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To play Adventure, make a copy of this disk and SYSGEN system tracks to the copy. Place AD.COM in drive B and the copy of this disk in drive A. At the A> prompt, type B:AD This Adventure game is similar to another Adventure game found in the library. However for this game, you can interrupt your current session for continuation at a later time. To interrupt play, use the SAVE verb. When the A> prompt appears, type SAVE 157 B:ADSAVE.COM B must have at least 40K space. To restart the game, at the A> prompt, type B:ADSAVE See ADVENTUR.DOC for further information.  Hello Thi i th A02 versio o Adventure I i modificatio o th origina Adventur gam floatin aroun betwee CP/͠ users Thi versio correct severa flaw i th firs version Mos noticabl i th re-activatio o th hint (ther wa kludg i th previou versio whic kep th hint fro working) Also th SAV comman no works T suspen game typ SAVE answe YE whe Adventur ask fo confirmation an whe th gam stop an yo ge you O promp (A fo CP/M A fo CDOS typ SAV ADSAVE.CO 157 (fo CP/M revers th filenam an recor count) Ther als ar coupl o fixe mad t th databas t clea u coupl o glitche lik missin o extr lin her o there an coupl o place wher th en o messag go cu off. Thi A0 versio ha on larg advantag ove th A0 release tha i tha th messag fil wa compresse t 63 (i use t b 128K) Note Thi i chang i th forma o th file n message wer deleted. Stan b fo th forthcomin B0 Adventur -- Thi on ha cav tha i twic a larg (it' 55 poin version) Al o th feature o th origina Adventur ar i thi version plu whol bunc o ne rooms treasures an way fo th bumblin explore t ge himsel killed Mike Goetz  promp (A fo CP/M A fo CDOS typ SAV ADSAVE.CO 157 (fo CP/M revers th filenam an recor count) Ther als ar coupl o fixe mad t th databas t clea u coupl o glitche lik missin o extr lin her o there an coupl o place wher th en o messag go cu off. Thi A0 versio ha on larg advantag ove th A0 release tha i tha th messag fil wa compresse t 63 (i use t b 128K) Note Thi i chang i th for You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows outof the building and down a gully. You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. You are inside a building, a well house for a large spring. You are in a valley in the forest beside a stream tumbling along a rocky bed. You are in open forest, with a deep valley to one side. You are in open forest near both a valley and a road. At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in  concrete. A dry streambed leads into the depression. You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west.You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "magic word XYZZY". You are in an awkward sloping east/west canyon. You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost asif alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. The crack is far too small for you to follow. You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". You are in the hall of the mountain king, with passages off in all directions. You are at the bottom of the pit with a broken neck. You didn't make it. The dome is unclimbable. You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. You are at the bottom of the eastern pit in the twopit room.There is a small pool of oil in one corner of the pit. You are at the bottom of the western pit in the twopit room.There is a large hole in the wall about 25 feet above you. You clamber up the plant and scurry through the hole at the top. You are on the west side of the fissure in the hall of mists. You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. You are in the south side chamber. You are in the west side chamber of the hall of the mountainking. A passage continues west and up here.  >$< You can't get by the snake. !!You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. !"There is a large "Y2" on a rock in the room's center. You are in a jumble of rock, with cracks everywhere. ##You're at a low window overlooking a huge pit, which extendsup out of sight. A floor is indistinctly visible over 50 ##feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust ##around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25##feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at  #$you. You are in a dirty broken passage. To the east is a crawl. $$To the west is a large passage. Above you is a hole to another passage. %%You are on the brink of a small clean climbable pit. A crawl leads west. &&You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. ''You are in a large room full of dusty rocks. There is a bighole in the floor. There are cracks everywhere, and a '(passage leading east. You have crawled through a very low wide passage parallel to()and north of the hall of mists. You are at the west end of hall of mists. A low wide crawl ))continues west and another goes north. To the south is a little passage 6 feet off the floor. *+You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. ,-You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. ./Dead end. Dead end. 01Dead end. You are in a maze of twisty little passages, all alike. 23You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. 45You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. 67Dead end. You are in a maze of twisty little passages, all alike. 89Dead end. You are on the brink of a thirty foot pit with a massive 99orange column down one wall. You could climb down here but you could not get back up. The maze continues at this 9:level. Dead end. ;;You have crawled through a very low wide passage parallel toand north of the hall of mists. <<You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants <=up. To the north a round two foot hole slants down. You are at the west end of a very long featureless hall. =>The hall joins up with a narrow north/south passage. You are at a crossover of a high N/S passage and a low E/W >?one. Dead end. @@You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to@@make a walking passage going west. There is also a large room above. The air is damp here. AAYou are in bedquilt, a long east/west passage with holes everywhere. _ To explore at random select north, south, up,ABor down. You are in a room whose walls resemble swiss cheese. BBObvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block. CCYou are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to CCdescend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes allCCover, but the only big one is on the wall directly over the west pit where you can't get to it. DDYou are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and DDwest there once were large passages, but they are now filledwith boulders. Low small passages go north and south, and