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Í=ƒû5ºuJ¡`Á;ûuK#Ú#Ûué0¡\Á£ÃÍæ»´ÌÍ•»\ÃÍ•»‚Ì͕̓ÃÍæ»¢Ì͕̓ï̓"»äÍ? Í=ƒû5téÍæ»ØÌÍ•Í=ƒû9téÍæ»êÌÍ•Í=ƒûFtéÍæ»þÌÍ•Í=ƒûGtéÍæ»Í͕̓ÃÍæ»0ÍÍ•Í=Í”»@Í͕̓ï̓"»NÍ? ¸÷.ÓÍ>B‹Ó‹^ÁÍ>DÍæ‹Ë»OÍ= Í•‹ÚÍ>B‹ÙÍ>DÍ‹¸÷.ÓÍ>B‹Ó‹^ÁÍ>DÍæ‹Ë»OÍ= Í•‹ÚÍ>B‹ÙÍ>DÍ‹¡dÁ£`á^Áé¡\Áé¡bÃ@£bÃ>bÃ}~ñ¡dÃ@£dá`Ã;dÃ}ÛÍ‹Í=ºfÃÍŒ’»ËÍtðÍ‹ÇjÃ$¸lÃP¸nÃP¸pÃP¸rÃP¸jÃPš[{üÍ‹‹^ÁÍ>BÍ>D̓Ž¡\Á£lËءbÁ£nÓ£pãrÃ̓4Í>CÍ>C‹\ÁÍ>DÍ‹ÇtøtÃPš[{ü¡^Á£vãxÃÍ‹Í>XJœNiôçYäðUõ N ª9ÒHÜWæcðrúŸ®"½,êJùT^h&r5|•è’д 8J: ÌˆHpX‚@*(#å'Ì6wø*Û@óà.o È2- °6* ˜:¦ €>8 hBA„SŽƒ˜yRÃÅ]Û LJpìOhÎO÷ ÊNŽ ˜N88O OûO‰GO`OŽoOŒ«OºO¹R®RÛ&RŽTœ—À]ïÊ]"Ï]4@œó¥ŽÚ‹. ‹Å+Â=r¸^_‹Õ+бÓàŽÒ‹àWV-P‹ð‹ø@‘ýó¤üX¹pÍÿ. °¿°¢ _^‰&VWË_^[VWÿ6ÿ7Ë”ÃCP.HLPžÃCP.IDX¨ÃB:CP.HLP´ÃB:CP.IDXÀÃD R A W ÌÃOptions are: ÜÃ1. ALIN ( straight lines )Ä2. DLIN ( angled lines )"Ä3. RECT ( rectangles )BÄ4. CIRC ( circles )`Ä5. ARCS ( arcs )zÄ6. ERAS ( erase )–Ä7. TEXT ( text )°Ä8. WIDE ( line width )ÐÄZ O O MÜÄ1. ORGN ( origin )øÄ2. WIN ( window )Å3. IN/OUT ( in or out )4Å4. SIZE ( change size )VÅG R I DbÅ1. DISP ö  ( display grids ) †Å2. LOCK ( locking off/on )ªÅ3. SET ( set grid ) ÈÅC H A N G EØÅ1. WIN ( window )ôÅ2. IDEN ( identify )ÆV I E W'Æ1. FIT ( fit picture to screen )JÆ2. REDO ( redraw )$fÆ3. ALL ( all layers visible )+ŽÆ ACTV ( only active layer visible )¾Æ4. LAY ( layer )ÚÆM O V EæÆC O P Y òÆ1. MAKEÇ SYM ( make symbol )$Ç3. IDEN ( identify )BÇE D I TNÇ1. ADDV ( add vertices )pÇ2. MOVV ( move vertices )!”Ç3. DELV ( delete vertices )ºÇ4. BRK ( break )ÖÇ5. MOVL ( move lines ) öÇR O T A T E$È3. DEGR ( degree of rotation ) .ÈS C A L E<ÈT X T R HÈS Y M B O L!XÈ1. DIR ( check directory )~È2. LOAD ( load a file ) È3. LIST ( list ) ºÈ4. PLAC ( place / insert )#ÞÈ5. SAVE ( save current data )ÉF I L EÉ3. PACK ( pack database )#6É4. SAVE ( save current data )^É5. BKUP ( backup file )#€É6. ZAP ( erase current job )"¨É7. ERAS ( erase disk files )*ÎÉ8. QUIT ( clear job & go to MS/DOS )üÉP L O TÊ1. PLTR ( pen plotter )$*Ê2. PNTR ( dot matrix printer ) RÊD E L E T E#bÊ1. UNDO ( layer to undelete )ŠÊF I N D–Ê1. DATA ( data )°Ê2. DIST ( distance )ÎÊÖ#ØÊ - return to CADDRAFT (no options)€ËË - return to CADDRAFT; 8 $ËSPACE BARW2Ë - options (if any)JË 8…¤p}€XË `Ë - continue; rË - start over; †ËSelect option by number; j¤Ë - return to CADDRAFT ¾ËCP3.EXE ÊËSYNTAX ERROR ÚËOUT OF BOUNDSìËMEMORY OVERFLOWÌLAYER OVERFLOWÌDIVISION BY ZERO&ÌINTERFACE FAULT:ÌPRINTER NOT READY PÌBAD FILE NAMEbÌFile CP.HLP not found on drive Ì†Ì - can not proceed with HELP ¦ÌPress any key¸ÌFile CP.IDX not found on drive ÜÌFILE NOT FOUNDîÌDEVICE I/O ERRORÍDISK IS WRITE PROTECTEDÍDISK IS NOT READY 4ÍDOS Error # DÍ Hit any key ÿÿº@ŽÚ&‹>ŽÂW¹ ¾ñ¿ üó¤±3ÀóªŽÚ_´º Í! Àt=Æ ´Í! Àt0º¼´ Í!Æ"º"´ Í!€>#uâ $$ß,@tÙ<wÕ¢ ë¸3À£; £= @£( º ´Í!¹º ´'Í!¡ %àÿ£; Ç( ‹ J±Óâ+С ±ÓèЉ +úƒïŒÖ‹ÜƒÃ±Óëó;þs鳋ïŽß3Ò´Í!‹ º ´'Í!) u&¡ £; Ç( º ´Í!ƒ> t"´'º ¹Í! Àui‹> ¡ ÅŽÀ&-ÿ uÞ[. ŽÝ¹3ö‹þü󥏂ި¹ +ÈÑáÑáÑá¸yŽÀ3ö3ÿó¥ŒÑŒØ+Èùv¹ÑáÑáÑẂŽÂ3ö‹þê {ºëº¦´ Í!3ÀPË Error in EXE file $ Program too large $ Cannot find A:BASRUN.EXE Enter new drive letter: $BASRUN EXEö 1 , 0 , 1 , 48 1 , 19 , 49 , 29 1 , 20 , 78 , 11 1 , 21 , 89 , 26 1 , 22 , 115 , 37 1 , 23 , 152 , 36 1 , 24 , 188 , 22 1 , 25 , 210 , 89 1 , 26 , 299 , 40 2 , 0 , 339 , 10 2 , 19 , 349 , 23 2 , 20 , 372 , 12 2 , 21 , 384 , 28 2 , 22 , 412 , 18 3 , 0 , 430 , 19 4 , 0 , 449 , 19 4 , 21 , 468 , 20 4 , 22 , 488 , 16 4 , 23 , 504 , 43 5 , 0 , 547 , 52 5 , 24 , 599 , 21 5 , 25 , 620 , 27 6 , 0 , 647 , 8 6 , 23 , 655 , 28 6 , 24 , 683 , 22  6 , 25 , 705 , 22 6 , 26 , 727 , 23 7 , 0 , 750 , 49 7 , 25 , 799 , 36 7 , 26 , 835 , 39 8 , 0 , 874 , 52 8 , 19 , 926 , 72 8 , 20 , 998 , 30 8 , 21 , 1028 , 31 9 , 0 , 1059 , 13 9 , 24 , 1072 , 21 9 , 25 , 1093 , 21 9 , 26 , 1114 , 29 9 , 27 , 1143 , 27 9 , 28 , 1170 , 25 10 , 0 , 1195 , 64 10 , 25 , 1259 , 19 10 , 26 , 1278 , 31 10 , 27 , 1309 , 19 13 , 0 , 1328 , 99 13 , 29 , 1427 , 43 13 , 30 , 1470 , 61 13 , 31 , 1531 , 17 13 , 32 ,ö   1548 , 12 13 , 33 , 1560 , 21 14 , 0 , 1581 , 17 14 , 28 , 1598 , 25 14 , 29 , 1623 , 23 14 , 30 , 1646 , 20 14 , 31 , 1666 , 11 14 , 32 , 1677 , 26 14 , 33 , 1703 , 20 14 , 34 , 1723 , 20 14 , 35 , 1743 , 12 15 , 0 , 1755 , 49 15 , 33 , 1804 , 157 15 , 34 , 1961 , 106 16 , 0 , 2067 , 55 16 , 23 , 2122 , 26 16 , 24 , 2148 , 23 16 , 25 , 2171 , 20 17 , 0 , 2191 , 13 17 , 33 , 2204 , 32 17 , 34 , 2236 , 33  2122 , 26 16 , 24 , 2148 , 23 16 öDRAW - Allows creation of design data When any of the design data types are selected, two status lines are displayed at the bottom of the screen. The first status line displays the angle and length of the line from the last point entered to the cursor. The second status line displays the data or line type and color, current line width, active layer and the X and Y coordinates of the cursor position. They look like this: 220 3 Ft. 5 In.  Type _____ Width 0 1 + 260 - 90 As you DRAW, the angle and length display and the X and Y coordinate display on the status line are automatically updated to reflect the new cursor position. Note that while the cursor is in motion, the displays are unchanged. The update occurs immediately after the cursor stops moving. GRID locking is frequently used with the DRAW commands to simplify data entry and insure the accuracy of a design. For example, GRID lock  might be used to input a series of lines a set distance apart. If you wish to DRAW with absolute precision while you are zoomed out to the extent that you have many world coordinates per pixel, use the keyboard step keys and the X key (in place of Button #1) and the space bar (in place of Button #2). When you use the step keys you may be moving the cursor a slight distance even though the cursor doesn't appear to move on the screen. However, the X, Y coordinate and line length displays are updated to reflect the new cursor position.ö   Use of the X key in place of mouse Button #1 insures accurate coordinate entry. NOTE: Any of the design shapes may look a little distorted depending on the resolution of the screen. For instance, squares may look slightly  rectangular, or circles may not be exactly round. They will, however, plot with precision. ALIN - (Any LINe) Draws line segments at any angle To draw ALINs, position the cursor at the starting point and press Button #1. Move the cursor to locate the line end point. A dashed line will "rubberband" between the first point entered and the cursor. The angle and line length display will be updated (status line #1). When the line is positioned correctly, press  Button #1 again to confirm the line placement. The line will now become the line type and color of the active layer. Move the cursor to another point. The line continues to rubberband from the last point entered. Press Button #1 again. The line is entered. You now have a line with connected vertices, which will function as a single entity when selected for MOVE, COPY, ROTate, etc. When edited using the EDIT commands, such as MOVL, one line will move and the other will stretch to meet it. To release the line and begin a new line (with ALIN still engaged), press Button #2.  DLIN - (Degree LINE) DLIN draws lines which are snapped to 45 degree angles. Position the cursor at the starting point and press Button #1. Position the cursor at the end of the line segment and press Button #1 again.  To move to a new starting vertex, press Button #2 to release and Press Button #1 again at the new location. RECT - Draws RECTangles. ö   Make a RECTangle by digitizing two diagonal corners. Move the cursor into the drawing area to the point where the first corner of the RECTangle will be. Press Button #1. Move the cursor to the diagonal corner, Press Button #1 again. If you wish to release the command to move to a new starting point, Press Button #2. The "rubberbanding" feature allows you to see the size of the RECTangle, (as a dashed line), before it is digitized into the data base. You can draw any type of RECTangle with this command. The measurement at the bottom of the screen represents the angle of the diagonal of the RECTangle and the width (X) and height (Y) of the RECTangle  NOTE: RECTangles are made up of five vertex points: the four points of the RECTangle and the original vertex comprise the five points. CIRC - Draws CIRCles.  