are already in place. CURSOR ON: 01CC 00 Length (0 means currently disabled) 01CD 27 ESC For Kaypro 01CE 42 'B' 01CF 34 '4' 01D0 00 Extra CURSOR OFF: 01E0 00 Length (0 means currently disabled) 01E1 27 ESC 01E2 43 'C' 01E3 34 '4' 01E4 00 Extra STRINGS TO INITIALIZE AND DE-INITIALIZE TERMINAL The initialize string will be sent to your terminal before any other I/O is done. Likewise, the de-initialize string will be the last thing sent when the program terminates. You probably won't need this, especially since there's a separate (and preferred) function for controlling the cursor. INITIALIZE: 01F5 00 Length (0 means currently disabled) 01F6 00 Up to ten bytes can go here. ... 01FF 00 DE-INITIALIZE: 0212 00 Length (0 means currently disabled) 0213 00 Up to 10 bytes again. ... 021C 00 NOISE If you don't like the sound of your terminal's bell, change the following byte to 0. This can also be toggled on/off from the game's title page by pressing CTRL-B. 022F 07 "Bell" character. GAME SPEED This is the initial speed of the game (which can still be changed on the fly). This must be in the range of 1 to 9. 0237 01 Initial speed of 1. CPU SPEED This should be set to match your CPU's clock speed, in MHz (use the nearest whole number). 0245 04 4 Mhz. MAZE WALL CHARACTER This is the character used to draw the walls of the maze. If your terminal can display a solid-block character, you may prefer to use that instead. 024C A0 A0 hex is the character 'BLOCK'. EXTRA-LIFE THRESHOLD Every (this many * 100) points, you get another "p". 0259 64 = 100 decimal = 10000 points. NUMBER OF LIVES This is the number of lives you start with every game. 0265 04 Four to start. (pppp) GENERAL PURPOSE PATCH AREA If you can't adapt MAZE CHASE to your terminal with the above patches, you may have to rewrite some of the I/O subroutines (see below). An area of memory has been set aside for this purpose: 026E Start of patch area. ... 02A6 Last usable byte. If this is not enough, then you can use all the memory you need above 63A0. This'll make your .COM file somewhat larger, though. I/O SUBROUTINE ENTRY POINTS If you need to change any of the following routines (perhaps to support memory-mapped video), just patch a JMP instruction at the address given, and use the patch area mentioned above to hold the custom code. 06A1 Cursor positioning routine. The parameters are kept on the stack. To get the X address into register A, go LXI H,6 DAD SP MOV A,M To get the Y address, use LXI H,4 instead. 0896 Clear screen routine. 089F Turn the cursor on. 08A8 Turn the cursor off. 08B1 Send the initialize string (first thing). 08BA Send the de-initialize string (last thing). FEEDBACK I welcome your criticisms, suggestions, etc. about this program. I can be reached on most Edmonton-area CP/M bulletin boards, or by mail at the following address (letters containing money are the first ones opened): Tom P Jansing 86 Mission Avenue St. Albert, Alberta CANADA T8N 1H8 Enjoy! of the following routines (perhaps to support memory-mapped video), just patch a JMP instruction at the address given, and u;MCHASE.HLP - Instructions File for MAZE CHASE - (C) 1985 by Tom P Jansing Welcome to MAZE CHASE! --------------------- Imagine this: You find yourself in a strange jungle land, where the dense forest grows in unusual patterns. This makes travel difficult, but there are delicious POMEGRANATES (shown as "$") to be found, making it worthwhile! Beware, though, for there are NATIVES in the jungle as well. They are shown as "%". They don't like travellers eating their pomegranates, and patrol the pathways for invaders. Beware of them! Some tribes are more timid than others, though, and may actually avoid you. Luckily, the natives are rather short, and you can usually JUMP right over one that threatens you. You will be dropped into this strange land from a great altitude (the impact won't hurt too much). As your last request, you are allowed to choose what part of the