DEthe south one quickly bends west around the boulders. You are in a secret N/S canyon above a large room. FGYou are in a secret N/S canyon above a sizable passage. You are in a secret canyon at a junction of three canyons, GGbearing north, south, and SE. The north one is as tall as the other two combined. HIYou are in a large low room. Crawls lead north, SE, and SW.Dead end crawl. JJYou are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you JKmay not be able to get back up. You are at a wide place in a very tight N/S canyon. LMThe canyon here becomes too tight to go further south. You are in a tall E/W canyon. A low tight crawl goes 3 feetMNnorth and seems to open up. The canyon runs into a mass of boulders -- dead end. OOThe stream flows out through a pair of 1 foot diameter sewerpipes. It would be advisable to use the exit. PQYou are in a maze of twisty little passages, all alike. Dead end. RSDead end. You are in a maze of twisty little passages, all alike. TUYou are in a maze of twisty little passages, all alike. Dead end. VWDead end. You are in a maze of twisty little passages, all alike. XXYou are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which youXYcan see a profusion of leaves. There is nothing here to climb. Use "up" or "out" to leave YZthe pit. You have climbed up the plant and out of the pit. [[You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to [\climb up. There is a passage leading back to the north. You are in the giant room. The ceiling here is too high up \\for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the \]inscription, "FEE FIE FOE FOO" [sic]. The passage here is blocked by a recent cave-in. ^_You are at one end of an immense north/south passage. You are in a magnificent cavern with a rushing stream, which__cascades over a sparkling waterfall into a roaring whirlpoolwhich disappears through a hole in the floor. Passages exit_`to the south and west. You are in the soft room. The walls are covered with heavy ``curtains, the floor with a thick pile carpet. Moss covers the ceiling. aaThis is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to aathe north, another passage leads SE, and a hands and knees crawl leads west. bbYou are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, bbstrange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the bcsouth and west. You are in an alcove. A small NW path seems to widen after cca short distance. An extremely tight tunnel leads east. Itlooks like a very tight squeeze. An eerie light can be seencdat the other end. You're in a small chamber lit by an eerie green light. An ddextremely narrow tunnel exits to the west. A dark corridor leads NE. eeYou're in the dark-room. A corridor leading south is the only exit. ffYou are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The fgair smells of sea water. You're in a large room carved out of sedimentary rock. The ggfloor and walls are littered with bits of shells imbedded inthe stone. A shallow passage proceeds downward, and a ggsomewhat steeper one leads up. A low hands and knees passage enters from the south. hiYou are in a long sloping corridor with ragged sharp walls. You are in a cul-de-sac about eight feet across. jjYou are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of jjrecent digging are evident. A sign in midair here says "CAVE UNDER CONSTRUCTION BEYOND THIS POINT. PROCEED AT OWN jkRISK. [Witt Construction Company]" You are in a maze of twisty little passages, all different. llYou are at Witt's end. Passages lead off in *all* directions. mmYou are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. mmThe walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mmmirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of themmdwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. nnYou're at a low window overlooking a huge pit, which extendsup out of sight. A floor is indistinctly visible over 50 nnfeet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust aroundnnthe window would seem to indicate that someone has been hererecently. Directly across the pit from you and 25 feet awaynnthere is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. ooA large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it ooto the floor, but having done so you would be unable to reach it to climb back up. ppYou are in a little maze of twisting passages, all different. qqYou are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly qqupward. The lake is fed by a stream, which tumbles out of ahole in the wall about 10 feet overhead and splashes noisilyqqinto the water somewhere within the mist. The only passage goes back toward the south. rsDead end. You are at the northeast end of an immense room, even largerssthan the giant room. It appears to be a repository for the "ADVENTURE" program. Massive torches far overhead bathe thessroom with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of ssyoung beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a sscollection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign ssnearby reads: "DO NOT DISTURB THE DWARVES!" An immense mirror is hanging against one wall, and stretches to the ssother end of the room, where various other sundry objects can be glimpsed dimly in the distance. ttYou are at the southwest end of the repository. To one sideis a pit full of fierce green snakes. On the other side is tta row of small wicker cages, each of which contains a littlesulking bird. In one corner is a bundle of black rods with ttrusty marks on their ends. A large number of velvet pillowsare scattered about on the floor. A vast mirror stretches ttoff to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "TREASURE VAULT: Keys tuin main office." You are on one side of a large, deep chasm. A heavy white uumist rising up from below obscures all view of the far side.A SW path leads away from the chasm into a winding corridor.vvYou are in a long winding corridor sloping out of sight in both directions. wwYou are in a secret canyon which exits to the north and east. xxYou are in a secret canyon which exits to the north and east. yyYou are in a secret canyon which exits to the north and east. zzYou are on the far side of the chasm. A NE path leads away from the chasm on this side. {{You're in a long east/west corridor. A faint rumbling noisecan be heard in the distance. ||The path forks here. The left fork leads northeast. A dullrumbling seems to get louder in that direction. The right ||fork leads southeast down a gentle slope. The main corridorenters from the west. }}The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be }}trembling. Another passage leads south, and a low crawl goes east. ~~You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava ~~come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a~~blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash~~and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all ~~other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, ~~which scatter the murky light into sinister apparitions uponthe walls. To one side is a deep gorge, filled with a ~~bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire ~~crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far ~~off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in~~the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its ~~own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to ~the south. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. You are standing at the entrance to a large, barren room. Asign posted above the entrance reads: "CAUTION! Bear in room!" You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. You are in a maze of twisting little passages, all different. You are in a little maze of twisty passages, all different. You are in a twisting maze of little passages, all different. You are in a twisting little maze of passages, all different. You are in a twisty little maze of passages, all different. You are in a twisty maze of little passages, all different. You are in a little twisty maze of passages, all different. You are in a maze of little twisting passages, all different. You are in a maze of little twisty passages, all different. Dead end. end You're at end of road again. You're at hill in road. You're inside building. You're in valley. You're in forest. You're in forest. You're at slit in streambed.  You're outside grate. You're below the grate. You're in cobble crawl. You're in debris room. You're in bird chamber. You're at top of small pit. You're in hall of mists. You're on east bank of fissure. You're in nugget of gold room. You're in hall of mt king. You're at west end of twopit room. You're in east pit. !You're in west pit. You're at "Y2". #$You're at window on pit. You're in dirty passage. ')You're in dusty rock room. You're at west end of hall of mists. 9<You're at brink of pit. You're at east end of long hall. =@You're at west end of long hall. You're at complex junction. BCYou're in swiss cheese room. You're at east end of twopit room. DGYou're in slab room. You're at junction of three secret canyons. JXYou're in secret E/W canyon above tight canyon. You're in narrow corridor. [\You're at steep incline above large room. You're in giant room. _`You're in cavern with waterfall. You're in soft room. abYou're in oriental room. You're in misty cavern. cdYou're in alcove. You're in plover room. efYou're in dark-room. You're in arched hall. gjYou're in shell room. You're in anteroom. lmYou're at Witt's end. You're in mirror canyon. noYou're at window on pit. You're at top of stalactite. qsYou're at reservoir. You're at NE end. tuYou're at SW end. You're on SW side of chasm. vzYou're in sloping corridor. You're on NE side of chasm. {|You're in corridor. You're at fork in path. }~You're at junction with warm walls. You're at breath-taking view. You're in chamber of boulders. You're in limestone passage. You're in front of barren room. You're in barren room.  set of keys There are some keys on the ground here. brass lantern dThere is a shiny brass lamp nearby. There is a lamp shining nearby. *grate The grate is locked. dThe grate is open. wicker cage There is a small wicker cage discarded nearby. black rod A three foot black rod with a rusty star on an end lies nearby. black rod A three foot black rod with a rusty mark on an end lies nearby. *steps dRough stone steps lead down the pit. Rough stone steps lead up the dome. little bird in cage A cheerful little bird is sitting here singing. d There is a little bird in the cage. *rusty door dThe way north is barred by a massive, rusty, iron door. The way north leads through a massive, rusty, iron door. velvet pillow A small velvet pillow lies on the floor.  *snake A huge green fierce snake bars the way! d >$< (chased away) *fissure d>$< A crystal bridge now spans the fissure. The crystal bridge has vanished! *stone tablet A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" giant clam >grunt!< There is an enormous clam here with its shell tightly closed. giant oyster >groan!< There is an enormous oyster here with its shell tightly closed. ddInteresting. There seems to be something written on the underside of the oyster. "spelunker today" There are a few recent issues of "SPELUNKER TODAY" magazine here. tasty food There is food here. small bottle dThere is a bottle of water here. There is an empty bottle here. There is a bottle of oil here. water in the bottle oil in the bottle *mirror >$< *plant There is a tiny little plant in the pit, murmuring "water, water, ..." dThe plant spurts into furious growth for a few seconds. There is a 12-foot-tall beanstalk stretching up out of the ,pit, bellowing "WATER!! WATER!!" The plant grows explosively, almost filling the bottom of ,the pit. There is a gigantic beanstalk stretching all the way up to the hole. You've over-watered the plant! It's shriveling up! It's, it's... *phony plant (seen in twopit room only when tall enough) d>$< The top of a 12-foot-tall beanstalk is poking out of the dwest pit. There is a huge beanstalk growing out of the west pit up to the hole. *stalactite >$< *shadowy figure The shadowy figure seems to be trying to attract your attention. dwarf's axe There is a little axe here. dThere is a little axe lying beside the bear. *cave drawings >$< *pirate >$< *dragon dA huge green fierce dragon bars the way! Congratulations! You have just vanquished a dragon with dyour bare hands! (Unbelievable, isn't it?) The body of a huge green dead dragon is lying off to one side. *chasm A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! dPay troll!" The wreckage of a bridge (and a dead bear) can be seen at d!the bottom of the chasm. *troll A burly troll stands by the bridge and insists you throw hima treasure before you may cross. ddThe troll steps out from beneath the bridge and blocks your way. ">$< (chased away) *phony troll #The troll is nowhere to be seen. >$< (bear uses rtext 141) There is a ferocious cave bear eying you from the far end ofthe room! dThere is a gentle cave bear sitting placidly in one corner. There is a contented-looking bear wandering about nearby. ,$>$< (dead) *message in second maze There is a message scrawled in the dust in a flowery script,reading: "This is not the maze where the pirate leaves his %treasure chest." *volcano and/or geyser &>$< *vending machine There is a massive vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." 