CIRCles are created in two ways: 1. By digitizing a center point and a radius (default) 2. By digitizing 3 points - (Press 3 on the  keyboard after choosing CIRC) Option #1: CIRCles are created by digitizing a center first, (Button #1), and then a radius, (Button #1). The rubberbanding feature allows you to see the size and position of the CIRCle, (as a dotted line), before it is confirmed. The status line displays the angle and the radius of the circle. Example: 360 6' 0"  To temporarily release the CIRCle command and start over, Press Button #2. Option #2: CIRCles are created by digitizing three points, accomplished by pressing the number "3" on the keyboard while in the CIRCle mode. The status ö   line will say: 3 point circle Locate 3 points on the circumference and press Button #1 at each point.  To temporarily release the CIRCle command and start over, Press Button #2. ARCS - Draws ARCS. ARCS are created in two ways:  1. By digitizing a center point and a radius, or 2. By digitizing 3 points - (press 3 from the keyboard after pressing ARCS) Option #1: ARCS are created by digitizing a center first, (Button #1), and then a radius, (Button #1). At this point there is a "rubberbanded" CIRCle. Move the cursor around the edge of the "rubberbanding" arc to determine the arc length and press Button #1 to confirm.  To temporarily release this feature to change the vertex points, press Button #2. Option #2: ARCS created by digitizing three points are achieved by pressing the number "3" on the keyboard. The status line will say:  3 point arc Locate 3 points on the circumference and press Button #1 at each point. To temporarily release this feature to reposition the cursor, press Button #2. The degree of the arc angle and length of the radius are displayed in the status line. Example: 180 4'6"  ERAS - Erases last entry in layer Select DRAW from the Main Menu and ERAS from the submenu. You do not have to move the cursor to the object you want to ERASe. The last entry in ö  the active layer will immediately be ERASed. ERASe is used while in the DRAW Command to eliminate the last item(s) drawn. To use the ERASe option, create some data. Select the ERASe option. Press Button #1 to ERASe each entry in succession.  NOTE: Because a rectangle is created from line segments, it ERASes segment by segment. Circles and arcs ERASe completely each time Button #1 is pressed.  IMPORTANT: When ERASe is selected, the item is permanently removed from the database. It will not be returned with UNDO. TEXT - Draws letters, numbers, or other keyboard characters  Select DRAW from the Main Menu and TEXT from the submenu. You will see this prompt: Move cursor to location for 1st letter then press Button #1.  The monitor will display a flashing horizontal line to indicate the location and the width of the characters. You will see this prompt: Angle: 0 Number: 3 Size: 18 Type in text or spacebar to change  NOTE: The default size for TEXT is always number 3. Refer to the INFO page (Item #17) to find out what other TEXT sizes are a variable, or to establish a new TEXT size. If you don't want to change the angle, number, or size, enter the TEXT exactly as you would on a typewriter. Use the following keys for editing: Backspace to delete one character at a time. Enter or Return key to end the string. Escape key to erase the current string.  If you do wish changes, press the Spacebar. You will see this prompt: Change (A)ngle, (N)umber (S)ize or (J)ustification ? ö   At this point you can change any of the above options by entering A, N, S, or J. Your options are: A = Angle 0: - 3  N = Number:1 - 15 S = Size 1: - 1500 DBU's J = Justification:(Left),(C)enter,(R)ight If you type A, you will see the prompt: Current angle is 0 Select new angle (0,1,2 or 3) The numbers 0, 1, 2, and 3 correspond to the following angles: If you type N, you will see the following prompt: Current number is 3 Select new number (1-15): This number is associated with the TEXT sizes created as defaults in the INFO page.  If you type S, you will see the following prompt: Number to change (1-15)? This allows you to change the size associated with a particular TEXT number. The TEXT page in INFO will automatically be updated. IMPORTANT: Any other TEXT created using the TEXT number being changed will also be changed. If you type J, you will see the following prompt: Current justification is on the LEFT Select (L)eft, (C)enter, or (R)ight HINT: If you want to use the automatic line spacing feature, after locating the first letter, it is sometimes helpful to move the mouse off the reflective pad to keep from moving it while inserting your TEXT message. When you want to start a new line, press the (Return) and the "X" key to initiate the start of the new line of text. It is also a good idea to turn GRID LOCK OFF before entering TEXT. For inforö  mation on TEXT sizing, check INFO in the Command Section of this manual. WIDE - Increases width of lines Select DRAW and WIDE to set the width of lines.  You will see this prompt: Current line width = 0 Enter line width (0-127): Enter the number of Database Units for the line width. WIDE lines can be drawn with ALIN, DLIN, and RECT. CIRCles or ARCs will also have a line width equal to the number of DBUs. The WIDE line command will remain active until you turn it off by selecting a width of "0".  For ALIN, DLIN, AND RECT, the line will display with the width on the left side following the direction of travel. For example, a line input from left to right will display the width upwards.  A line input from right to left will show the width downwards from the line. Likewise, a line created from top to bottom will show width to the right of the line,  A line drawn from bottom to top will show width to the left side. Circles and Arcs - The Width Builds Out NOTE: When printed, a dot matrix printer will  fill in the WIDE lines. Most plotters will not fill in the lines. However, a Hewlett-Packard 7475, 7580 or 7585 plotter or JSC plotter will crosshatch straight WIDE lines. ZOOM  The ZOOM command has a series of submenu items which will enable you to make the apparent size of your drawing larger or smaller on the screen, (even though the actual size does not change). It will also let you zero in on certain portions of the drawing and pre-set up to 5 screens for lateö  r recall. ORGN - Allows positioning the screen display according to exact X and Y coordinates. The new coordinates will be at the lower left of the screen. To use this option, choose ZOOM and ORGN. You will then see this prompt: Window origin: New X? (-32768 to 32767)  New Y? (-32768 to 32767) The current window origin (lower left point on the screen) is shown in the prompt.  Choose the new window origin by typing in the X coordinate and press (Return). Enter the Y coordinate and press (Return). This X,Y coordinate will be on the lower left corner of the screen. WIN - Selects a WINdow for the new screen. You can select a portion of the drawing for a new screen display by creating a WINdow around it. Choose ZOOM and WIN. You will see this prompt: Btn 1-Select LL & UR points  Choose the lower left and upper right portions of the window of the new screen display. Press Button #1 after each choice. IN or OUT - Enlarges or reduces picture size  To use this feature, move the cursor to ZOOM in the Main Menu. Choose a submenu option IN or OUT. You will see this prompt: Select point... 2x per hit  Do one of the following: 1. Leave the cursor on the IN or OUT option and press Button #1 (This option ZOOMS in or out from the center of the screen), or ö   2. Move the cursor to a point on the drawing and press Button #1. (This will let you determine the new center point.) Button #1 can be pressed once to either double (IN), or halve (OUT) the picture size, or it can be pressed multiple times (within 1/2 second each) to continue reducing or enlarging the picture in increments of 2. IN - Reduces the viewed area of your design. OUT - Enlarges the viewed area of the design.  SIZE - Change display ratio. This feature lets you choose a specific numeric display ratio to enlarge or reduce the drawing display. Select ZOOM and SIZE. You will see this prompt:  Present ratio: New ratio:? (.004 - 32.0) Type in a number (may be a decimal). If the number you type in is smaller than the present display ratio, the apparent SIZE of your design will be smaller, and visa versa. The Display Ratio is the relationship of Pixels to Database Units. This is explained in more detail in the INFO Section under Display Ratio.  