jungle you will land in. From there, you must proceed on land until your luck $(or skill) runs out. A score will be kept to measure your progress. Each maze has a bonus value that will be awarded only when you leave that particular maze. The bonus slowly ticks away, so don't waste time! Eating pomegranates adds to the bonus, while jumping over the natives uses it up quickly! :Press any key... You can move vertically or horizontally by pressing the following keys. RIGHT = Right Arrow LEFT = Left Arrow UP = Up Arrow DOWN = Down Arrow SPACE BAR - Makes you jump over anything threatening, but only if you have some bonus points left. You will temporarily vanish. ESC - Go back to the title page. You can leave the program from there, or continue from where you left off. RETURN - Freeze the action. You could then scan the maze for exits, or any grab a sandwich, or take a vacation. Pressing any valid key other key will start things going again. :More... USEFUL TIPS - The hardest mazes are along the edges and in the corners of the "Grid". Stay toward the center for easier going. - Plan your travel between mazes carefully. Avoid entering a maze which has no bonus points left, for survival will be tricky. - If you can't jump over the natives, try dodging them instead. Notice that they behave differently in different mazes. - There will always be exactly one path between any two points in the maze. If you can't find it at first, look again. - If you think it's getting too easy, try cranking up the speed! :Say when: . ESC - Go back to the title page. You can leave the program from there, or continue from where you left off. RETURN - Freeze the action. You could then scan the maze for exits, or any grab a sandwich, or take a vacation. Pressing any valid key other key will start things going again. :More... USEFUL TIPS - The  VMAZE.COM --------- VMAZE.CO͠ i MCHASE.CO excep th graphic wer change b Eri A Shor an th directio key change fo th Osborn Vixen Th progra i prett wel men driven an yo ca ge instructions with the "I" command at the first menu level. VJOURNEYINSREADME VMAZE COMVMAZE COM0VMAZE DOC7VMAZE HLPVMAZE $$$ This is the release date of the disk. VMAZE NOT VMAZE DOC7VMAZE HLPVMAZE NOTCHEKLIST$$$ Fog Library Disk FOG-CPM.167 Copyright (1987) by Fog International Computer Users Group to the extent not copyrighted by the original author for the exclusive use and enjoyment of its members. Any reproduction or distribution for profit or personal gain is strictly forbidden. For information, contact FOG, P. O. Box 3474, Daly City, CA. 94015-0474. as part of the description of a file indicates that the program is distributed on a "try first, pay if you like it" basis. If you find the program(s) meet your need, please refer to the author's documentation for information on becoming a registered user. Only by registering and paying for the programs you like and use will the authors of such programs continue development. Often, more complete documentation, additional modules, and new releases are available only to registered users. Osborne 1 and Vixen games. Filename Description -04-00 .87 This is the release date of the disk. -CPM167 %.DOC This is the description of the disk contents. JOURNEY .COM ED3D 48K ver. 1.2 [Journey 1 of 5] An adventure game. JOURNEY is for the Osborne 1, VJOURNEY is a completely rewritten graphics version for the Osborne Vixen VJOURNEY.COM 686D 48K ver. 1.2 [Journey 2 of 5] README . BFD5 1K ver. 1.2 [Journey 3 of 5] VJOURNEY.INS B713 34K ver. 1.2 [Journey 4 of 5] JOURNEY .SSS CD51 1K ver. 1.2 [Journey 5 of 5] VMAZE .COM B95A 22K [Vixen Maze 1 of 4] "Pacpersons"-type maze chase game for the Osborne Vixen. VMAZE .DOC 0A5C 7K [Vixen Maze 2 of 4] VMAZE .HLP B1B8 3K [Vixen Maze 3 of 4] VMAZE .NOT F794 1K [Vixen Maze 4 of 4] rmation, contact FOG, P. O. Box 3474, Daly City, CA. 94015-0474. as part of the description of a file indicates that the program is distributed on a "try first, pay if you li&'