'batteries There are fresh batteries here. d(Some worn-out batteries have been discarded nearby. *carpet and/or moss 2>$< large gold nugget 3There is a large sparkling nugget of gold here! several diamonds 4There are diamonds here! bars of silver 5There are bars of silver here! precious jewelry 6There is precious jewelry here! rare coins 7There are many coins here! treasure chest 8The pirate's treasure chest is here! golden eggs dThere is a large nest here, full of golden eggs! The nest of golden eggs has vanished! 9Done! jeweled trident :There is a jewel-encrusted trident here! ming vase dThere is a delicate, precious, ming vase here! The vase is now resting, delicately, on a velvet pillow. ,The floor is littered with worthless shards of pottery. The ming vase drops with a delicate crash. ;egg-sized emerald There is an emerald here the size of a plover's egg! <platinum pyramid There is a platinum pyramid here, 8 inches on a side! =glistening pearl Off to one side lies a glistening pearl! >persian rug There is a persian rug spread out on the floor! d?The dragon is sprawled out on a persian rug!! rare spices @There are rare spices here! golden chain dThere is a golden chain lying in a heap on the floor! The bear is locked to the wall with a golden chain! There is a golden chain locked to the wall! Somewhere nearby is colossal cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me withcommands of 1 or 2 words. I should warn you that I look at only the first four letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north", and "down" as "descend" or just "d" to distinguish it from "downstream". (Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) - - - This is version A02, by Mike Goetz (NYACC) 4/23/80. A little dwarf with a big knife blocks your way. A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! None of them hit you! One of them gets you!  A hollow voice says "PLUGH". There is no way to go that direction. I am unsure how you are facing. Use compass points or nearby objects. I don't know in from out here. Use compass points or name something in the general direction you want to go. I don't know how to apply that word here. I don't understand that! I'm game. Would you care to explain how? Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. It is now pitch dark. If you proceed you will likely fall into a pit. If you prefer, simply type w rather than west. Are you trying to catch the bird? The bird is frightened right now and you cannot catch it no matter what you try. Perhaps you might try later. Are you trying to somehow deal with the snake? You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don'thave the necessary resources right now. Do you really want to quit now? You fell into a pit and broke every bone in your body! You are already carrying it! You can't be serious! The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. You can catch the bird, but you cannot carry it. There is nothing here with a lock! You aren't carrying it! The little bird attacks the green snake, and in an astounding flurry drives the snake away.  You have no keys! It has no lock. !"I don't know how to lock or unlock such a thing. It was already locked. #$The grate is now locked. The grate is now unlocked. %&It was already unlocked. You have no source of light. '(Your lamp is now on. Your lamp is now off. ))There is no way to get past the bear to unlock the chain, which is probably just as well. *+Nothing happens. Where? ,-There is nothing here to attack. The little bird is now dead. Its body disappears. ./Attacking the snake both doesn't work and is very dangerous.You killed a little dwarf. 01You attack a little dwarf, but he dodges out of the way. With what? Your bare hands? 23Good try, but that is an old worn-out magic word. I know of places, actions, and things. Most of my 33vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter,33east, west, north, south, up, or down. I know about a few special objects, like a black rod hidden in the cave. These33objects can be manipulated using some of the action words that I know. Usually you will need to give both the object 33and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also 33imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what 33you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having 33trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are 33attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game 33you can sometimes move long distances with a single word. For example, "building" usually gets you to the building 33from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a33room to the north does not guarantee entering the next from the south. 34Good luck! It misses! 56It gets you! OK 78You can't unlock the keys. You have crawled around in some little holes and wound up 89back in the main passage. I don't know where the cave is, but hereabouts no stream can9:run on the surface for long. I would try the stream. I need more detailed instructions to do that. ;;I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things ;<are. I don't know that word. =>What? Are you trying to get into the cave? ??The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I?@would recommend looking elsewhere for the keys. The trees of the forest are large hardwood oak and maple, @@with an occasional grove of pine or spruce. There is quite a bit of undergrowth, largely birch and ash saplings plus @@nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel@@is quite easy if you detour around the spruce and berry bushes. ABWelcome to Adventure!! Would you like instructions? Digging without a shovel is quite impractical. Even with a BCshovel progress is unlikely. Blasting requires dynamite. DEI'm as confused as you are. Mist is a white vapor, usually water, seen from time to timeEEin caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. FGYour feet are now wet. I think I just lost my appetite. HIThank you, it was delicious! You have taken a drink from the stream. The water tastes IIstrongly of minerals, but is not unpleasant. It is extremely cold. JKThe bottle of water is now empty. Rubbing the electric lamp is not particularly rewarding. KLAnyway, nothing exciting happens. Peculiar. Nothing unexpected happens. MNYour bottle is empty and the ground is wet. You can't pour that. OPWatch it! Which way? QQOh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this QRbefore. Do you want me to try to reincarnate you? All right. But don't blame me if something goes wr...... RR --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and RSgasping, you emerge from the smoke and find.... You clumsy oaf, you've done it again! I don't know how longSSI can keep this up. Do you want me to try reincarnating