PAN - Shifts the viewed area This command allows you to move to different sections of your design. It functions much like a camera PANning over a landscape. If you have considerable detail on a drawing, you can pan to check it. You can also use it to move your data entirely off the monitor to work in another area. Select PAN and the monitor displays: Select new center for display  Move your cursor to a new location and press Button #1. The system will redisplay your design with the cursor position in the center of the new view. ö  GRID - Shows an array of points on monitor. The GRID command allows you to select an array of points which can be displayed for reference when entering design data. NOTE: See the GRID section in the Introduction to CAD Concepts portion of this manual. See "Keyboard Commands" Section for step sizes and GRID display and GRID lock toggles. Ctrl G : - Press Ctrl G to find out the active GRID and GRID size and whether or not the GRID is  on. The monitor displays: Active grid is #3 Display OFF X = 12 Y = 12 DISP - Displays the grid. Select this option and the monitor displays a dot at every grid point. If the GRID size is too small to be displayed you will see the message:  Grid too small The grid can still be "active", even when it is too small to be displayed. The GRID is still active and can still be "Locked" even though it is not viewed. The GRID DISPlay can also be turned on and off, or "toggled", from the keyboard by typing the letter "D".  LOCK - Digitized points "snap" to the grid. When LOCK is selected, the message at the bottom of the monitor will read "G". When the GRID LOCK is on, every point digitized  "snaps" to the closest grid point whether or not the Grid is displayed or if the GRID is too small to display. GRID LOCK can be turned off by selecting LOCK again. ö   GRID LOCK can also be turned on and off, or "toggled" by typing "G" on the keyboard. SET - Set Grid Sizes  This option allows you to define up to 10 grid sizes. Select SET and you will see the following prompt: Select grid # to set (1-10)  Select a number from the submenu using Button #1. You will then be prompted: NEW X GRID (2 to 1000) GRID #1 X = 6 Y = 6  Type in a new X coordinate, press (Return). Enter a new Y coordinate, press (Return). The new grid will be displayed. The GRID/SET feature is also found in the INFO  menu. This allows you to set default Grid sizes. HINT: Grids can be extremely useful if they are set up properly. For instance, if your DBU = 1/2 In., you may wish to set: GRID 1 = 2 DBU's (1 In.) GRID 2 = 12 DBU's (6 In.) GRID 3 = 24 DBU's (1 Ft.) GRID 4 = 120 DBU's(5 Ft.) and so on. You can keep changing grids as your need to fill in detail or draw large design  elements changes. NOTE: When grid lock is "on", the step size is ignored. Each time you press an "arrow" key, the cursor moves one grid point. For information on step sizes, see the "Keyboard Commands" section of this manual. (At the end of the Command Section). CHANGE - CHanGes the active layer or transfers data from one layer to another. The first number (1) represents the active layer. The other numbers are used to chö  oose a new layer. Choose CHG, you will see this prompt: (C)hange active layer, or (T)ransfer item(s) to another layer?  Press keyboard C or T. If you select (C)hange, you will see the following prompt: Btn1 - select new active layer Btn2 - change  Select the layer with a double digit entry (ex. 01, 02, 03, etc.) For example, to select layer #7, move to 0 and press Button #1. Then move to 7 and press Button #1. Now press Button #2 to change to the new layer selection.  This layer is now the active layer. The layer number on the status line will be updated. If you select transfer, you will see this prompt: Btn1 - select layer to Transfer to Btn2 - change Follow the directions above for changing layers. The selected layer is the layer the items will be transferred to.  You will see the following prompt: Select item(s) to transfer to layer ___ Move the cursor to the item to be transferred and press Button #1. The item will be redrawn with  the line type and color of the new layer. If you wish to transfer a group of items, select the WIN or IDEN commands. HINT: An effective way to make a copy of all data on another layer is to use the CHanGe command to transfer the data from one layer to another , (CHanGe layers), and then UNDO the original layer. WIN - Transfers a WINdow of design items Choose CHG and WIN. You will be prompted: ö   Btn1 - Select LL & UR points Select the window of items to be transferred using Button #1. The objects inside the window will now be highlighted. You will see this prompt: Btn1 - change; Btn1 - cancel If you press Button #1, the selected items will be transferred and redrawn with the line type and color of the new layer. NOTE: To transfer items from a current layer to a new layer using WIN, design items must be on the current layer. After the transfer, CADDRAFT switches to the new layer. IDEN - IDENtifies design items, one by one and transfers them as a group  Select CHG and IDEN. You will then be prompted: Btn1 - add selected items Btn2 - stop adding Select the items you want to add to the group to be transferred using Button #1. Press Button #2 to stop adding and confirm selection. You will then be prompted: Btn1 - change Btn2 - cancel  If you press Button #1, the selected items will be transferred and redrawn with the line type and color of the new layer. NOTE: CHanGe actually makes a copy of the item on the new layer and marks the item on the present layer as deleted. If an undelete, (DEL/UNDO), is performed later, the original item will reappear. Use the FILE and PACK command to permanently remove the deleted data. VIEW - Options for VIEWing the Design The VIEW submenu commands allow the user to view the drawing in many different ways involving size and layers. It also has a command, REDO, for redrawing a screen display if some of the pixel images are disturbed. ö   FIT - FITS Your Drawing onto the Monitor This command scans your entire database and FITs it onto the monitor. It is a useful command if you temporarily get lost in your design.  Select VIEW and FIT. You will then see this message: Locating database boundaries Your entire drawing, including all the viewed layers, will be redrawn on the screen.  NOTE: Text on the outer edges of your design may not be included in the redraw. Place a rectangle around your text to mark it for FITting. Even though the world is 65,534 x 65,534, it is only possible to VIEW 65,534(X) and 43,570(Y) at one time. If the Y value exceeds 43,570 units, the system will FIT as much of the database as is possible, leaving the remainder of the drawing to be viewed with a single pan to the top of the screen.  If you are working on a portion of your design, you can bring it all to the screen with VIEW/FIT REDO - Redraws all data on the currently VIEWed layers. This option is useful in "cleaning up" the drawing  after editing, moving, or copying if some of the pixel images are erased. If any grid points are erased during these operations, they will also be displayed after REDO.  Select VIEW and REDO. If you want to stop the REDO before it is finished, press the space bar. The data remains in the Database, but will not be displayed on the screen.  REDO should also be used after VIEW/LAY, and VIEW/ALL or ACTV to show the new layers viewed. It can be used after COPY/MAKESYM to return data to its original color. ö  ALL and ACTV -Instructs CADDRAFT to display ALL the layers or just the ACTiVe layer. ALL - All layers become visible. ACTV - Only the current or active layer is visible.  REDO must be used to display the VIEWed layers after they have been set. Select VIEW, ACTV, and REDO to view the ACTiVe layer only. You will see this message:  Only layer ___ is viewed To return the unviewed layers, use the VIEW, ALL, REDO commands. Data stored on all layers will now appear on the monitor. You will see this message:  All layers are viewed LAY - Turns Layers On and Off This option allows you to see selected LAYers by turning the LAYers on and off. You can see one, all, or a selection of LAYers. LAY will display the LAYer Page of the "INFO" command, showing the LAYers that are currently being viewed, (or displayed), and the percentage of each LAYer that is filled with design data. It also shows pen settings for plotters and the INFOrmation associated with each LAYer. To change the VIEWed layers, select the layer using Button #1, then select either YES or NO with Button #1.  