youagain? TTOkay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. UUNow you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any UVorange smoke, do you? Okay, if you're so smart, do it yourself! I'm leaving! Z[>>> messages 81 thru 90 are reserved for "obituaries". <<< Sorry, but I no longer seem to remember how it was you got [\here. You can't carry anything more. You'll have to drop \]something first. You can't go through a locked steel grate! ^_I believe what you want is right here with you. You don't fit through a two-inch slit! ``I respectfully suggest you go across the bridge instead of jumping. abThere is no way across the fissure. You're not carrying anything. cdYou are currently holding the following: It's not hungry (it's merely pinin' for the fjords). deBesides, you have no bird seed. The snake has now devoured your bird. fgThere's nothing here it wants to eat (except perhaps you). You fool, dwarves eat only coal! Now you've made him gh*REALLY* mad!! You have nothing in which to carry it. ijYour bottle is already full. There is nothing here with which to fill the bottle. klYour bottle is now full of water. Your bottle is now full of oil. mnYou can't fill that. Don't be ridiculous! opThe door is extremely rusty and refuses to open. The plant indignantly shakes the oil off its leaves and pqasks, "water?" The hinges are quite thoroughly rusted now and won't budge. rrThe oil has freed up the hinges so that the door will now move, although it requires some effort. ssThe plant has exceptionally deep roots and cannot be pulled free. ttThe dwarves' knives vanish as they strike the walls of the cave. uuSomething you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. vvYou can't fit this five-foot clam through that little passage! wwYou can't fit this five-foot oyster through that little passage! xxI advise you to put down the clam before opening it. >Strain!< yyI advise you to put down the oyster before opening it. >Wrench!< z{You don't have anything strong enough to open the clam. You don't have anything strong enough to open the oyster. ||A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very ||good at identifying bivalves.) Whatever it is, it has now snapped shut again. }}The oyster creaks open, revealing nothing but oyster inside.It promptly snaps shut again. ~~You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the ~main passage. There are faint rustling noises from the darkness behind you. Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." It looks as though you're dead. Well, seeing as how it's soclose to closing time anyway, I think we'll just call it a day. The sepulchral voice entones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... There is a loud explosion, and a twenty-foot hole appears inthe far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, wherea cheering band of friendly elves carry the conquering adventurer off into the sunset. There is a loud explosion, and a twenty-foot hole appears inthe far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everythingin its path, including you! There is a loud explosion, and you are suddenly splashed across the walls of the room. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you!Most of them throw knives at you! All of them get you! Oh, leave the poor unhappy bird alone. I daresay whatever you want is around here somewhere. I don't know the word "stop". Use "quit" if you want to give up. You can't get there from here. You are being followed by a very large, tame bear. If you want to end your adventure early, say "quit". To suspend your adventure such that you can continue later, say "suspend" (or "pause" or "save"). To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *DOES* happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save time or paper, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitlyask me to. Do you indeed wish to quit now? There is nothing here with which to fill the vase. The sudden change in temperature has delicately shattered the vase. It is beyond your power to do that. I don't know how. It is too far up for you to reach. You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. The shell is very strong and is impervious to attack. What's the matter, can't you read? Now you'd best start over. The axe bounces harmlessly off the dragon's thick scales. The dragon looks rather nasty. You'd best not try to get by. The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. On what? Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say"look". Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. The troll deftly catches the axe, examines it carefully, andtosses it back, declaring, "Good workmanship, but it's not valuable enough." The troll catches your treasure and scurries away out of sight. The troll refuses to let you cross. There is no longer any way across the chasm. Just as you reach the other side, the bridge buckles beneaththe weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. The axe misses and lands near the bear where you can't get at it. With what? Your bare hands? Against *HIS* bear hands?? The bear is confused; he only wants to be your friend. For crying out loud, the poor thing is already dead! The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. The bear is still chained to the wall. The chain is still locked. The chain is now unlocked. The chain is now locked. There is nothing here to which the chain can be locked. There is nothing here to eat. Do you want the hint? Do you need help getting out of the maze? You can make the passages look less alike by dropping things. Are you trying to explore beyond the plover room? There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. Do you need help getting out of here? Don't go west. Gluttony is not one of the troll's vices. Avarice, however,is. Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. Your lamp has run out of power. There's not much point in wandering around out here, and youcan't explore the cave without a lamp. So let's just call it a day. There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd besthie meself off to the maze to hide me chest!" With that, hevanishes into the gloom. Your lamp is getting dim. You'd best go back for those batteries. Your lamp is getting dim. I'm taking the liberty of replacing the batteries. Your lamp is getting dim, and you're out of spare batteries.You'd best start wrapping this up. I'm afraid the magazine is written in Dwarvish. "This is not the maze where the pirate leaves his treasure chest." Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should i go ahead and read it anyway? It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." It says the same thing it did before. I'm afraid I don't understand. "Congratulations on bringing light into the dark-room!" You strike the mirror a resounding blow, whereupon it shatters into myriad tiny fragments. You have taken the vase and hurled it delicately to the ground. You prod the nearest dwarf, who wakes up grumpily, takes onelook at you, curses, and grabs for his axe. Is this acceptable? There's no point in suspending a demonstration game. Do you really want to suspend this game? Be sure to save (SAVE ADSAVE.COM 157) your core-image... # You are obviously a rank amateur. Better luck next time. dYour score qualifies you as a novice class adventurer. You have achieved the rating: "experienced adventurer". You may now consider yourself a "seasoned adventurer". You have reached "junior master" status. ,JYour score puts you in master adventurer class C. Your score puts you in master adventurer class B. ]Your score puts you in master adventurer class A. All of adventuredom gives tribute to you, adventurer grandmaster! A large cloud of green smoke appears in front of you. It clears away to reveal a tall wizard, clothed in grey. He fixes you with a steely glare and declares, "This adventure has lasted too long." With that he makes a single pass overyou with his hands, and everything around you fades away into a grey nothingness. Very well. Break out of this and save your core-image.  Be sure to save (SAVE ADSAVE.COM 157) your core-image... ,JYour score puts you in master adventurer class C. Your score puts you in master adventurer class B. ]Your score puts you in master adventurer class A. All of adventuredom gives tribute to you, adventurer grandmaster! A large cloud of green smoke appears in front of you. It clears away to reveal a tall wizard, clothed in grey. He fixes you with a steely glare and declares, "This adventure has lasted too long." With that he makes a single pass overyou with his hands, and everything around you fades away into a grey nothingness. Very well. 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(' (',I1,') ',11A2)('+ IS TOO MUCH WEIGHT, YOU CAN NOT PICK IT UP')(64X)(70X)>#T!T͓HP! dl!"P!"Q*Q)}~#fo}=2Q¿S*Q)"Q"Q*QQ"Q*Q~#fo*{ozg}2Q*Q~#fo*{ozg}2!Q*Q~#fo*{ozg}!!Q!Q2"Q¿S*Q)}~#foog"#Q%T!T͓H%Q! d*#Q)"Q*Q!T>̀d!"*#Q)"Q*!*c*Q"Q*Q!T>̀d*#> >vRl!!T͛rc!8QFr! ́a2QR!"PêS*#Q!c ~#fo*}=Ɓ2QBS%T!T͓HK>Q#T!T͓HqQ! dl*"Q*!c*Q"Q*!c*Q"Q:P*Qw~og"vQ!! ('+',1A1)"*}22TLU*#"*"3T*!c*3T"5T*!c*5T~=22TLU*"3T*!c*3T"5T*!c*5T"9T~og"7Tog}*9Tw**{ozg+}=22TLU*"!*{ozg*!c#*"!͓H;T! d*7TJ "3T*3T!nV>͌dl*+}22T* +}!2T2DTmV*+"*"3T*!c*3T"5T*!c*5T~=22TmV*"3T*!c*3T"5T*!c*5T"9T~og"7Tog}*9Tw**{ozg}22TmV*"*#*{ozg!c"3T!*3T{ozg*"!͓H;T! d*7TJ "3T*3T!nV>͌dl=2!***{ozg!c#*"*"!͓H!*+"('+7-11 STORE')('+LEVEL',I3)('+N')('+W+E')('+S')2!ͨZX!X͓H*+}2VWV! dl*+}?2VEWV! d!X>̀dl!"͑KX!X͓HV! dlX!X͓HV! dlX!X͓HV! dl*+"V+}2VʪW!"V*V}2VW! "V!"*"*+"+}2VW!"*}=2VX! "!"V!"VVV!VX*V#"V!"VVV!VX*V#"V!+"VVV!VX*}2V¨X*+"V+}2VʈX!"V*V}2VʥX! "VVACB *!{z**{('+1')('+',I1)!*('+#')('+',1A1)s"X"X`i"X*X~ #fo#"*X͓H*X~#fo##"*X~#fo}=2XDYX! dl*X͓HZ*X_"X! d!Z>̀dl*X~#fo"*X͓H*X~#fo)~#fo"X! d!Z>̀dl!"X*X*X~#fo"*X~#fo#"!͓H!"*X"X*!c*X"X*X~#fo!c*X~2X(ZX! dlÃZ*X"X*!c*X"X*X~#fo!c*X~/͌dl*#>>Y*X#>>Y 2s"*!"Z!Zdog"Z}2ZZ!Z:H*Z#"ZîZ+"*1##}"Z*!! c#"!}2Z[*!og"!!!ͫ_!ZFr*Zͫ_!Z͓b!J[͚a!a!ZFr!Zl_"Z!*+"*"N"*"Q["S[*Q[~#fo"_[*S[~#fo!c*_["a[*!c*a[~og"O[ɨ$+++}2!('+RETURN TO DROP OBJECT')('+SPACE TO GOTO NEXT OBJECT')*+('+','(',I2,')',11A2)('+','( 1)',6A2,10X)+"N"!N"}(79X)@_!>_͓H[! dlB_!>_͓H[! dl!"[@_!:_͓H*[}=2[,]*[)~#fo+}2["]*["[[! d*[)"[*[!:_>̀d!"*[)"[*!*c*["[*[!:_>̀d*#> >\l*[!c ~#fo"é]*[#"[q\*["[)/~#fo##}2["]\! d!"*[)"[*!c*[I"[*[!:_>̀d*#>>]]l*[))~#fo"!<_͛rc!"\Fr! ́a2[]*[#"[}=2[_h\*[*[{ozg}2[^*[)/"[!*[s#r]*[)"[~#fo+*[s#r!"[!"&\*&\)~#fo}=2[^*&\)"["[**[s#r*[Q"[**[s#r*["(\**(\s#r*[}"*\*[og**\s#r*",\*!c*,\".\*!c*.\"0\> *0\w]*&\#>K><^mb @_!:_͓H2\! dl2\! dl*}/V_c(s2{͹c͹cjd]_!{Ur>ʠ_~_Ay~r͵_lr!{6Mdg>r|c>x_ak~#forcUr ` c `År;rz||͒ccvr.`ͅr6`Ud_cEc|ar `! ``Ud͚`͙b=`>O!{~+>wÅrQY^rcÅr:{t`hl`Ud cƁt`c͍a!}``JÝbQY^rͅrqýq|Yt&wz^Pc|u~r1^r`Ay>2{!``Udogrc+a }}{(qnz Udlr͙b`ÙbUd~#Ur=x͖bvr+aä́c(avrʅr:{^r;a/O+ä́cÝavrʵcͅrȯGb"x{y2z{Focc!D*{:{Oa{4ʽqabg.*x{:z{Ozabg.*{:{ax<=b{_zWxG)yOHGqKb> 2z!PA"z!US"z!E "z\b*Sz6 dzTyz~#Rb!z ~Uz#abKb> 2z!ST"z!OP"z! 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UK!>!! !! !>!! !>!! !>*,\".\*!c*.\"0\> *0\w]*&\#>K><^mb @_!:_͓H2\! dl2\! dl*}H!PxSxPxPxPxPxx:xPx> ͚xͯx2x:x*x> ͚x> Úx*y%x|Hx}Kx"x"yd:x̧x:z*z=> ͚x~+ʌx1|x> ͚xÌx> ͚x~0Œx> ͚x#~#͚x=Îx_>2x8xxxxxxxxd2zdz x*z&*zw"z }xAy:z*z=> U Terminal Setup for CRAWL Whe ɠ uploade CRAW t m comp uter notice tha i wa fo differen typ o termina tha have S looke int i an foun th addresse fo th termina configura tion. The only two that you need are erase screen and direct cursor addressing. -------- Erase Screen ------ Two bytes -- First byte at location 0103H presently at 1BH -- ESC Second byte at loacation 104H presently at "*" ------- Direct cursor addressing -------- This routine takes two bytes. It offsets the x and y by adding 020H Two bytes -- First byte at location 0113H presently at 1BH -- ESC." Second byte at location 0114H presently at "=" Robert Nelson Feb. 27, 1983 un th addresse fo th termina configura tion. The only two that you need are erase screen and direct cursor addressing. -------- Erase Screen ------ Two bytes -- First byte at location 0103H presently at 1BH -- ESC Second byte at loacation 104H presently at "*" ------- Direct cursor addressing -------- This routine takes two bytes. It offsets the x and y by adding 020H Two bytes -- First byte at location 0113H presently at 1BH -- ESC.The following are hints to help you achieve a longer life in CRAWL.COM Firs an mos importan whe startin th game come th opportunit t purchas a ite a "7-11 befor yo start Th wis vetera o suc cavern belo know tha item-A ROP i th onl ite tha ha usefulnes onc 'Z i ente t begin Obviou t som an no t others Onc you'v gon dow leve (vi pit) the ther i n wa u withou rope An i yo hi "D instea o it' neighbo "S the you'v key' i tha yo wis t D-ro a item I s mak sur yo ski droppin you rop becaus yo hav los it Th gam a whol i no jus anothe "castle o "adventure game I take som awarenes o wha nast i affecte b wha weapon Sill a som o th nastie maybe i yo didn' matc weapo t it you'v go rando chanc o outcom an wounds i yo lose Key tha wil affec you movement/actio ar compas direction - N-ort S-out E-as W-es (show o screen) plu fo up fo Dro item(s) Item fro 7-1 ar returne ther magically s yo ca bu the again.Th retur an spac ba ar bot use t selec o ski a ite whe i comba o t dro something I yo hav played th scree wil tel yo whe CR/S applies Th ʠ i fo Jumpin pits That abou al fo th keyboard. A mentione earlie th monster i th dungeo ca b affecte b certai weapon availabl t you Yo hav fiftee level t descend A yo ge lowe th typ o creature yo ru int becom mor experience an stronger I yo ar trul brav o jus curiou you'l di quicke i yo don' clea majorit o eac leve an pick-u worth treasures. Th firs fe time playe woul gra a man treasure a possible eve mor tha on o a ite i i sounde powerful Th proble i tha yo reciev gol a wel a treasure whe yo *WIN whic lead t sudde weight-gai an yo d hav limi (9 units) ɠ hav solve th proble b droppin unneede treasur belo o goin u t 7-1 an buyin Wate Pistol u th kazoo Yo ar tryin t ge you weigh dow an Wate Pistol don' wa anything bu d ea u GP's. # Possibl bu i th progra (oh i sourc wa available) afte unloadin gol an treasure th weigh valu at 7-1 diffe fro th weigh valu i th maze esp afte hittin 9 o mor weigh units. Anyway monito you weigh becaus i i reall fu gam an whe yo star overloadin yoursel a leve 1 it' hassl t g u level jus t unload. .pa ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + HO AN DIRT HINT + + + + MADE BY CLOSE OBSERVATION + + + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thes creature ar no al th one yo wil find althoug mos ar foun withi th firs thre levels I tol yo about all the ones I found then it wouldn't be fun for you. NASTY EFFECTIVE WEAPON/S ============================================================ MAD MAN BARE HANDS MAD COMPUTER WATER PISTOL VIKING BATTLEAXE DRAGON BATTLEAXE PIRATES SWORDS~(MAGIKAL) SALT VAMPIRE PEPPER BLOOD VAMPIRE CROSS STAKE OR HOLY WATER KAOS AGENT SHOE GUN WIZARDS MAGIKAL ITEM (SWORD OR RING) BORAY & OVION LASER ============================================================ TH BONU FO USIN TH RIGH WEAPO I TH STRENGT O YOU FO I REDUCED. TREASURE AIDS YOU BY: ============================================================ #ROBOT LOCATING OPEN PASSAGE BELOW LEVEL ELF LOCATING OPEN PASSAGE SAME LEVEL ============================================================ IƠ YO MEE A ENEM THA YOUҠ CURREN ARSENA I NO PREPARE FO THE TR٠ T PICˠ WEAPO THA APPLIEӠ WITHOUԠ BONUӠ COMPARŠ YOU EXP WITȠ THEIRS YOUR SHOUL B HIGHE T WIN IƠ YO USŠ WEAPO AN LOOS B PREPAREĠ T LOOS TH WEAPO YO USED O COURS I YO US BAR HAND AN LOOSE YOՠ KEE THEM "Hee m word al wh hav come... .....A path does not always open to and fro but sometimes against the grain......down and out again hath work for me and mayhap for you. ɠ kno o othe weapon tha affec ou hos wh pefe th deeps bu i yo pla wit you hea an no jus hac slash yo shoul ge th idea Ther ar o cours th fe reall of-the-wal creation tha haven' figure ou ho t match-up bu on da will. J. Andrew Hart CannonFodder, esq. .pa ======================================= IƠ YO MEE A ENEM THA YOUҠ CURREN ARSENA I NO PREPARE FO THE TR٠ T PICˠ WEAPO THA APPLIEӠ WITHOUԠ BONUӠ COMPARŠ YOU EXP WITȠ THEIRS YOUR SHOUL B HIGHE T WIN IƠ YO USŠ WEAPO AN LOOS B PREPAREĠ T LOOS TH WEAPO YO USED O COURS I YO US BAR HAND AN LOOSE YOՠ KEE THEM "Hee m word al wh hav come... .....A path does not always open to and fro but sometimes against the grain......down and out again hath work for me and mayhap for you. ɠ kno o othe weapon tha affec ou hos wh pefe th deeps bu i yo pla wit you hea an no jus hac slash yo shoul ge th idea Ther ar o cours th fe reall of-the-wal creation tha haven' figure ou ho t match-up bu on da will. J. And10 REM Eliza from Creative Computing 20 REM -----INITIALIZATION----- 21 DEFINT A-Z:CLS$=CHR$(27)+"*" 30 DIM S(36),R(36),N(36) 40 N1=36:N2=12:N3=112 50 FOR X=1 TO N1+N2+N3:READ Z$:NEXT X:REM SAME AS RESTORE 60 FOR X=1 TO N1 70 READ S(X),L:R(X)=S(X):N(X)=S(X)+L-1 80 NEXT X 90 PRINT CLS$;"My name is Eliza. I'm a Computer. I have been programmed" 100 PRINT "to assist humans with their problems. But first, can you give" 101 PRINT "me a ";:RANDOMIZE 102 INPUT "What is your name";NAM$ 103 PRINT "So, ";NAM$;", what is the problem?" 110 REM *** User input *** 120 LINE INPUT I$:IF LEN(I$)=0 THEN RUN "I" 130 I$=" "+I$+" " 140 REM GET RID OF APOSTROPHES 150 O$=" ":FOR L=1 TO LEN(I$) 160 IL=ASC(MID$(I$,L,1)) 170 IF IL=32 AND RIGHT$(O$,1)<>" " THEN 210 180 IF IL<65 THEN 220:REM strip punctuation, numbers 190 IF IL<96 THEN IL=IL+32:REM make small 200 IF IL>122 THEN 220 210 O$=O$+CHR$(IL):REM add character 220 NEXT L 230 I$=O$ 250 REM *** Find keyword in I$ *** 260 RESTORE 270 S=0 280 FOR K=1 TO N1 290 READ K$ 300 IF S>0 THEN 330 310 L=INSTR(I$," "+K$+" ") 320 IF L>0 THEN S=K:T=L:F$=K$ 330 NEXT K 340 IF S>0 THEN K=S:L=T:GOTO 360 350 K=36:GOTO 490:REM WE DIDN'T FIND ANY KEYWORDS 360 REM *** Perform string swaps for persons *** 370 RESTORE:FOR X=1 TO N1:READ Z$:NEXT X:REM SKIP OVER KEYWORDS 380 C$=" "+MID$(I$,L+LEN(F$)+2):C$=LEFT$(C$,LEN(C$)-1):REM strip space 390 FOR X=1 TO N2/2 400 READ S$,R$ 410 S$=" "+S$+" ":R$=" "+R$+" " 420 L=INSTR(C$,S$):IF L=0 THEN 450 430 C$=LEFT$(C$,L-1)+R$+MID$(C$,L+LEN(S$)) 440 GOTO 480 450 L=INSTR(C$,R$):IF L=0 THEN 480 460 C$=LEFT$(C$,L-1)+S$+MID$(C$,L+LEN(R$)) 470 L=L+LEN(S$) 480 NEXT X 490 REM *** Use keyword number K to select reply *** 500 RESTORE:FOR X= 1 TO N1+N2:READ Z$:NEXT X 510 FOR X=1 TO R(K):READ F$:NEXT X:REM READ RIGHT REPLY 520 R(K)=R(K)+1: IF R(K)>N(K) THEN R(K)=S(K) 530 PRINT LEFT$(F$,LEN(F$)-1); 531 IF RIGHT$(F$,1)="/" THEN PRINT:GOTO 110 540 PRINT C$;RIGHT$(F$,1):GOTO 110 560 REM *** Program data *** 570 REM *** Keywords *** 580 DATA "can you","can i","you are","youre","i dont","i feel" 590 DATA "why dont you","why cant i","are you","i cant","i am","im" 600 DATA "you","i want","what","how","who","where","when","why" 610 DATA "name","cause","sorry","dream","hello","hi","maybe" 620 DATA "no","your","always","think","alike","yes","friend" 630 DATA "computer","nokeyfound" 640 REM *** Swap pronoun data *** 650 DATA "are","am","were","was","you","i","your","my" 660 DATA "ive","youve","im","youre" 670 REM *** Replies (End / for no cont, else ?,. or !) *** 680 DATA "Don't you believe that I can?" 690 DATA "Perhaps you would like to be able to." 700 DATA "You want me to be able to?" 710 DATA "Perhaps you don't want to?" 720 DATA "Do you want to be able to?" 730 DATA "What makes you think I am?" 740 DATA "Does it make you happy to think I am?" 750 DATA "Perhaps you would like to be." 760 DATA "Do you sometimes wish you were?" 770 DATA "So you don't?" 780 DATA "Why don't you?" 790 DATA "So you'd like to!" $ 800 DATA "Does this bother you?/" 810 DATA "I'd like to know more!" 820 DATA "Do you often feel?" 830 DATA "Do you enjoy feeling?" 840 DATA "Do you really believe I don't?" 850 DATA "Perhaps, in my own time, I will." 860 DATA "Do you want me to? 870 DATA "Do you think I should be able to? 880 DATA "Why can't you?" 890 DATA "Why are you interested in whether or not I am?" 900 DATA "Would you prefer I were not?" 910 DATA "PERHAPS IN YOUR FANTASIES I AM*" 920 DATA "How do you know you can't? 930 DATA "Have you tried?/" 940 DATA "Perhaps you can, now,!" 