NOTE: Be careful when choosing LAYers that contain SYMbols to view. You must have the LAYers visible the SYMbols were created on, as well as the LAYers the SYMbols were placed on. See the SYMbol section for more information.  MOVE - Moves existing data to new locations The MOVE command is used to move existing data, either single or groups of design elements, from one place on a layer to another. MOVE can be usedö    without options to move one object with connected vertices, (data, text, or SYMbols), at a time. Choose MOVE from the main menu. You will see this prompt: Btn1 - select & Move item Btn2 - release  Move the cursor to any place on the object. Press #1. The object will be highlighted. CADDRAFT will move to the layer the object is placed on.  Move the cursor to the new location, and press Button #1 again. The object will be moved to a new location on that layer. For precision, you can move objects with the GRID lock on (GRID/LOCK or keyboard G). You may hold down Button #1 to "drag" the object to the desired location, and then press Button #2 to place it in the desired position. It is recommended that the grid lock be turned off while "dragging" objects across the monitor unless you  want to snap objects to GRID points. Reference Point: In WIN and IDEN, you will be asked to pick a "reference point". This point will be the place where the object enters the new location. For instance, if you are moving a desk from one room to another, you would choose a reference point, like the lower left corner for easy positioning in the next picture. Think of it as the "handle" of your design. NOTE: Single items can be moved from any layer-- you do not need to be in the active layer. Also, single items do not need a reference point. The point you use to select the item is used as the "handle". WIN - MOVES a WINdow of Design Data A box or WINdow of data is designated and moved. The active layer must be the layer the items were created on. Choose MOVE, and then WIN. You will see this prompt: ö   Btn1 - Select LL & UR points This means to choose the lower left, and upper right of the WINdow. Press Button #1 for each point. All items selected in the window will highlighted.  You will see this prompt: Btn1 - Select point to move from Btn2 - Release Now, choose a reference point, and press Button #1. You will see this prompt: Btn1 - Select point to move to Btn2 - Release Move the cursor to the new location and press  Button #1. The items will be MOVEd and redrawn in their original color. Select lower left and upper right points. Then select the reference point to move from. Now place the object by the reference point. IDEN - IDENtifies separate objects and MOVEs them as a group IDEN selects multiple items and moves them as a group. The items must be on the same layer. The active layer must be the layer the items were created on. If you are not sure what layer the items are on, see the FIND/DATA commands.  Choose MOVE, then IDEN. You will see this prompt. Btn1 - add selected items Btn2 - stop adding Position the cursor on any spot on the first object to be moved. Press Button #1. The object will be highlighted. Now repeat the step for multiple objects. When you have IDENtified all the objects that you wish to move, press Button #2. You will see this prompt: ö    Btn1 - Select point to move from Btn2 - Release Move the cursor to a reference point. Press Button #1. You will see this prompt:  Btn1 - Select point to move to Btn2 - Release Move the cursor to the new location and press Button #1 again. You can "drag" items by holding down Button #1 and moving the cursor around the screen. To confirm the position, press Button #2. COPY - COPY, copies an item or group of items to a new location. COPY also makes hard data into SYMbols. CADDRAFT will move to the layer the first object  it is placed on when COPY is used alone. COPY used with any of the other subcommand options will require that you move to that layer before COPYing. For precision, you can COPY objects with the GRID Lock on (GRID/LOCK or keyboard G). Reference Point: In WIN and IDEN, you will be asked to pick a "reference point". This point will be the place where the object enters the new location. For instance, if you are moving a desk from one room to another, you would pick a  reference point, like the lower left corner for easy positioning in the next picture. Think of it as the "handle" of your design. Symbols use their "origin" as the reference point. With TEXT, the reference point is a vertex below and to the left of the first character of text in a string. COPY - Copies Design Items If COPY is selected without a submenu option, it will duplicate existing items with connected vertices, one at a time. Choose COPY. You will see this prompt: Btn1 - select & Copy item Btn2 - release ö   Move the cursor to any point on the object to be copied. CADDRAFT will move to the layer that object is placed on. Press Button #1. The object will then be highlighted. Move the cursor to the new location using the place where you originally put the cursor as the reference point. Press Button #1. Repeat this step to place multiple copies in your design.  When you are finished, press Button #2 to release the original object. MAKE SYM - Makes a SYMbol This option allows you to save objects in your design as a SYMbol. MAKE SYMbol allows you to WINdow out a section of the Data Base and save only the data within the window as a SYMbol. The data can be on more than one layer. If you use the SYMbol SAVE feature, you will make the entire data base into a SYMbol. SYMbols are stored on your SYMbol default drive.  NOTE: See the "CAD Concepts" and the SYM Section in this manual for a complete description of saving and loading SYMbols and some "plan ahead" steps before writing SYMbols to a SYMbol file. The INFO section has information on the SYMbol  default drive. Origin: When you save a SYMbol, you will be asked to pick an "origin". This is the same as a reference point in other commands such as MOVE/WIN/IDEN, or COPY/WIN/IDEN. It is the point used to reference the SYMbol in the file. Select COPY and MAKE SYM. You will see this prompt: To save a window area as a Symbol pick LL and UR pts.  Position the cursor at the lower left, (LL), point of a WINdow that encloses the object to be saved. Press Button #1. Repeat this step for the upper right, (UR), point on the "window". The objects will now be highlighted. You will see this prompt: ö    Proceed with Symbol save? Y/N Choose YES or NO by typing Y or N. If you choose Yes, you will see: Btn1 - select origin  Choose the origin by positioning the cursor on the data and pressing Button #1. HINT: It is a good idea to establish a convention for placing the origin of SYMbols in the same  place each time. For instance, if you always choose the lower left corner, this will be easier to remember when placing the SYMbol. You will see this prompt: Filename:  Type in a SYMbol name, (such as "DESK"). Press the (Return) key. Your SYMbol will be saved.  Your SYMbol will be saved to the SYMbol default drive (established on the INFO Page). When saving the SYMbols, CADDRAFT will give it the three letter extension, .SYM. The only time you will need to use the .SYM extension is when you are using the FILE/ERASe feature.  NOTE: The data that the SYMbol was created from is still hard data. VIEW/REDO will restore the original color. To load the SYMbol, use SYM/LOAD. WIN - Copies a WINdow of design data  With WIN, a box or WINdow of data is designated and copied. The objects to be copied must be on the active layer. Choose COPY, and then WIN. You will see this prompt:  Btn1 - Select LL & UR points This means to choose the lower left, and upper right of the WINdow using Button #1. You will see thiö  s prompt: Btn1 - Select point to copy from Btn2 - Release Now, choose the reference point and press Button #1. You will see this prompt:  Btn1 - Select point to copy to Btn2 - Release Move the cursor to the new location and press Button #1 to place the objects. Continue to use Button #1 to place objects or use Button #2 to end the copying process. IDEN - Selects multiple items and copies them as a Group. Choose COPY and IDEN. You will see this prompt:  Btn1 - add selected items Btn2 - stop adding Position the cursor at any point on the first object to be copied. Press Button #1. The object will be highlighted.  