950 DATA "So you came to me because you are." 960 DATA "How long have you been?" 970 DATA "Do you think it is normal to be?" 980 DATA "Do you enjoy being?" 990 DATA "Let's get back to your problem./" 1000 DATA "Oh, I?" 1010 DATA "Well, let's talk about you for a while now./" 1020 DATA "What would it mean to you if you got?" 1030 DATA "Why do you want?" 1040 DATA "Suppose you soon got." 1050 DATA "What if you never got?" 1060 DATA "Sometimes I also want." 1070 DATA "Why do you ask?/" 1080 DATA "Does that question interest you?/" 1090 DATA "What answer would please you most?/" 1100 DATA "What do you think?/" 1110 DATA "Are such questions on your mind often?/" 1120 DATA "What do you really want to know?/" 1130 DATA "Have you asked anyone else?/" 1140 DATA "Have you asked these questions before?/" 1150 DATA "What exactly are you thinking about?/" 1160 DATA "Well, let's be nice, now./" 1170 DATA "Let's not talk about people behind their back./" 1180 DATA "Is that the real reason?/" 1190 DATA "Any other reasons?/" 1200 DATA "Does that reason explain anything else?/" 1210 DATA "What other reasons might there be?/" 1220 DATA "Oh, excuse me!/" 1230 DATA "No hard feelings, now./" 1240 DATA "Why do you feel sorry?/" 1250 DATA "Listen, I'm on your side./" 1260 DATA "What does the dream suggest to you?/" 1270 DATA "Do you dream often?/" 1280 DATA "It must be nice to have dreams. I don't.../" 1290 DATA "The dream comes from deep in your mind./" 1300 DATA "Well, how do you do! Can I help you?/" 1310 DATA "You seem somewhat uncertain./" 1320 DATA "Why the uncertain tone?/" 1330 DATA "Can you be more positive?/" 1340 DATA "You aren't sure?/" 1350 DATA "You don't know?/" 1360 DATA "Oh. Well, then, what?" 1370 DATA "You seem a little negative./" 1380 DATA "Why not?/","Are you sure?/","Why 'No'?/" 1410 DATA "Why are you worried about my?" 1420 DATA "What about your own?" 1430 DATA "Can you think of a specific example?/" 1440 DATA "When?/" 1450 DATA "What are you thinking of?/" 1460 DATA "Oh, nothing is Always the same./" 1470 DATA "Think so?/" 1480 DATA "But you aren't sure you." 1490 DATA "Do you doubt you?" 1500 DATA "In what way?/" 1510 DATA "What resemblance do you see?/" 1520 DATA "What does the similarity suggest to you?/" 1530 DATA "What other connections do you see?/" 1540 DATA "Could there really be some connection?/" 1550 DATA "How?/" 1560 DATA "You seem rather sure of this!/" 1570 DATA "Are you sure?/"  1580 DATA "I see./","Aha!/" 1600 DATA "What about your friends?/" 1610 DATA "Do your friends worry you?/" 1620 DATA "I think they probably mean well./" 1630 DATA "Perhaps you should be more open with your friends./" 1640 DATA "Do you like your friends?/" 1650 DATA "Well, everyone needs friends./" 1660 DATA "Remember, I am a computer./" 1670 DATA "Meaning me, perhaps?/" 1680 DATA "Think of me as a friend./" 1690 DATA "What about computers?/" 1700 DATA "So machines are part of the problem?/" 1710 DATA "I like to think computers can help people./" 1720 DATA "Sometimes computers do cause people problems./" 1730 DATA "So what seems to be the problem?/" 1740 DATA "So what does this suggest to you?/" 1750 DATA "I see./" 1760 DATA "I'm not sure I understand you fully./" 1770 DATA "Could you be more specific?/" 1780 DATA "Can you elaborate on that?/" 1790 DATA "That's interesting!/" 1810 REM *** Data for selecting replies *** 1830 DATA 1,3,4,2,6,4,6,4,10,4,14,3,17,3,20,2,22,3,25,3 1840 DATA 28,4,28,4,32,3,35,5,40,9,40,9,40,9,40,9,40,9,40,9 1850 DATA 49,2,51,4,55,4,59,4,63,1,63,1,64,5,69,5,74,2,76,4 1860 DATA 80,3,83,7,90,3,93,6,99,7,106,6 ,9,40,9,40,9,40,9,40,9 1850 DATA 49,2,51,4,55,4,59,4,63,1,63,1,64,5,69,5,74,2,76,4 1860 DATA 80,3,83,7s?/" 1650 DATA "Well, everyone needs friends./" 1660 DATA "Remember, I am a computer./" 1670 DATA "Meaning me, perhaps?/" 1680 DATA "Think of me as a friend./" 1690 DATA "What about computers?/" 1700 DATA "So machines are part of the problem?/" 1710 DATA "I like to think computers can help people./" 1720 DATA "Sometimes computers do cause people problems./" 1730 DATA "So what seems to be the problem?/" 1740 DATA "So what does this suggest to you?/" 1750 DATA "I see./" 1760 DATA "I'm not sure I understand you fully./" 1770 DATA "Could you be more specific?/" 1780 DATA "Can you elaborate on that?/" 1790 DATA "That's interesting!/" 1810 REM *** Data for selecting replies *** 1830 DATA 1,3,4,2,6,4,6,4,10,4,14,3,17,3,20,2,22,3,25,3 1840 DATA 28,% This is the release date of the disk. TRAVEL DAT vCRAWL COM {{RAWL COM ;CRAWL DOC CRAWL HNT ELIZA BAS STEXT .DAT 7D E7 384 3 TRAVEL .DAT 02 9C 4608 36 CRAWL .COM 36 86 31488 246 CRAWL .DOC 26 46 1280 10 CRAWL .HNT 94 DA 5248 41 ELIZA .BAS 11 52 7424 58  Fog Library Disk FOG-CPM.065 Copyright (1986) by Fog International Computer Users Group to the extent not copyrighted by the original author for the exclusive use and enjoyment of its members. Any reproduction or distribution for profit or personal gain is strictly forbidden. For information, contact FOG, P. O. Box 3474, Daly City, CA. 94015-0474. as part of the description of a file indicates that the program is distributed on a "try first, pay if you like it" basis. If you find the program(s) meet your need, please refer to the author's documentation for information on becoming a registered user. Only by registering and paying for the programs you like and use will the authors of such programs continue development. Often, more complete documentation, additional modules, and new releases are available only to registered users. Games for most CP/M computers. Filename Description -06-00 .86 This is the release date of the disk. -CPM065 .DOC This is the description of the disk contents. AD .COM 9255 39K [Expanded Adventure 1 of 11] An expanded version of the classic game. ADVENFIL.DOC 226A 1K [Expanded Adventure 2 of 11] ADVENTUR.DOC 3C43 2K [Expanded Adventure 3 of 11] ADVENTUR.MSG 9D72 63K [Expanded Adventure 4 of 11] ATAB .DAT FE20 2K [Expanded Adventure 5 of 11] COMMON .DAT 0305 4K [Expanded Adventure 6 of 11] KTAB .DAT 0B4C 1K [Expanded Adventure 7 of 11] LTEXT .DAT 5853 1K [Expanded Adventure 8 of 11] RTEXT .DAT AF5B 1K [Expanded Adventure 9 of 11] STEXT .DAT 7DE7 1K [Expanded Adventure 10 of 11] TRAVEL .DAT 029C 5K [Expanded Adventure 11 of 11] CRAWL .COM 3686 31K [Crawl 1 of 3] A role playing game complete with terminal patch information and hints on how to play. CRAWL .DOC 2646  2K [Crawl 2 of 3] CRAWL .HNT 94DA 6K [Crawl 3 of 3] ELIZA .BAS 1152 8K MBasic game where you talk to a psychologist.  the classic game. ADVENFIL.DOC 226A 1K [Expanded Adventure 2 of 11] ADVENTUR.DOC 3C43 2K [Expanded Adventure 3 of 11] ADVENTUR.MSG 9D72 63K [Expanded Adventure 4 of 11] ATAB .DAT FE20 2K [Expanded Adventure 5 of 11] COMMON .DAT 0305 4K [Expanded Adventure 6 of 11] KTAB &'