Now repeat the step for multiple objects. When you have IDENtified all the objects that you wish to copy, press Button #2. You will see this prompt: Btn1 - Select point to Copy from Btn2 - Release Choose a Reference Point, Press Button #1. You will see this prompt: Btn1 - Select point to Copy to  Btn2 - Release Move the cursor to the entry point at the new location. Press Button #1 again. The entire group of objects will be copied to the new location. Press Button #2 to release the objects EDIT - Edits existing design items The EDIT command edits design data by adding, moving, or deleting vertices, and by stretching, shrinking and breaking lines, ciö   rcles and arcs. It also repairs line intersections in Tee Walls and Corners and draws smooth arcs between straight lines. When you select an item to edit, the active layer will automatically become the layer the item was  drawn on. ADDV - Adds vertices to an existing line segment. Select EDIT and ADDV. You will see this prompt: Btn1 - Select line Position the cursor on one point on the line where an additional vertex is to be added. Press Button #1. The object will be highlighted. You will see this prompt:  Btn1 - position new vertex Btn2 - freeze Press Button #1. ( The line can be "rubberbanded" in real time by moving the cursor and holding down Button #1 until the desired location is reached.)  When the new vertex is in the desired location, press Button #2. MOVV - Moves existing vertices to new locations. Select EDIT and MOVV. You will see this prompt: Btn1 - Select vertex Position the cursor on the vertex you wish to move. Press Button #1. You will see this prompt:  Btn1 - position vertex Btn2 - freeze Move the cursor to the new position . Press Button #1. (The line can be "rubberbanded" by holding down Button #1 until the desired location is reached.) When the new vertex is in the desired location, press Button #2. DELV - DELetes Vertices from line segments. ö   Select EDIT and DELV. You will see this prompt: Btn1 - Select vertex Move the cursor to the vertex to be deleted. Press Button #1. The object will be highlighted and then deleted. When the vertex is deleted, a straight line will automatically be drawn between the two adjacent vertices.  For example, a rectangle will be changed to a triangle when one vertex is deleted. Press Button #2 when you are finished to enter the edited data. If you do not press Button #2 the changes are not entered. VIEW//REDO will return  the drawing to its original state. NOTE: DELV marks the vertex as deleted. If an undelete (DEL/UNDO), is performed later, the edits will be UNDONE and the original lines will be redrawn. Use FILE/PACK to completely remove the deleted vertex from the Data Base. This will also insure the maximum space available for data storage. BRK - Breaks a LINE, CIRCle or ARC Select EDIT and BRK. You will see this prompt:  Btn1 - Select first break point Move the cursor to a the first point where the line is to be broken. Press #1. You will see this prompt: Btn1 - Select second break point Btn2 - Cancel Move the cursor to the second point where the line is to be broken and press #1 again. IMPORTANT: Design items modified by using BRK cannot be restored to their original shape by using VIEW/REDO. This, like DRAW/ERASe is a permanent deletion of data. Circles require a third point to identify which segment to remove. You will see this prompt: ö    Btn1 - Select side to delete Btn2 - Cancel MOVL - Moves one line segment in a rubberband mode. Select EDIT and MOVL. You will see this prompt: Btn - Select line Move the cursor to any point on a line. The entire line, including connected vertices, will be highlighted. You will see this prompt:  Btn1 - position line Btn2 - freeze Move the line segment, using the cursor, until it is positioned correctly. Press Button #2 to enter. If the cursor is moved and digitized at different places, the line segment moves, keeping the same length and angle it originally had, and the two adjoining segments are stretched or shrunk to match it.  Press Button #2 to release the line segment. ROTate - Changes the angle of objects Single design items with connected vertices,  windowed design items, or groups of unconnected design items can be rotated around a user defined point at either 90 degree increments or user defined degree increments. CADDRAFT will move to the layer the items are DRAWn or placed on for simple design items. For ROTating groups of items using WIN or IDEN, you must first move to the active layer. Items are rotated by 90 degrees increments. To reverse rotation, press R on the keyboard.  Reference Point: In WIN and IDEN, you will be asked to pick a "reference point". This point will be the point around which the object ROTates. For instance, if you are rotating a desk, you would pick a reference point, like the lower left ö  corner. The desk will then rotate around this corner. Think of it as the "handle" of your design. TEXT and SYMbols (with WIN or IDEN) can be rotated either around their origins or a user defined reference point. When either of these items are contained in a drawing, you will see one or both of these prompts: Rotate SYM about (O)rg or (R)ef pt? Rotate TEXT about (O)rg or (R)ef pt?  ROTated items may look somewhat distorted on the screen depending on the degree of rotation. This does not affect the accuracy of the plot. ROT - ROTates simple design shapes  To rotate simple shapes with connected vertices, select ROTate. You will see this prompt: Btn1 - select & Rotate item Btn2 - release  Select the item to be rotated. To select a symbol, you must select the origin. Press Button #1. The object will be highlighted. Each time you press Button #1, the object will rotate 90 degrees about the selected vertex. Press Button #2 to release the object. To rotate by any other degree (in 5% increments) choose ROT and DEGR. NOTE: If an object is ROTated several times at odd degree increments, some distortion might occur.  Simple Shapes can be rotated 90 degrees by using the ROTate command alone WIN - ROTates a WINdow of design data This command creates a box or WINdow around  objects to be ROTated. Objects must be on the active layer. Choose ROT then WIN. You will see this prompt: Btn1 - Select LL & UR points ö   Enter the lower left and upper right of the WINdow using Button #1. You will see this prompt: Btn1 - Select point to rotate about Choose a reference point to rotate around.  Remember, text or SYMbols can rotate around either their origin or a user defined reference point. IDEN - Selects multiple objects to be ROTated as a group. IDEN will allow you to choose simple design shapes with either one vertex or connected vertices, one- by-one, then rotate them as a group. The objects must be on the active layer. Select IDEN, You will see this prompt: Btn1 - add selected items  Btn2 - stop adding Select the items to be included on the group using Button #1. When you have IDENtified all the objects that you wish to ROTate, press Button #2. You will then see the following prompt:  Btn1 - Select point to rotate about Move the cursor to the reference point. Press Button #1. You will be prompted: Btn1 - Rotate  Btn2 - Release If you press Button #1 the entire group will be rotated by the specified number of degrees about the selected point. If you continue to press Button #1 the rotation will continue. Press  Button #2 to release (and enter the rotation). DEGR - Permits objects to be ROTated by a specified number of degrees in 5 degree increments. Select ROTate and DEGRee. You will see this prompt: Current angle = Enter new angle (180 max) Type in your choice of degree, such as "15" degrees and press the carriage rö  eturn. Now select ROT (alone), or ROT with WIN, or IDEN. Follow the screen prompts to rotate. To reverse the order of rotation, Press R on the keyboard.  You can ROTate by any 5 Degree increment. SYMbol - Create, Place and Edit SYMbols Any object that appears in multiple places on a drawing, or on more than one drawing, can be created once and stored as a SYMbol and placed any number of times in several different drawings. Several Main Menu Commands are involved in the use of SYMbols. Following is a brief outline. You should be familiar with DRAW, COPY, and INFO before attempting SYMbols. SYMbols are also  described in the CAD CONCEPTS section of this manual. Create the SYMbol using DRAW commands. Set the SYMbol default drive in INFO. Store the SYMbol using COPY/MAKE SYM or SYM/SAVE commands. Load the SYMbol using SYM/LOAD. Change the active SYMbol using SYM/LIST. Place the SYMbol using SYM/PLAC. Edit the SYMbol using SYM/LOAD for EDIT. The use of SYMbols saves repetitive drawing and saves computer memory and storage. Even though a SYMbol may have many vertices, once it is stored as a SYMbol, it is referenced by only one point, its origin. Any change to a SYMbol is reflected in each subsequent use of that SYMbol.  Symbols can be created on any layer and may contain data from any or all layers. You may ROTate, COPY, DELete, or MOVE SYMbols. SYMbols and Origins  Each SYMbol has an Origin point for PLACement, COPY, MOVE, and ROTate. When you are creating SYMbols, it is recommended that you use a convention for establishing the origin of each symbol. ö   NOTE: CADDRAFT SYMBOL LIBRARIES use the lower left corner of the SYMbol for the Origin. This might be a good convention to adopt. SYMbols and Layers You need to know which layers the SYMbols were created on. THIS IS IMPORTANT. If you create the SYMbol on layers 3, 4, and 5, then place it on layer 7, layers 3, 4, 5, and 7 must be viewed layers. If only layer 7 is viewed, or if layer 7 is not viewed, you will not see the SYMbol (Viewed layers are set through VIEW/LAY or the INFO page.) You CAN NOT turn off all the layers but layer 7 and see the SYMbol. HINT: It is a good idea to designate a block of  layers just for symbols. That way, you won't get any surprises when you are trying to view or print a single layer full of SYMbols on a complicated design. It is also a good idea to avoid creating and placing SYMbols on a layer that also has hard data.  Plotting SYMbols SYMbols will plot with the plotter pen designation assigned to the layer(s) they are created on. For instance, if you create a SYMbol out of layers 3 and 4 and place it on layer 7, it will plot with the color and line type assigned to layers 3 and 4. SYMbols AND Database Units CADDRAFT stores all files in Database Units, including SYMbol files. CADDRAFT can convert your SYMbols to the appro- priate DBU's for your design. If you attempt to insert a SYMbol that was created in Mils into a Database that was created in Feet and Inches, CADDRAFT will prompt you to rescale one or the other. Editing SYMbols You may want to change or combine SYMbols from time to time. You can edit a SYMbol through ö   SYM/LOAD/EDIT. You can convert existing SYMbols to a different Database Unit by using the program CPSCALE. (For information on CPSCALE see the SYMbol Conversion section of this manual.) DIR - Lists all or selected SYMbol files.  Select the SYM and DIR commands. You will see this prompt: Drive for symbol directory (A-G)? If you have a dual floppy disk drive system, your SYMbol default drive should be B. If you have a hard disk drive, your SYMbol default drive will typically be C: Type in the letter of the disk drive the SYMbol is stored on. If it is stored on the SYMbol default drive (see INFO), press the RETURN key. You will see: SYMbol prefix? (1 or 2 characters) If you wish to isolate a group of SYMbols that begin with the same letter or letters follow this prompt. If you wish to see the entire directory, press the RETURN key. CADDRAFT will display the list of all SYMbols, (each one followed by .SYM).  You can also change the "SYMbol default drive" while the SYMbol directory is displayed. See the prompt at the bottom of the page. Present symbol default drive is Enter new default (A-G) or space bar If you want to change the default drive for SYMbols at this point, type in the new default drive letter (B:). This will automatically update the Symbol Default Drive option (#7) in the INFO page.  Press the space bar to return to the menu. LOAD - Loads a SYMbol from disk into memory SYMbols are LOADed for Editing or Placing in the ö  work area. You can LOAD up to 120 SYMbols at one time. A total of 3000 symbol vertices can be placed in a drawing file at one time. Select SYM and LOAD. You will see this prompt: Filename: Type in the filename of the SYMbol, (i.e. CREDENZA), followed by RETURN. You will see this prompt:  Load for (P)lace or (E)dit? (P)lace will allow you to load one or a group of SYMbols for placement on the design using the (P)lace command.  To select the SYMbol for placement, use SYM/LIST. Type P to (P)lace the SYMbol. You will see this prompt: Filename:  You can now type in another SYMbol name or press RETURN. Refer to the SYM/PLAC command for procedures on PLACing the SYMbol. Type E to (E)dit the SYMbol. You will see this prompt: Existing database will be overwritten Continue? Y/N Type Y to LOAD your SYMbol for Edit or N if you don't want your Database overwritten. If you choose (E)dit, the SYMbol will be displayed on the monitor with an X at the origin. (E)dit will allow you to make changes to the SYMbol. If you choose this option, the changes you make to the SYMbol will override the old  SYMbol providing you store the SYMbol under the same name. You can keep both copies by giving the EDITed SYMbol a new name. NOTE: If your SYMbol is a different scale (in Database Units) than your current screen, you will be promptedö   accordingly and allowed the option of loading or not loading the SYMbol. to change the Database Units, use CPSCALE. Most of the furniture and fixtures in this drawing are SYMbols.  LIST - LISTs the library of SYMbols that are currently loaded into the active drawing file. Select SYM and LIST. CADDRAFT will display the names of all the SYMbols in the SYMbol library that are currently active (ready to place) and the number of times that each SYMbol has been placed in your design. To choose a SYMbol for placement, move the cursor until it "boxes" the SYMbol you want to place and press Button #1. CADDRAFT will automatically go to SYM/PLACe. You will see this prompt: Btn1 - place symbol Active Sym: PLACe - Places SYMbols into your design file.  PLACe is the final step in the SYM, LOAD, LIST, PLACe sequence. Move the cursor to the position where the origin of your SYMbol is to be PLACed. Press Button #1. You may place multiple copies of this SYMbol by repeatedly moving the cursor and pressing Button #1. SAVE - Stores the active drawing file as a SYMbol or stores an EDITed SYMbol  To save the entire Database as a SYMbol, select SYM and SAVE. You will see this prompt: Btn 1 - select origin Move the cursor to the chosen origin of the SYMbol. You will see this prompt: Filename: Type in the name of the SYMbol (up to 8 characters). The SYMbol will be SAVEd on the Symbol default drive set in INFOö  . NOTE: To save an object, or a WINdow of objects as a SYMbol and exclude other design data in the Database, use COPY/MAKE SYM. FILE - Saves, loads, and deletes Database files.  The FILE menu is your file manager. It allows you to recall a file from the disk to the screen (LOAD), and permanently store (SAVE) (BKUP) Data Base Files . You can see a DIRectory of your files with the DIR command. It also permanently removes deleted data from the Database through the PACK command. The ZAP option clears the data base and screen for you and QUIT exits to the operating system. Finally, you can eliminate files from the disk with the ERAS command (including .SYM and .DBF files).  NOTE - FILE commands use the default drive specified in INFO. DIR - Displays a directory of Database Files on a specific disk drive. Select FILE and DIR. You will see this prompt: Drive for file directory (A-G)? Type in your drive letter or press the (Return) key for the default drive. You will see this prompt:  File prefix? (1 or 2 characters) You can isolate files by typing the first character, or two characters of the file name(s).  This gives you the option to view specific files that have been designated with any one or two letter combination. To display all files, press the (Return) key. The system will display all Database files stored on that drive. CADDRAFT adds ".DBF" at the end of each file to distinguish them as Database Files. LOAD - Loads a Database File from disk into memory. Select FILE and LOAD. You will see this prompt: ö   Filename: Type in the disk drive that the file is SAVEed on followed immediately by the name of your Database file, for example, B:PCAD, then press the (Return) key.  If the file is stored in the default drive as set in INFO, you do not need to type in the disk drive letter. You will see the message: Loading from Disk:  CADDRAFT will LOAD the file into the memory and display it on the monitor. You can stop the draw of a file you have loaded by pressing the spacebar.  PACK - Removes DELeted objects permanently from the Database File and compresses, or PACKs the remaining data to its smallest size. If you have DELeted any design items while building your design, they will remain stored in memory although they are not displayed on the monitor if they have not been SAVEd. To remove these objects, select the FILE and PACK commands. The PACKing will be performed and CADDRAFT will return you to the menu.  PACK permanently removes deleted objects from the Database File. NOTE: FILE/SAVE automatically PACKs the Database before saving.  SAVE - Copies the current design file to disk. Once you have completed your design and you want to SAVE it as a Database file on disk, select FILE and SAVE. Type in the name of your file (i.e.,DESIGN1), and press the (Return) key. CADDRAFT will PACK the data and SAVE it on the default disk drive as established in INFO. BKUP - BacKs UP a FILE by making a copy of the Database ö   File (.DBF) and all associated SYMbols (.SYM). Choose FILE and BKUP. You will see this prompt: Backup to which drive: Type in the disk drive letter of your destination. (On a two floppy system this will always be A:) You will see this prompt: Database Filename: Type in the name of the file, and press RETURN.  You do not need to type in the source drive letter or the extension. SYMbols must be stored on the SYMbol default drive currently established in INFO in order to be copied with the file.  BacKUP is normally used to transfer a design to a floppy disk for archival storage. Not only the Database is saved, but a copy of each required symbol file is saved as well. ZAP - Clears the existing Database (and monitor display) from memory. Select FILE and ZAP. You will see this prompt: Clear database? Y/N  If you want to clear the Database, type Y. CADDRAFT will clear all layers of data and display a blank work area and the menu on the monitor. The screen will center on the world coordinates with the center at 0,0 and a Display Ratio of 1 to 1.  If you do not wish to clear the Database, press N. IMPORTANT - ZAP does not erase the file from disk. However, edits that are not SAVEd before using ZAP will be lost.  ERASe - ERASes any DOS File. Select FILE and ERASe. You will see this prompt: Name of file to erase? (with extension) ö  Type the disk drive letter followed immediately by the name of the file to be ERASed, and the extension. B:DESIGN1.DBF C:S-CHAIR.SYM  and a (return). CADDRAFT will ERASe the file from the directory. NOTE: Any files on your disk can be erased through this command, including DOS System Files.  QUIT - Exits CADDRAFT Select FILE and QUIT. You will see this prompt: Quit Job ? Y/N (Is drawing saved?)  Type Y or N. HINT - You may also type Ctrl C on the keyboard to exit from CADDRAFT at any time without going to the FILE/QUIT option.  PLOT - Creates plots or prints from the current job PNTR or PLTR are the submenu options for directing the output to a dot matrix Printer or Pen Plotter. Your plotter must be one of the ones supported by CADDRAFT. See the back of this manual under "Hardware and Peripherals". Your printer must have graphics capability to actually produce a hard copy. When the desired plot or print is larger than one sheet of paper, the system will allow you to break the drawing into sections. Only data that is displayed on the monitor will plot or print, so be sure all data is showing before you begin.  NOTE: With a dual floppy disk drive system, you should first load the CADDRAFT SYSTEM B disk in Drive B. Plot Scale ö   Your plot or print scale can be whatever you like within these limits: It must use one of these words or abbreviations: IN INCH INCHES FT FOOT FEET  ' " MI MIL MILS M CM MM Plot Scale can be in whole numbers, fractions or decimals. All of these would be acceptable plot scales: Measured on Represented in Plotter Database  1/4IN = 1FT .25IN = 1FT 5CM = 1M PLTR - Directs output to a plotter.  IMPORTANT: Before using the PLTR option, be sure the INFO page has been updated to show the correct Plotter (Parameter #14) and Plotter Default Drive (Parameter #15). Refer to the INFO command section for additional information. When plotting, any color can be used for any layer through the layer set up in the INFO page. Wide lines are not filled (unless you are using an HP7475, HP7580 or JSC plotter). Select PLOT. You will see this prompt:  Select PLTR (plotter) or PNTR (printer) Select PLTR. You will see this prompt: FILE SHOULD BE SAVED BEFORE CONTINUING! Hit A to abort PLOT, or any key  If your file is not saved, go to FILE/SAVE at this point and save it. If your file is saved, press any key. Your next prompt(s) will be according to the type of Plotter you have chosen in thö  e INFO menu. If you have a dual floppy drive system, you should load the CADDRAFT PLOTTER INTERFACES disk in the default Plotter Drive (See INFO) and press any key.  You will need to answer the PLOT questions according to the type of plotter you have and how many colors you will be using. When you have answered these questions, you will see this prompt:  Enter scale , then STRT Scale At this point you will need to decide your output scale.  For detailed instructions in the use of the SCALE option, turn to the beginning of the PLOT section. When you have chosen a scale, a box will appear beginning in the lower left of your monitor. This represents the plotter paper. CADDRAFT will compute this based on the plotter you have installed in the INFO page. You can change the scale easily by using the X key to reselect PLTR and entering another scale. When you are satisfied with the size of the box or the plot scale, select STaRT. Single Sheet Plotting If you want your design to be plotted on a single sheet of paper, change the scale until the design  fits within the box. Then select STRT to STaRT the output. You will see this prompt: Btn1-move plot window; Btn2-pick # of plots, P to start You can adjust the box to fit your drawing at this point. Position cursor where you want lower left corner of box and press Button #1. You can reposition the box in this manner until it is positioned correctly. It will encompass all or a portion of your drawing. The plotter will only plot the enclosed area. ö   When you are finished, select P. You will see this message: Plotting will require ___ sheet(s) Continue (Y or N)?  Type Y to start the output process. You will see this prompt: Plug PLOTTER into COMM Port # Turn on Plotter and press any key.  You will see this prompt: Include messages and outline box? Y for yes, or any key If you wish the scale to be plotted on the sheet,  (i.e. 1/4 inch = 1 foot) and a frame drawn around the drawing, press Y at this point. If not, press any key. Multiple Sheet Plotting If you have a large design and would like to plot the design in multiple sheets, choose a scale then select STaRT. Next move the cursor to the lower left portion of your design. Press Button #1. The box will now appear. If you want to reposition the box, do so by moving the cursor to a new location and press Button #1. Now move the cursor to the upper right portion of the design and press Button #2. CADDRAFT will overlay multiple boxes on your design to show you the number and contents of each plot. You can move all the boxes simultaneously by using Button #1. When you are finished, select "P". You will see this message:  Plotting will require___sheet(s) Continue (Y or N)? Type "Y" to start the output process. ö   You will see this prompt: Plug PLOTTER into COMM Port # Turn on PLOTTER then press any key You will see this prompt:  Include messages and outline box? Y for yes, or any key If you wish the scale to be plotted on the sheet, (i.e. 1/4 inch = 1 ft.), and a frame drawn around the drawing, press Y at this point. If not, press any key. You should be plotting. If you are not, check the following: 1. Is the plotter turned on? 2. Is it attached to the right port on the computer? 3. Is CADDRAFT configured properly for the output device? (See INFO) 4. Is the paper installed in the device? 5. Are plotter pens installed?  PNTR - Directs output to a dot matrix printer with graphics capability. On a dot matrix printer, colors are plotted as gray contrast, and wide lines are filled.  Select PLOT. You will see this prompt: Select PLTR (plotter) or PNTR (printer) Select PNTR. You will see this prompt:  Enter scale, , then STRT Scale At this point you will need to decide your output scale. Type in the SCALE, following the rules in the PLOT introduction. When you have chosen a scale, a box will appear beginning in the lower left of your monitor. This represents the printer paper. You can now see whether you need to print in multiple sheets or ö  whether one sheet will be sufficient. You can change the scale easily by using the X key to reselect PNTR to enter another scale. When you are satisfied with the size of the box, or the print scale, select STRT. Single Sheet Printing If you want your design to be printed on a single sheet of paper, change the scale until the design looks like it will fit within the box. Then  select STRT to start the output. You will see this prompt: Btn1-move plot window; Btn2-pick # of plots, P to start Now, position the cursor where you want the lower left corner of the box to be and press Button #1. You can reposition the box in this same manner until it is positioned correctly. It can encompass all or a portion of your drawing. The plotter will only plot the enclosed area.  When it is positioned correctly, press P. Type Y to start the output process or N to stop. If you type Y you will see this prompt: Turn on PRINTER then press any key  Turn on the Printer. Press any key. You will see this prompt: Include messages? Y for yes, or any key Choose either option. If you choose yes, CADDRAFT will print your scale on the output. Multiple Sheet Printing If you have a large design and would like to print the design in multiple sheets, choose a scale then  select STaRT. Next move the cursor to the lower left portion of your design. Press Button #1. The box will now appear. If you want to reposition the box, do so by moving the cursor and pressing Button #1. ö   Now move the cursor to the upper right portion of the design and press Button #2. CADDRAFT will overlay multiple boxes on your design to show you the number and contents of each plot. You can move all the boxes simultaneously by using the cursor control and Button #1. When you are finished, press P. Type Y to start the output process. You will see this prompt:  Turn on PRINTER then press any key Turn on the Printer. Press any key. You will see this prompt: Include messages? Y for yes, or any key  Choose either option. If you choose yes, CADDRAFT will print your scale on the output. You should be printing. If you are not, check the following:  1. Is the printer turned on? 2. Is it attached to the right port on the computer? 3. Is the paper installed in the device? DELete - DELetes data and SYMbols  This command allows you to DELete data and SYMbols from your design and to delete entire layers. The number on top tells you which layer is active. The other numbers are for selecting a layer to delete.  DELete, used without a submenu option, will remove single design items with connected vertices. It will DELete groups of items using WIN and IDEN. DEL used alone will automatically move to the layer the object is placed or drawn on. DEL with WIN or IDEN will require the prior step of ChanGing to the layer the objects are placed or drawn on. NOTE - DELeted items can be restored to the screen with DEL/UNDO. This is because ö  DELete does not remove the data from the Database; it simply removes it from the monitor. To completely remove the data from your Database, you must select the PACK or SAVE options. DEL - DELete used alone will DELete simple design  items Simple design items will have connected vertices, (data or SYMbols). Items can be DELeted one at a time, or an entire layer can be DELeted at one time. Choose DEL; you will see:  Btn1- select & Delete item Move the cursor to any point on the object or to the origin on a SYMbol. The layer the object is drawn or placed on will become the active layer. Press #1. The object is DELeted.  DELete used alone will also DELete an entire layer. Choose DEL. Choose a layer number by moving the cursor over the numbers 0-7 to give a two digit command. (02, 03, 07 would be acceptable). Press Button #1 to confirm each digit. You will see this prompt: Delete all data on layer ___? Y/N Type in Y or N. If you choose YES or Y, the entire layer will be deleted.  (Use VIEW/REDO to redraw with the layer DELeted) UNDO - Undeletes all DELeted objects on a selected layer. If you inadvertently or deliberately DELete data on a layer, the data is still stored in memory,  (unless you PACKed or SAVEd your file after the DELete), although it is not shown on the monitor. Select DELete and UNDO. You will see this: Select layer to undelete  Choose the layer the data was DELeted from by a two digit command (i.e. 07 for layer #7, 21 for layer #21). For instance, if the data is on layer 2, move the cursor to 0 and press Button #1 then move the cursor to 2 and press Button #1 again. Press Button #2 to confirm. The data that was ö   previously DELeted on that layer is now restored. NOTE: This will not work if the data has been PACKed or SAVEd. HINT: An effective way to make a copy of all data on another layer is to use the CHanGe command to transfer the data from one layer to another, (CHanGe layers),and then UNDO the original layer. WIN - A box or WINdow of data on the active layer is designated and then DELeted. Choose DEL, and then WIN. You will see this prompt: Btn1-Select LL & UR points This means to choose the lower left, and upper right of the WINdow using the cursor control and  Button #1. The items to be DELeted will be highlighted. You will be prompted: Btn1-delete Btn2-cancel  Press Button #1 and items in the WINdow will be deleted. NOTE: The data can be restored by using DEL/UNDO  IDEN - Selects multiple items on the active layer and deletes them as a group. Choose DEL and IDEN. You will see this prompt: Btn1 - add selected items Btn2 - stop adding Position the cursor at any point on the first object to be deleted. Press Button #1. The object will be highlighted. Now repeat the step for multiple objects. When you have IDENtified all the objects that you wish to delete, press Button #2 to stop IDENtifying and Button #1 to DELete. NOTE: Data can be restored using DEL/UNDO ö   FIND - Finds layer item is placed on and distance for objects. The FIND command gives you information about your drawing, i.e. what layer an object is on, TEXT size and ROTation. It also does mathematical computations displaying distance. All of the FIND command results are displayed in the Database Units set in Parameter #6 in INFO. In other words, the numbers will be displayed according to the Database Unit, set in INFO #6.  DATA - Finds important DATA Displays information about your data, such as layer number, text size and rotation, symbol name, etc. It may be used for either hard data or symbols. Select FIND and DATA. You will see this prompt: Btn1 - Select item for layer display Move the cursor to any point on the object that you require additional information about. Press Button #1. CADDRAFT will display the following: For Symbols: 1. Layer number.  2. SYMbol name. 3. Total number of Symbols placed. 4. Rotation. For Text: 1. Text size.  2. Rotation. 3. Layer number. 4. Text number. For Data 1. Layer number  DIST - Measures the distance between two points that you select. Select FIND and DIST. You will be prompted: ö  Distance from...select first point Move the cursor to the first point and press Button #1. You will be prompted:  To...select second point Move the cursor to the second point and press Button #1. Locate the points using Button #1.  CADDRAFT will now display the DISTance and the number of Database Units between the two points. Choose two points Distance = 5FT. 10IN. DBU = 70 Units CADDRAFT calculates the distance After you enter the points, you can continue using Button #1 to check the distance from the first  point or you can use Button #2 to enter a new first point. 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